Luigi's World [New Logo]

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LuigiGamer
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Luigi's World [New Logo]

Postby LuigiGamer » Sat Aug 23, 2014 12:55 pm

Image



Story:

Peach was kidnapped by Bowser and keeps her in his underwater-hideout.


Pixel Luigi:

There is a hidden Pixel Luigi in every level except for the bonus houses Image

Graphic Credits
Spoiler: show
Squishy Rex
Valtterri
Tonberry2k
Redigit
Miky Gargiulo
reghrhre
Emral
Darkchao
Green Stache
SilverDeoxys563
Zephyr
Screenshots
Spoiler: show
ImageImageImageImageImageImageImageImageImageImage
Worldmap Screenshots
Spoiler: show
ImageImageImage
Mario?!
Spoiler: show
There is a place where you can find the secret M (Mario) block, but I'm not gonna tell you yet where you can find it :P
Find the 20 stars and then go to face Bowser.

There is no demo

Support this project!

Code: Select all

[url=http://www.smbxgame.com/forums/viewtopic.php?f=34&t=5124][img]http://www.fotos-hochladen.net/uploads/lwy15zip469d.png[/img][/url]
Last edited by LuigiGamer on Sun Aug 24, 2014 4:13 pm, edited 3 times in total.

LuigiGamer
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Re: Luigi's World [New Logo]

Postby LuigiGamer » Sun Aug 24, 2014 2:26 pm

NEW LOGO! :P

Image

Warlock
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Re: Luigi's World [New Logo]

Postby Warlock » Sun Aug 24, 2014 2:39 pm

Okay, why the fuck did you use pure NSMBW graphics that contain 1x1 pixels into the levels???

EDIT: Lemme rephrase that.

May I ask why you added NSMBW tilesets in the levels? They contain 1x1 pixels.

400 POSTS!!! YES!
Last edited by Warlock on Sun Aug 24, 2014 2:55 pm, edited 2 times in total.

Marina
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Re: Luigi's World [New Logo]

Postby Marina » Sun Aug 24, 2014 2:49 pm

Valtries the Fox wrote:Okay, why the fuck did you use pure NSMBW graphics that contain 1x1 pixels into the levels???
Don't be unnecessarely rude to other users.

Warlock
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Re: Luigi's World [New Logo]

Postby Warlock » Sun Aug 24, 2014 2:54 pm

I do apologise. It won't happen again.

goombaguy
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Re: Luigi's World [New Logo]

Postby goombaguy » Sun Aug 24, 2014 6:15 pm

Not bad. Just please change the underground tile set. It doesn't look great with the 16-bit graphics.
Last edited by goombaguy on Sat Sep 06, 2014 1:27 pm, edited 1 time in total.

SMBXRaptor
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Re: Luigi's World [New Logo]

Postby SMBXRaptor » Sat Aug 30, 2014 1:14 am

tilesets looks as in nsmbx not looks good for smbx

SpikyGecko
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Re: Luigi's World [New Logo]

Postby SpikyGecko » Sun Aug 31, 2014 10:17 pm

This looks really cool! I'm definitely gonna try this out once it's released.

Black Mamba
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Re: Luigi's World [New Logo]

Postby Black Mamba » Wed Sep 03, 2014 11:06 pm

There are a lot of things that can be improved on. One thing are the graphics. As mentioned above, 1x1 graphics don't settle in too well in smbx. Another thing I saw is that some of the levels mix SMB3 and SMW. That also is looked down upon. The levels could use some more background objects. ONE LAST THING: The 8 bit luigi's look very out of place. Maybe if you recolor them to the pallette of SMB3 SMB2 SMB1 or SMW it might make the luigi look a lot better. But that is just my opinion.

HenryRichard
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Re: Luigi's World [New Logo]

Postby HenryRichard » Wed Sep 03, 2014 11:38 pm

First of all, most of the screens look great! I also like the hidden Luigi thing, though you should try and hide them in a way more like NSLU, and also not use those graphics that aren't 16 bit (the cave and underwater level). If you want 16-bit versions of them, either look around or post in the graphics request subforum. Nonetheless, it looks promising and I wish you good luck.

TLtimelord
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Re: Luigi's World [New Logo]

Postby TLtimelord » Fri Sep 05, 2014 9:43 pm

I hope you know that there's a couple great cave tileset just like the one you're using in the original NSMB style (which, may I add, looks horrible with SMBX graphics) and there's a nice underwater one shikaternia has made. If you want, I can send you both.


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