Super Basic Mario Editor

This is the place for video games!

Moderator: Userbase Moderators

Magna
Banned
Posts: 1493
Joined: Fri Jun 06, 2014 9:17 pm

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Magna » Thu Aug 21, 2014 9:23 am

Veudekato wrote:Sorry but you dont need to make this , becouse wohlstand already make PlatGEnWohl - fully compatable with SMBX full editor.
Why not? There can be more options for people.

superhammerbros100
Volcano Lotus
Volcano Lotus
Posts: 569
Joined: Fri Jan 24, 2014 11:03 am
Flair: Hello fellow profile reader!

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby superhammerbros100 » Thu Aug 21, 2014 9:48 am

Veudekato wrote:Sorry but you dont need to make this , becouse wohlstand already make PlatGEnWohl - fully compatable with SMBX full editor.
You won't like it if someone said you wouldn't have to make your episode because theres some episode that looks the same.

aero
Palom
Palom
Posts: 4787
Joined: Fri Mar 28, 2014 2:51 pm

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Thu Aug 21, 2014 10:10 am

Veudekato wrote:Sorry but you dont need to make this , becouse wohlstand already make PlatGEnWohl - fully compatable with SMBX full editor.
VSMBX is not going to be the same thing as Wohlstand's editor nor SMBX.

Wohlstand
Chargin' Chuck
Chargin' Chuck
Posts: 2008
Joined: Tue Feb 11, 2014 4:44 pm
Flair: [ˈvoːlˌʃtant], 狐エンジニア
Pronouns: he/him
Contact:

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Wohlstand » Thu Aug 21, 2014 10:29 am

Veudekato, this means:
VSMBX - is a project which have own standard, which defined from scratch, is not compatible with SMBX64 standard (which using in the SMBX 1.3).
PGE - is a project, which have own standard, which based on the classic SMBX64 standard. I.e. fully Compatible with SMBX, but new standard is not backward-compatible with SMBX. I.e. you can open/save and use the SMBX's content and files in the PGE, but new PGE's file formats (like LVLX/WLDX) and features will not be opened in the SMBX.

Blck_Guy
Guest

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Blck_Guy » Thu Aug 21, 2014 8:58 pm

Veudekato wrote:Sorry but you dont need to make this , becouse wohlstand already make PlatGEnWohl - fully compatable with SMBX full editor.

What a rude thing to say to something make a program.

XerX
Phanto
Phanto
Posts: 1487
Joined: Fri Dec 20, 2013 3:33 pm

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby XerX » Thu Aug 21, 2014 10:07 pm

Veudekato wrote:Sorry but you dont need to make this , becouse wohlstand already make PlatGEnWohl - fully compatable with SMBX full editor.
That's like going up to the maker of Mario Builder telling him that he didn't need to make his engine because there was Mario Forever Editor. (Or something)

superhammerbros100
Volcano Lotus
Volcano Lotus
Posts: 569
Joined: Fri Jan 24, 2014 11:03 am
Flair: Hello fellow profile reader!

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby superhammerbros100 » Thu Aug 21, 2014 11:43 pm

XerX wrote:
Veudekato wrote:Sorry but you dont need to make this , becouse wohlstand already make PlatGEnWohl - fully compatable with SMBX full editor.
That's like going up to the maker of Mario Builder telling him that he didn't need to make his engine because there was Mario Forever Editor. (Or something)
Mario Builder was great, You could make a SMB3 game with it. Even a SMB3 remake (Okay not sure about this one)

Julia Pseudo
Luigi
Luigi
Posts: 5609
Joined: Wed Jan 08, 2014 12:04 am
Flair: gay gaymer girl
Pronouns: She/her

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Julia Pseudo » Fri Aug 22, 2014 1:57 am

Mario Builder is really great in terms of features, but it has a really awful physics engine that pretty much kills it at least for me. I think that's one of the reasons why SMBX is so much more popular.

Darkonius Mavakar
Torpedo Ted
Torpedo Ted
Posts: 1786
Joined: Fri Dec 27, 2013 2:45 pm
Flair: Dreams of a forgotten reality
Pronouns: He/Him
Contact:

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Darkonius Mavakar » Fri Aug 22, 2014 5:34 am

I hope this will have better online features :3

ImperatoreXx
Guest

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby ImperatoreXx » Fri Aug 22, 2014 5:45 am

They are two different things and VSMBX PalntGenWohl.
As a fan I am plangenwohl but I would never discriminate between the two projects!
People have the opportunity to choose a project with a new engine or one with visual basic.
It's up to them to choose, the creators of the projects need to complete the project then the criticism at a later time.
For this Mario Builder was a big project but at levels of graphics was a little so and so.
So before you criticize the projects and their engine must evaluate the way down which of the two is more suitable for the person!

aero
Palom
Palom
Posts: 4787
Joined: Fri Mar 28, 2014 2:51 pm

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Fri Aug 29, 2014 9:09 pm

Update

Progress is going well! I've managed to fix a majority of the noticeable performance problems, and VSMBX should now run at an optimal speed. I've now gotten back to work on adding NPCs and progress will continue to be made.

