I'm making a level that changes the position when you hit a block, and this happens twice in the same section (not sure if that effects anything, just thought I'd throw that in).
This was the result:
Anybody have an explanation/solution to this problem?
This likely happens because you are using a cloud-parallax background (SMB3 Blocks, SMB3 Hills, anything with SMB3 clouds at the top of it). These backgrounds have a height limit and you've probably gone past that.