Share your completed SMBX episodes or play and discuss others.
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BowtiedFlare
- Guest
Postby BowtiedFlare » Mon Aug 11, 2014 3:39 am
This is a random Episode I made with 6 levels. This is not a full on project I have been working on for to long, and I will be making much better Episodes and Levels in the future. All graphics go to their rightful owners. I only used one graphic from another episode which I like called Luigi's Fight For The Mushroom Kingdom, which was the large bullet bill launcher. This episode can be played with two players, but I recommend playing by yourself. I hope you enjoy.
Verson 1.2 Added
-Added Credits (Okay, now that mistake was just stupid of me)
-Fixed some random layer glitches (Cough cough, level 5)
-Added new Hammer Bro graphic
-Fixed a silly map glitch
Download Link (version 1.2):
Screenshots(slider at the bottom):
If there is something wrong with the download, please let me know.
Edit: Problems with download fixed!
Last edited by BowtiedFlare on Wed Aug 20, 2014 7:36 pm, edited 11 times in total.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Mon Aug 11, 2014 3:47 am
Hello @BowtiedFlare.
Please post screenshots or videos on your first topic so we can actually see what your SMBX Episode has to offer via Eye appeal.
Edit: Solved!
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BowtiedFlare
- Guest
Postby BowtiedFlare » Mon Aug 11, 2014 4:15 am
bossedit8 wrote:Hello @BowtiedFlare.
Please post screenshots or videos on your first topic so we can actually see what your SMBX Episode has to offer via Eye appeal.
Acknowledged. Screenshots added. Awaiting responses from players.
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Black Mamba
- Boss Bass

- Posts: 1253
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- Pronouns: They/Her
Postby Black Mamba » Mon Aug 11, 2014 1:39 pm
There is no way to play this episode in the normal mode.
THERE AREN'T EVEN ANY ACTUAL LEVELS!!! The only level in this episode is a test for the graphics used here. This isn't finished.
Last edited by bossedit8 on Mon Aug 11, 2014 1:42 pm, edited 1 time in total.
Reason: Merged Post
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Murphmario
- 2025 Egg Hunter

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Postby Murphmario » Mon Aug 11, 2014 1:46 pm
Dude, don't take screenshots in fullscreen.
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BowtiedFlare
- Guest
Postby BowtiedFlare » Mon Aug 11, 2014 3:37 pm
Epoch wrote:THERE AREN'T EVEN ANY ACTUAL LEVELS!!! The only level in this episode is a test for the graphics used here. This isn't finished.
If they weren't levels they wouldn't be here. If it was a test for graphics, I wouldn't have put it here. Does a level with only a few custom graphics mean it's not a level. For someone's first episode, you sure are critical, eh?
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Black Mamba
- Boss Bass

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Postby Black Mamba » Mon Aug 11, 2014 4:14 pm
Sadly, there aren't any other levels in the download.
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BowtiedFlare
- Guest
Postby BowtiedFlare » Mon Aug 11, 2014 4:32 pm
Then maybe you could have said that...?
Edit: Problem with download fixed!
P.S. @Murphmario I'll take the screenshots the way I want. :3
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Black Mamba
- Boss Bass

- Posts: 1253
- Joined: Thu May 29, 2014 6:11 pm
- Pronouns: They/Her
Postby Black Mamba » Mon Aug 11, 2014 9:29 pm
There are still no levels in any of the folders. Also,, when making a project, you must make a .wld file to tell SMBX that the Episode is playable. That is a must, and I didn't see that. So, yeah.
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BowtiedFlare
- Guest
Postby BowtiedFlare » Mon Aug 11, 2014 9:41 pm
Epoch wrote:There are still no levels in any of the folders. Also,, when making a project, you must make a .wld file to tell SMBX that the Episode is playable.
Erm... Nope, must be something wrong with your PC, because I just tested the media fire download, and it worked, and downloaded with all the level and world files. And also, I know that you have to add a world file. I'm not dumb.
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RudeGuy
- Bowser

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Postby RudeGuy » Tue Aug 12, 2014 7:06 am
I downloaded it and I have seen that there are all the files, but I'm not entirely sure. I'd recommend you to re-upload this.
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BowtiedFlare
- Guest
Postby BowtiedFlare » Tue Aug 12, 2014 5:36 pm
Christian07 wrote:I downloaded it and I have seen that there are all the files, but I'm not entirely sure. I'd recommend you to re-upload this.
Would you mind taking a screenshot of all the files you see, or at least tell me what world and level files you see? It would be a big help.
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RudeGuy
- Bowser

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Postby RudeGuy » Wed Aug 13, 2014 8:16 am
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BowtiedFlare
- Guest
Postby BowtiedFlare » Wed Aug 13, 2014 8:24 am
Christian07 wrote:Here is it, dude:
Okay then, those are all the proper files. The episode can be players properly. The guy from before must have lied. Thank you very much.
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zioy
- Reznor

