Topics that have reached 100 pages.
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Mikepjr
- Buster Beetle

- Posts: 95
- Joined: Mon Jun 16, 2014 1:55 am
Postby Mikepjr » Wed Aug 20, 2014 10:57 pm
KoolKat wrote:Guys, what is your opinion on Sunset Stroll?
Sunset Stroll? What's that?
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Contact:
Postby zioy » Wed Aug 20, 2014 10:57 pm
The screen I posted a bit ago.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Wed Aug 20, 2014 11:01 pm
Lunasa wrote:A couple screenies for The Main Drain Mystery:
ROFL...
You have the SpongeBob player and NPC right? hint hint
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MrPunchia
- Eerie

- Posts: 788
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: muncher moment
- Pronouns: any
Postby MrPunchia » Wed Aug 20, 2014 11:11 pm
FanofSMBX wrote:Lunasa wrote:A couple screenies for The Main Drain Mystery:
ROFL...
You have the SpongeBob player and NPC right? hint hint
Where?
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Wed Aug 20, 2014 11:28 pm
Remember Super Spongy Jellyfish Expedition? You had the Spongebob playable and then there was npc-102 in the intro level I made.
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MrPunchia
- Eerie

- Posts: 788
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: muncher moment
- Pronouns: any
Postby MrPunchia » Wed Aug 20, 2014 11:33 pm
FanofSMBX wrote:Remember Super Spongy Jellyfish Expedition? You had the Spongebob playable and then there was npc-102 in the intro level I made.
And the intro level you SHOULDN'T have submitted to Contest Level 8. Thanks for reminding me of the SpongeBob playable.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Wed Aug 20, 2014 11:40 pm
Lunasa wrote:FanofSMBX wrote:Remember Super Spongy Jellyfish Expedition? You had the Spongebob playable and then there was npc-102 in the intro level I made.
And the intro level you SHOULDN'T have submitted to Contest Level 8. Thanks for reminding me of the SpongeBob playable.
Didn't you say I could?
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Thu Aug 21, 2014 2:44 am
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Thu Aug 21, 2014 2:48 am
It looks bland nice and linear. 
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Thu Aug 21, 2014 2:51 am
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Thu Aug 21, 2014 2:54 am
bossedit8 wrote:
Off topic: how come your more active at night?
ON topic: I see cut off on that mushroom.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Thu Aug 21, 2014 2:58 am
Superiorstar wrote:Off topic: how come your more active at night?
We live in different Timezones.
Superiorstar wrote:ON topic: I see cut off on that mushroom.
There is no cutoff what so ever here. I never implement cutoffs in my levels.
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Thu Aug 21, 2014 7:29 am
Pivot40Channel wrote:
This looks very creative and much effort done for SMB1! Keep more!
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Thu Aug 21, 2014 7:33 am
Border Sign "Border Chase of Petal-Bombs"

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CreatorForce
- Eerie

- Posts: 722
- Joined: Sun Jan 19, 2014 12:41 am
Postby CreatorForce » Thu Aug 21, 2014 8:42 am
bossedit8 wrote:Border Sign "Border Chase of Petal-Bombs"

That's good. I like it.
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
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Postby Squishy Rex » Thu Aug 21, 2014 9:09 am
I just finished remastering a level I made years ago. I don't know why I called it Toad Road in the first place, but now it has a more fitting name. Plus with PlatGEnWohl's full section screenshots I turned the level screenshots into a Map like the ones I put in the NSMBX CGFX Pack. If you want a map made for a level you've made, just ask.
REMASTERED Adventurer's Road:
ORIGINAL Toad Road: ( I haven't included the bonus and waterfall sections in this screenshot, but you get the idea of how bad it was.)
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Thu Aug 21, 2014 9:29 am
Squishy Rex wrote:REMASTERED Adventurer's Road:
Very creative places for Ace coins, overall the one at the end of the level, that's pretty nice.
I like how the level has been improved as well, nice job. Is it going to be for a secret/public project of yours?
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
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Contact:
Postby Squishy Rex » Thu Aug 21, 2014 9:38 am
Natsu wrote:Squishy Rex wrote:REMASTERED Adventurer's Road:
Very creative places for Ace coins, overall the one at the end of the level, that's pretty nice.
I like how the level has been improved as well, nice job. Is it going to be for a secret/public project of yours?
I'll either just release the level as a part of a Remastered Levels pack OR I'll throw it into Utopia, whichever comes first. As for the Ace Coins, thanks, I have a habit of hiding them like the one at the end of the level, plus the one in the waterfall area, it may seem well out of reach and you would be completely right. That's where you have to think outside the box and use a Ninji as way to get up there.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Thu Aug 21, 2014 10:59 am
Hey nice, you used my SMB2 Roulette Exit. But I think you (or me) should fix that cut-off between ground and black line, because it was planned for exits like in SMB3.
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