TGCA REMAKE! (New screenshot + July trailer!!!)

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meowflash
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Re: TGCA REMAKE! (Joke levels confirmed!)

Postby meowflash » Thu Aug 07, 2014 6:51 pm

Can you do kaizo levels?

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Re: TGCA REMAKE! (Joke levels confirmed!)

Postby Mariofan5000 » Thu Aug 07, 2014 6:54 pm

meowflash wrote:Can you do kaizo levels?
No. Period.

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Re: TGCA REMAKE! (Joke levels confirmed!)

Postby HeroLinik » Fri Aug 08, 2014 4:11 am

Just like what Mariofan5000 said, there will be no kaizo levels.

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Re: TGCA REMAKE! (Joke levels confirmed!)

Postby CreatorForce » Fri Aug 08, 2014 6:09 am

How many stars there ?

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Re: TGCA REMAKE! (Joke levels confirmed!)

Postby HeroLinik » Fri Aug 08, 2014 7:10 am

Pivot40Channel wrote:How many stars there ?
I'm probably gonna go for around 60 this time as opposed to 40. If you count the original as well, then that brings the total up to 100.

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Re: TGCA REMAKE! (Joke levels confirmed!)

Postby meowflash » Sat Aug 09, 2014 7:22 am

100 stars? Cool! There should be a secret level that you can unlock for 100 stars. It would be either an IWBTG-esque level or a level based on Super Talking Time Bros.' "Havin' A Wonderful Time"!

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Re: TGCA REMAKE! (Joke levels confirmed!)

Postby HeroLinik » Sun Aug 10, 2014 9:36 am

meowflash wrote:100 stars? Cool! There should be a secret level that you can unlock for 100 stars. It would be either an IWBTG-esque level or a level based on Super Talking Time Bros.' "Havin' A Wonderful Time"!
I haven't really played STTB so I don't really know what the level looks like. But there is going to be a special surprise when all 100 stars are collected (and no it's not a reward room with a giant 99 coin block).
Last edited by bossedit8 on Sun Oct 19, 2014 4:49 pm, edited 1 time in total.
Reason: Removed Signature

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Re: TGCA REMAKE! (For the first new level in forever!)

Postby HeroLinik » Sun Aug 10, 2014 3:37 pm

Yep, that's right - I did promise that there are going to be some new levels added, mainly to show off features that weren't originally in SMBX 1.1.2. I'm working on one that demonstrates this principle. It's the first new level (in forever!) that is going to be shown to you guys, Blue Pipes Barrage!

Image

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Re: TGCA REMAKE! (For the first new level in forever!)

Postby FanofSMBX » Sun Aug 10, 2014 3:47 pm

What does the powerup do?

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Re: TGCA REMAKE! (For the first new level in forever!)

Postby zlaker » Sun Aug 10, 2014 3:48 pm

FanofSMBX wrote:What does the powerup do?
I think it's just a recolor. Nothing more :/

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Re: TGCA REMAKE! (For the first new level in forever!)

Postby HeroLinik » Sun Aug 10, 2014 3:50 pm

zlakerboy357 wrote:
FanofSMBX wrote:What does the powerup do?
I think it's just a recolor. Nothing more :/
Yep, it's a recolor. It's to avoid clashing.
Last edited by HeroLinik on Sun Aug 10, 2014 3:50 pm, edited 1 time in total.

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Re: TGCA REMAKE! (For the first new level in forever!)

Postby DarkMatt » Sun Aug 10, 2014 3:50 pm

castlewars wrote:Yep, that's right - I did promise that there are going to be some new levels added, mainly to show off features that weren't originally in SMBX 1.1.2. I'm working on one that demonstrates this principle. It's the first new level (in forever!) that is going to be shown to you guys, Blue Pipes Barrage!
You could give recoloring the pipe elbows a try to compliment your other graphics, but that's up to you. It looks neat otherwise.

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Re: TGCA REMAKE! (For the first new level in forever!)

Postby zlaker » Sun Aug 10, 2014 3:53 pm

castlewars wrote:
zlakerboy357 wrote:
FanofSMBX wrote:What does the powerup do?
I think it's just a recolor. Nothing more :/
Yep, it's a recolor. It's to avoid clashing.
I wouldn't really call it a clash, but it's a nice touch.

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Re: TGCA REMAKE! (For the first new level in forever!)

Postby FanofSMBX » Sun Aug 10, 2014 3:55 pm

I think it's confusing that the flower looks different but is actually a fire flower.

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Re: TGCA REMAKE! (For the first new level in forever!)

Postby meowflash » Mon Aug 11, 2014 2:39 am

Will there be LunaDLL support?

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Re: TGCA REMAKE! (For the first new level in forever!)

Postby HeroLinik » Mon Aug 11, 2014 3:35 am

meowflash wrote:Will there be LunaDLL support?
No LunaDLL, no.
Last edited by bossedit8 on Sun Oct 19, 2014 4:49 pm, edited 1 time in total.
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Re: TGCA REMAKE! (Just when you thought this was dead...)

Postby HeroLinik » Thu Aug 14, 2014 9:22 am

A new screenshot has arrived, Cave Waves!

Image

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Re: TGCA REMAKE! (Just when you thought this was dead...)

Postby zioy » Thu Aug 14, 2014 1:03 pm

Hey look, there's clash stuff from different games that actually looks good together! Congrats! You've proven some people wrong.

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Re: TGCA REMAKE! (Just when you thought this was dead...)

Postby HeroLinik » Fri Aug 15, 2014 11:28 am

KoolKat wrote:Hey look, there's clash stuff from different games that actually looks good together! Congrats! You've proven some people wrong.
Actually, they're all recolored to SMB3 style to prevent the clash.

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Re: TGCA REMAKE! (Just when you thought this was dead...)

Postby zioy » Fri Aug 15, 2014 3:29 pm

Really? Also "recolored to SMB3 style" lol.
Anyway, it looks good regardless.


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