Green Grasslands

They're not that bad, but they're not that good either.

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Storm Destructor
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Green Grasslands

Postby Storm Destructor » Tue Aug 19, 2014 1:28 pm

This is my first level. It's pretty simple, probably I will remake it and add gimmicks.

Screenshot:
Spoiler: show
Image
Credits:
Sednaiur

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Last edited by Storm Destructor on Tue Aug 19, 2014 3:14 pm, edited 1 time in total.

zioy
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Re: Green Grasslands

Postby zioy » Tue Aug 19, 2014 1:33 pm

This looks really good for a first level. I might give it a go in the next couple of days and review it.

zlaker
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Re: Green Grasslands

Postby zlaker » Tue Aug 19, 2014 1:48 pm

You must provide a download link.

zioy
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Re: Green Grasslands

Postby zioy » Tue Aug 19, 2014 1:49 pm

zlakerboy357 wrote:You must provide a download link.
Good catch

Storm Destructor
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Re: Green Grasslands

Postby Storm Destructor » Tue Aug 19, 2014 3:00 pm

zlakerboy357 wrote:You must provide a download link.
Oh yeah, I forgot it...
Download link added...

Socknic
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Re: Green Grasslands

Postby Socknic » Tue Aug 19, 2014 7:49 pm

On first glance, the level appears to be a classic SMB1 grassland level, and upon further inspection, it remains so. It's not at all bad and provides a short, but sweet throwback to the the classics. The graphics, since they are all SMB1-themed, have great synergy and suit the level well. The only things that were a bit out of place were the giant koopa. I didn't feel as though giant enemies belonged in a classic 1-1, but maybe that's just me. Honestly, I would have preferred a more classic tune opposed to the NSMB theme you used, but it fits the level well enough. The level design was simplistic, but remained relatively solid throughout. It wasn't anything special, but it was fun. Overall, Green Grasslands is a simple level that captures the SMB1 magic pretty well. I look forward to seeing more from you in the future.

Graphics: 7/10

Gameplay: 6/10

Design: 6/10

Overall Level Score: 6.3/10

Imaynotbehere4long
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Re: Green Grasslands

Postby Imaynotbehere4long » Wed Nov 12, 2014 2:34 pm

Well said, Socknic. This is yet another very basic, simple, and easy level that leaves me with little to say about it, with the exception that it is the very embodiment of an average level. I will say, I think you're not supposed to have exit pipes where venus trap pipes are, because that risks a run-time error. Also, the giant NPCs seemed...off. Anyway, I'd say that this deserves a 5/10; it's a good start, but try to experiment with the editor more.


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