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Emral
- Cute Yoshi Egg

- Posts: 9860
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jun 14, 2014 9:02 am
The frame in the picture in your logo showing the forest level has a few misplaced pixels around the black outline.
I'll now proceed to open the screenshots spoiler ;D
E:
Looks pretty cool. I'm not the biggest fan of all these technological and sonic-y influences but that's just me. It seems to be a good project regardless.
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CreatorForce
- Eerie

- Posts: 722
- Joined: Sun Jan 19, 2014 12:41 am
Postby CreatorForce » Sun Jun 15, 2014 9:11 am
Hey, This Pretty Good, I Hope this project complate soon.
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AirShip
- Panser

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Sun Jun 15, 2014 9:14 am
castlewars wrote:This is looking like a good project. The idea is really cool and so are the levels - to be exact, the idea behind this project is pretty unique and I haven't seen it being done before. Also, it's nice that you're incorporating your CC7 level (Balloon Blast) into the project, or is it the other way round and the level was from the project?
Thanks, yes, Balloon Blast is of the Project and always has been.
Mudkip wrote:Wow, how could I overlook this?
Looks really amazing so far and I hope to see Drawcia as a boss 
It's an idea to consider...
Emral wrote:The frame in the picture in your logo showing the forest level has a few misplaced pixels around the black outline.
I'll now proceed to open the screenshots spoiler ;D
E:
Looks pretty cool. I'm not the biggest fan of all these technological and sonic-y influences but that's just me. It seems to be a good project regardless.
Now I have to redo all the logo to fix a pixel, thank Emral. =P
Do not worry, the episode will have also graphics based on several other games, such as Dark World of SM64, along with several other graphics original.
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AirShip
- Panser

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Sat Jul 05, 2014 11:26 am
I added a poll to see how many levels you find it necessary for first demo.
So vote.
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Emral
- Cute Yoshi Egg

- Posts: 9860
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jul 05, 2014 11:35 am
AirShip wrote:I added a poll to see how many levels you find it necessary for first demo.
So vote.
I don't care one bit. Do what you feel is right. 2 levels don't make a difference for me.
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Rare
- Snifit

- Posts: 217
- Joined: Mon Mar 17, 2014 1:18 am
Postby Rare » Sat Jul 19, 2014 2:29 am
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AirShip
- Panser

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Sat Jul 19, 2014 8:09 am
Thanks for the comments, the demo is ready now a few days ago, I just have not liberated because I'm waiting for the end of the CC8, because one level of demo is competing.
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sezixor
- Blooper

- Posts: 187
- Joined: Fri Dec 20, 2013 2:14 pm
Postby sezixor » Sat Jul 19, 2014 9:08 am
This looks like one great project you got there, Airship. I can tell from the screens that you put a lot of effort into the levels, which look well-made and fun to play. I'm looking forward to the demo.
Not sure if someone else already asked this, but did you make those Labyrinth Zone graphics yourself, because they look amazing.
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goombaguy
- Ripper II

- Posts: 330
- Joined: Sun Jan 12, 2014 11:45 am
Postby goombaguy » Sat Jul 19, 2014 10:51 am
This is awesome! Keep up the work, and it will become a great episode. I can't wait for the demo.
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Rare
- Snifit

- Posts: 217
- Joined: Mon Mar 17, 2014 1:18 am
Postby Rare » Tue Jul 22, 2014 4:02 pm
Is the Demo releasing this week or next week? just sayin 
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AirShip
- Panser

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Tue Jul 22, 2014 4:20 pm
RarePairGaming wrote:Is the Demo releasing this week or next week? just sayin 
Probably this month.
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AirShip
- Panser

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Fri Jul 25, 2014 2:09 pm
The demo arrived folks! Check the first post.
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jetace98
- Guest
Postby jetace98 » Sun Jul 27, 2014 2:48 pm
Can I make a level or two for this?
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AirShip
- Panser

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Sun Jul 27, 2014 4:57 pm
jetace98 wrote:Can I make a level or two for this?
Well, if the level is good enough, yes, you can.
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Mista Epic
- Guest
Postby Mista Epic » Sun Aug 03, 2014 9:15 pm
Could I have all the GFX Packs used in this? And if so, if possible, could I have them separated by author? I like to be organized.
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silent_
- Van De Graf

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Sun Aug 03, 2014 9:35 pm
Mista Epic wrote:Could I have all the GFX Packs used in this? And if so, if possible, could I have them separated by author? I like to be organized.
I'm pretty sure almost every graphic used for this is in this pack:
http://www.smbxgame.com/forums/v ... f=31&t=500
Make sure you download the latest version.
Otherwise, nice episode, AirShip! I recently played the demo, I liked it, but I thought the difficulty of some levels were incredibly hard, especially since you play them so early in the game. Despite the difficulty, all of the levels are designed well, and are all visually pleasing. I hope to see more from you in the future.
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AirShip
- Panser

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Tue Aug 05, 2014 1:12 pm
Kep wrote:Mista Epic wrote:Could I have all the GFX Packs used in this? And if so, if possible, could I have them separated by author? I like to be organized.
I'm pretty sure almost every graphic used for this is in this pack:
http://www.smbxgame.com/forums/v ... f=31&t=500
Make sure you download the latest version.
Otherwise, nice episode, AirShip! I recently played the demo, I liked it, but I thought the difficulty of some levels were incredibly hard, especially since you play them so early in the game. Despite the difficulty, all of the levels are designed well, and are all visually pleasing. I hope to see more from you in the future.
Thanks Kep, but the levels of this demo not are of the World 1, Freezing Frozen, Flame Hills and Balloon Blast are of the world 5.
The only level of the world 1 is the Wild Jungle.
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underFlo
- Reznor

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Sat Aug 09, 2014 3:22 pm
Woah, this looks awesome! One question, is the Peach's Castle Tileset from the AirSheep pack (because I couldn't find a screenshot of it and have some sucky internet right now and thus can't download it)? Or is it made by someone else? (If yes, I'd be thankful for a DL link).
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AirShip
- Panser

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Sat Aug 09, 2014 11:46 pm
Nickname wrote:Woah, this looks awesome! One question, is the Peach's Castle Tileset from the AirSheep pack (because I couldn't find a screenshot of it and have some sucky internet right now and thus can't download it)? Or is it made by someone else? (If yes, I'd be thankful for a DL link).
No, they are made by me, I just decide that I'll just release the tileset when I finish the episode.
Oh, and thanks for the comment, this it increases my desire to finish it ASAP. =3
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meowflash
- Guest
Postby meowflash » Sun Aug 10, 2014 9:29 am
Why not add a pseudo-kaizo level?
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