Topics that have reached 100 pages.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Aug 24, 2014 3:49 pm
Sednaiur wrote:Something sweet:

I got the idea, when I was eating a cake.
Also, a SMB1-styled lava-tileset is on it's way ^^.
Looks very good. I like it!
CaptainSyrup wrote:Don't fuck with the Metroid
Seems good.
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Blck_Guy
- Guest
Postby Blck_Guy » Sun Aug 24, 2014 4:57 pm
How do you think you going to get up there?
screen1.jpg
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sun Aug 24, 2014 5:00 pm
Something... random (eye-rape warning):
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sun Aug 24, 2014 5:01 pm
@Blck_Guy: With a Bullet Bill jumping on a red Block and jump on the upper Bullet Bill.
Looks nice but don't use the SMB2 Bridge Tiles. Use SMB3 ones instead.
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Blck_Guy
- Guest
Postby Blck_Guy » Sun Aug 24, 2014 5:13 pm
bossedit8 wrote:@Blck_Guy: With a Bullet Bill jumping on a red Block and jump on the upper Bullet Bill.
Looks nice but don't use the SMB2 Bridge Tiles. Use SMB3 ones instead.
Thanks!!
And IDM it. (Well if you are meaning the SMB2 Bones and the things above them?)
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sun Aug 24, 2014 6:26 pm
Remember?

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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Sun Aug 24, 2014 6:34 pm
bossedit8 wrote:Remember?

Bomb factory.
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Sun Aug 24, 2014 6:35 pm
bossedit8 wrote:Remember?

Technologic Tubs!
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Sun Aug 24, 2014 7:00 pm
I remember that level, bossedit8. It was rather difficult, but fun and unique and I really liked how good the level looked in terms of placement and blocks.
And I do believe a year ago or so I was going to make an intricate factory level with that tileset, but for some reason I ceased making it.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sun Aug 24, 2014 7:03 pm
Kep wrote:It was rather difficult, but fun and unique and I really liked how good the level looked in terms of placement and blocks.
Thank you for your feedback but how is this Level difficult? Sure, it can be a bit confusing, there is one place where a Jump is like streched out a bit and the Boss itself but how is it difficult when I put enough power ups in it? Whatever, it was my old Level anyway so I can't complain.
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Sun Aug 24, 2014 7:12 pm
bossedit8 wrote:Kep wrote:It was rather difficult, but fun and unique and I really liked how good the level looked in terms of placement and blocks.
Thank you for your feedback but how is this Level difficult? Sure, it can be a bit confusing, there is one place where a Jump is like streched out a bit and the Boss itself but how is it difficult when I put enough power ups in it? Whatever, it was my old Level anyway so I can't complain.
Easy for you to say it's difficult when it's your own level and you're the master of SMBX.
Nah, I'm just messin' with ya^^
Anyway, I thought it was difficult due to how confusing it was at times. I guess I should have mentioned that.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sun Aug 24, 2014 7:19 pm
Ah ok. Understand.
Another 'old' Level but kind of updated:

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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Sun Aug 24, 2014 7:37 pm
bossedit8 wrote:Another 'old' Level but kind of updated:

I love how you're not afraid to make a SMB3 level sometimes, and then a SMW level sometimes, and then a SMB2 level sometimes, and then a Metroid level sometimes, and then a Touhou level sometimes, and then a SMB1 level sometimes. Your variety is awesome.
As for your level, it looks great, but don't you think you overuse the switch gimmick sometimes? I don't know, it just seems that you use switches too much, that might just be me though =P
Anyway, keep it up, I'm diggin' how you make SMW underground levels a lot
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Blck_Guy
- Guest
Postby Blck_Guy » Sun Aug 24, 2014 10:08 pm
Kep wrote:bossedit8 wrote:Kep wrote:It was rather difficult, but fun and unique and I really liked how good the level looked in terms of placement and blocks.
Thank you for your feedback but how is this Level difficult? Sure, it can be a bit confusing, there is one place where a Jump is like streched out a bit and the Boss itself but how is it difficult when I put enough power ups in it? Whatever, it was my old Level anyway so I can't complain.
Easy for you to say it's difficult when it's your own level and you're the master of SMBX.
Hah! SMBX Master?!
If I could have a Battle with you (bossedit8) I would show who the SMBX Master really is!!!
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bossedit8 could alo answer my question?
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Socknic
- Bot

- Posts: 50
- Joined: Mon Aug 04, 2014 8:07 pm
Postby Socknic » Sun Aug 24, 2014 10:21 pm
Here are some teaser screenshots from my upcoming episode:

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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Sun Aug 24, 2014 11:18 pm
Finished porting Bowser's Temple of Doom to SMBX.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Mon Aug 25, 2014 3:40 am
Blck_Guy wrote:Hah! SMBX Master?!
If I could have a Battle with you (bossedit8) I would show who the SMBX Master really is!!!
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bossedit8 could alo answer my question?
You shouldn't say something which you regret later haha
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