Also, I opened up a new forum specifically for VSMBX and registered an IRC channel. I'll keep updating this thread with new info as it comes up, but you can check out my signature for more info about progress as always and I also keep my sig updated on the VSMBX forum as well.

SMBXRaptor
Guest

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SMBXRaptor » Sat Aug 30, 2014 12:47 am

he cant open lvl? stop this is new smbx? u alreay make engine? here is multi select 7 can edit worldmap and save levels?

aero
Palom
Palom
Posts: 4787
Joined: Fri Mar 28, 2014 2:51 pm

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sat Aug 30, 2014 1:50 am

SMBXRaptor wrote:he cant open lvl? stop this is new smbx? u alreay make engine? here is multi select 7 can edit worldmap and save levels?
What?

SMBXxer
Fuzzy
Fuzzy
Posts: 1023
Joined: Fri Dec 20, 2013 4:33 pm

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SMBXxer » Sat Aug 30, 2014 1:54 am

GhostHawk wrote:
SMBXRaptor wrote:he cant open lvl? stop this is new smbx? u alreay make engine? here is multi select 7 can edit worldmap and save levels?
What?
I think he's saying:
You can't open SMBX lvls? Is this a new SMBX? Did you already make the engine? (Dunno what he's saying here)? Can you edit the Worldmap and save levels?

Blck_Guy
Guest

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Blck_Guy » Sat Aug 30, 2014 2:56 am

GhostHawk wrote:
SMBXRaptor wrote:he cant open lvl? stop this is new smbx? u alreay make engine? here is multi select 7 can edit worldmap and save levels?
What?
IDK what he's saying either, maybe he's excited for the new editor??

Julia Pseudo
Luigi
Luigi
Posts: 5609
Joined: Wed Jan 08, 2014 12:04 am
Flair: gay gaymer girl
Pronouns: She/her

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Julia Pseudo » Sat Aug 30, 2014 3:22 am

Nice, this is extremely exciting. You're an awesome person for putting all this effort into this project, GhostHawk.

superhammerbros100
Volcano Lotus
Volcano Lotus
Posts: 569
Joined: Fri Jan 24, 2014 11:03 am
Flair: Hello fellow profile reader!

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby superhammerbros100 » Sat Aug 30, 2014 12:13 pm

SMBXRaptor wrote:he cant open lvl? stop this is new smbx? u alreay make engine? here is multi select 7 can edit worldmap and save levels?
Heres the translate: "Can't you open lvls? Stop, Is this the new Smbx? Did u already make engine? Here is multi select 7, Can you edit worldmap and save levels?

Okay, the "Multi Select 7" part is not understandable at all..

aero
Palom
Palom
Posts: 4787
Joined: Fri Mar 28, 2014 2:51 pm

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sat Aug 30, 2014 1:25 pm

superhammerbros100 wrote:
SMBXRaptor wrote:he cant open lvl? stop this is new smbx? u alreay make engine? here is multi select 7 can edit worldmap and save levels?
Heres the translate: "Can't you open lvls? Stop, Is this the new Smbx? Did u already make engine? Here is multi select 7, Can you edit worldmap and save levels?
If that's what he means:

1. SMBX levels cannot be opened (at the moment?)
2. This is not a new SMBX, it has its own code and mechanics.
3. The game-play engine will be started when the editor is finished, hopefully this is sooner than later.
4. You can save levels, but not worldmaps yet.

Mista Epic
Guest

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Mista Epic » Sun Aug 31, 2014 7:15 pm

So wait, I've forgotten. Are custom graphics used the same way? Did I ask that here or on Wohlstand's place? Do SMBX CGFX work with VSMBX?

aero
Palom
Palom
Posts: 4787
Joined: Fri Mar 28, 2014 2:51 pm

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sun Aug 31, 2014 8:24 pm

Mista Epic wrote:So wait, I've forgotten. Are custom graphics used the same way? Did I ask that here or on Wohlstand's place? Do SMBX CGFX work with VSMBX?
No, not in the same way.

UPDATE

I finished adding Super Mario World NPCs to the editor. Next up is the Miscellaneous NPCs, and then, ACTUAL GAMEPLAY.

Screenshot:
Spoiler: show
Image


Return to “Video Games”

Who is online

Users browsing this forum: No registered users and 3 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari