Postby silent_ » Sat Aug 09, 2014 7:27 pm
haha TNTtimelord you never reviewed it u irresponsible level judge
Generally...
A very bland and boring desert level. Quite frankly, it lacked a lot of effort, which is sad, because it had potential with the obvious resemblance of SMB3 with the P-switches and walking fire bars. However, I will say, the walking fire bars need removed or fixed up a lot. There are two things that make them peculiar: The frame speed, and the fact that you can spin jump on them. Except I don't think there is a NPC code to make something non-spinjumpable. Correct me if I'm wrong. If I am wrong, than please fix it by adding a NPC code. But if I'm not wrong, you might as well remove the fire guy altogether, because it is awkward and weird to have in a level like the one you made. So, next, let me discuss the background objects. These are very scarce. You only added a few in the entire level. Even if it is a sunny desert, you need background objects, because even in real life, there is scenery in deserts. Therefore, you need to add some. And then, don't even let me get into the coin placement category. AWFUL. Way too much coins. So much, you can probably get 200 coins not counting the P-switch coins. But that's a whole other thing. If you collect any coins that are supposed to turn into blocks when you hit the P-switch, than you're screwed and are forced to die. How do you fix this? Using layers and events. Make someone hit the P-switch, and bricks appear. Yet, now, you have the Fire Lotuses (I think that's what they're called). They are too detailed and clash with the simplistic and dull design. Also, you have got to add pipes in this and remove the water and waterfall in one part of the level. Anyways, the music. Unfortunately, it doesn't fit at all, but it has potential of fitting, because the simplistic instruments and patterns really resemble what the level is. And don't think this is a negative thing. Sometimes, simplistic levels are good. This one, I will say, is good. But that's all. Sorry if I hurt your feelings, but part of being a reviewer is speaking your opinion. And I spoke my opinion.
Pros...
-great enemy placement, even if most of the enemies you used were out of place/clashing
-pretty good coin block/brick placement
-really good background and tileset, I'm going to have to steal them lol
-cool P-switch gimmick
-a simplistic level; in this case, in a somewhat good way!
Cons...
-hardly any scenery
-excessive amount of coins
-no pipes
-no ceiling
-at the very last part of section 1, there's a pipe cut-off in the sky (it's not easy to miss: quite a bit of open pixels in between the bottom of the pipe and the two clouds)
-bad walking fire-bar and clashing Fire Lotus
-random water and waterfall at one part of the level
-pretty unfitting music
-misplaced Bob-ombs; their color is off; it doesn't fit a desert
-overall lack of effort
-if you collect any coins that are supposed to turn into blocks before you hit the P-switch, you're screwed and you're forced to die; the biggest bug in this level
Other Notes...
Next time, put your .lvl, .txt(s), and graphics, all in one folder.
Overall...
3.5
If I were an official judge, this would go to average.
*...bugs zlakerboy about getting an approval for a review for the second time today...*