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Contact:
Postby zioy » Wed Aug 13, 2014 10:51 am
Or its possible they got a corrupted download / compatibility files issues.
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BowtiedFlare
- Guest
Postby BowtiedFlare » Wed Aug 13, 2014 11:44 am
KoolKat wrote:Or its possible they got a corrupted download / compatibility files issues.
True, true. Good point.
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BowtiedFlare
- Guest
Postby BowtiedFlare » Fri Aug 15, 2014 9:03 am
Nobody's making any responses or any ratings so I guess everyone believed that one guy that said the download is broken, or maybe nobody likes it and I just failed that badly. 
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supayoshi777
- Guest
Postby supayoshi777 » Mon Aug 18, 2014 5:48 pm
Ok, before I jump into this, let me just say that this is the first review I have ever done for an episode. I'm no experienced level judge, so this review may not be "official", but nonetheless, it's still my opinion based on what I know about SMBX. (I've had SMBX for a long time, but i'm still an amateur.)
Gameplay
Suggestions for Improvement
A few of problems with the graphics:
 
You misplaced the Roto-Discs (Those flashing circles that spin around the gray ball in the center). When they spin around, they are four blocks high on the top, and two blocks below on the bottom. It's an easy fix and it should help the levels look a bit better.
You forgot to add the propeller to the layer that moves up and down. A minor problem, it just looks a bit weird.

This goes well with the level. Too bad you decided to only add it once. This level is supposed to be around water if I recall, so if you added more of these waterfalls throughout the level, it would complement it better.

I suggest you up the difficulty at this part. The player could easily take a ride by jumping from bullet bill to bullet bill earning them easy lives. You can add bullet bills higher up so that they will have a tougher time dodging them.

AGH! What's this? I defeated Bowser, there is no level after that, so I assume I have completed the game. However, THERE'S NO CREDITS! Unless, there is something I am missing here...(See screenshot below)

As you can see, I took this screenshot after I beat bowser and returned to the title screen. There is a 93 next to my file which means the game is 93% complete. Did I miss a secret or something? And if I were to find it, would it complete the game (Show Credits)? If that wouldn't happen, then you need to put an event where the game ends after you beat Bowser. I suggest you go to the event where Bowser says you defeated him and that he'll be back. From there, find the place where it says "End game" and set it to "Bowser defeat". Also, remove the layer for the dungeon exit, you won't need it as the game will end and the credits will roll when you defeat Bowser.
Overall Review
You did a very good job with making this episode. I enjoyed playing it with the challenges and creativity you made. It was short, but I still liked it. There are minor bugs to fix up and once those are done, the episode will be just right (In my eyes). Also, the music you had for Bowser was great. I always enjoyed listening to that song when I played New Super Mario Bros Wii. If I HAD to give you a score out of ten (I hate doing these because they are often inaccurate in my opinion) I would give you a...drumroll please........7.5/10! Once again, I really liked the episode and I hope to see some more from you. That's it for now.
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BowtiedFlare
- Guest
Postby BowtiedFlare » Tue Aug 19, 2014 9:43 am
Thanks supayoshi777, your review has made me notice some flaws and problems with the episode. Thanks for telling me that you enjoyed my episode. Like I said in the original post, it was an episode I hadn't been working on for that long. In fact, I started this episode one or two years ago. I didn't know how to add credits and stuff like that, and I didn't understand the whole system, but I had tried my best. I will be making more significant episodes and levels in the future, and they will be MUCH better then this. Thank you for your review however. Now I know where I went wrong. Also, the problem was when I was younger, I looked everywhere and I couldn't find a tutorial on how to add credits. If you mind, could you link me to a tutorial to do so for future reference? It would be helpful. Thanks for everything.
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supayoshi777
- Guest
Postby supayoshi777 » Tue Aug 19, 2014 3:45 pm
BowtiedFlare wrote:Thanks supayoshi777, your review has made me notice some flaws and problems with the episode. Thanks for telling me that you enjoyed my episode. Like I said in the original post, it was an episode I hadn't been working on for that long. In fact, I started this episode one or two years ago. I didn't know how to add credits and stuff like that, and I didn't understand the whole system, but I had tried my best. I will be making more significant episodes and levels in the future, and they will be MUCH better then this. Thank you for your review however. Now I know where I went wrong. Also, the problem was when I was younger, I looked everywhere and I couldn't find a tutorial on how to add credits. If you mind, could you link me to a tutorial to do so for future reference? It would be helpful. Thanks for everything.
I gave a brief explanation on how to add credits in the suggestions, but I'll elaborate to clarify. Now, the final boss was Bowser right? In "events", you will need to set up and event where once Bowser is defeated, the game will end. You can do this by selecting end game and then selecting "Bowser defeat" from there. Then, you will need to select the Bowser npc on screen, and click where it says events, and in the death section, set it to the event that ends the game. I have set up a tutorial to show you what you need to do in your case (Sorry for the poor quality):
The areas surrounded by red a box are the areas you need to click. The numbers in circles are the order of steps you should do it in.

Now if you did it correctly, when the player kills Bowser, Bowser should say the text you put in for him, and then the music to signal that the game was won will play. Then it should take you to the credits level and finally to the title screen. Also, you should remove the "End" layer because you won't need it to finish the level. Well, I guess that's it. Keep making levels man.
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