Super Mario: Heroes on the Star Quest - Cancelled

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What this game has lack of?

Level Design
5
6%
Gameplay
7
9%
Atmosphere
11
14%
Replay Value
15
19%
Good NPC Placement
39
51%
 
Total votes: 77
Julia Pseudo
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Julia Pseudo » Tue Jan 28, 2014 12:30 am

Yeah, I'm very curious how the cherry works as well. If you've discovered something new, please tell us.

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Tue Jan 28, 2014 10:10 am

bulletbill43 wrote:Hey Men i love this game, good graphics and levels, i would like create games as your. I'm sorry I'm bad in english I speak Spanish.
Well I could need a level designer. Just PM a level and I'll jugde it.

Kingbowser112
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Kingbowser112 » Tue Jan 28, 2014 1:01 pm

Yes! Therefore can I be a beta tester please?
Thank you! This is an onour for me be a beta testeer for you becasue this is a very, very but very GOOD EPISODE!!!!!!!!

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Tue Jan 28, 2014 1:18 pm

Kingbowser112 wrote:Yes! Therefore can I be a beta tester please?
Thank you! This is an onour for me be a beta testeer for you becasue this is a very, very but very GOOD EPISODE!!!!!!!!
Thanks for such kind words man. Also I like your episode. It looks like I got a new rival. ;)

FanofSMBX
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby FanofSMBX » Tue Jan 28, 2014 2:09 pm

"Cannon Box: No! It's not a Billy Gun. This bad boy let's ya shoot cannonballs at your enemies."
Doesn't it REPLACE the Billy Gun? LOL
Anyways I can't wait to find out what the last player is and how you made the Double Cherry! The sunset levels also look cool.

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Tue Jan 28, 2014 2:11 pm

FanofSMBX wrote:"Cannon Box: No! It's not a Billy Gun. This bad boy let's ya shoot cannonballs at your enemies."
Doesn't it REPLACE the Billy Gun? LOL
Anyways I can't wait to find out what the last player is and how you made the Double Cherry! The sunset levels also look cool.
Yes it actually does. I just ran out stuff to say. LOL :?

Squishy Rex
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Squishy Rex » Tue Jan 28, 2014 6:07 pm

This is turning out extremely well so far. Once you release the next Demo, I'll start testing it out. (Forgot I was a Beta Tester) I'm glad that some of my 3D World GFX have come in handy too, the Double Cherry being the main one here. I can't wait to see how you've made it work, although I think I know how you've done it, but I won't steal the thunder on this one. It's definitely looking like it may just rival Mario Classic from the screenshots anyway. You look like you've put a fair amount of effort into this so far, so good luck with the rest of the episode.

Chill Pingu
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Chill Pingu » Tue Jan 28, 2014 9:38 pm

i want to be a beta tester because double cherry this episode is awesome. also i never have been a beta tester in any episode so far, the double cherry awesomeness of this episode made me want to try the job. lol

Magna DominXus
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Magna DominXus » Tue Jan 28, 2014 9:58 pm

I know I am being pecsemistic but DOUBLE CHERRIES ARE IMPOSSIBLE HES FAKING IT. Also, you can' trust change character in the middle of a level! next thing I know, you start saying that the fifth playable character is Samus and you can make custom npcs. GUYS, GUUUUYS! PSSST! HE HAS SMBX 1.4 AND HES HIDING IT! LETS FORM A MOB AND GET HIM AND STEAL IT FROM HIM SO HE ISNT HOGGING IT TO HIMSELF. This project is utter bollocks. Especially the cherries. Cheats can't be activated with layers and events or whatever else. I'd like to see you not faking this. I still think he should give up SMBX 1.4 right now to us. GIVE IT!!!

Chill Pingu
Guest

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Chill Pingu » Tue Jan 28, 2014 10:06 pm

ConXus wrote:I know I am being pecsemistic but DOUBLE CHERRIES ARE IMPOSSIBLE HES FAKING IT. Also, you can' trust change character in the middle of a level! next thing I know, you start saying that the fifth playable character is Samus and you can make custom npcs. GUYS, GUUUUYS! PSSST! HE HAS SMBX 1.4 AND HES HIDING IT! LETS FORM A MOB AND GET HIM AND STEAL IT FROM HIM SO HE ISNT HOGGING IT TO HIMSELF. This project is utter bollocks. Especially the cherries. Cheats can't be activated with layers and events or whatever else. I'd like to see you not faking this. I still think he should give up SMBX 1.4 right now to us. GIVE IT!!!
okay.
but i still want to be a tester.
the secret of the double cherries in smbx will soon be revealed.
(i sure hope the double cherry isn't just a npc that says "type in supermario2 to activate the effects of the double cherry")

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Wed Jan 29, 2014 1:36 am

The trick of using the cherries will stay as a secret.
Last edited by zlaker on Wed Jan 29, 2014 11:29 am, edited 1 time in total.

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Wed Jan 29, 2014 1:37 am

Squishy Rex wrote:This is turning out extremely well so far. Once you release the next Demo, I'll start testing it out. (Forgot I was a Beta Tester) I'm glad that some of my 3D World GFX have come in handy too, the Double Cherry being the main one here. I can't wait to see how you've made it work, although I think I know how you've done it, but I won't steal the thunder on this one. It's definitely looking like it may just rival Mario Classic from the screenshots anyway. You look like you've put a fair amount of effort into this so far, so good luck with the rest of the episode.
Thanks Squishy. It a lot for me when it comes from you. But are getting done your the 3D World Pack?

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Wed Jan 29, 2014 11:23 am

Spoiler: show
Image
Screenshot of today! The level is SMB3 recolored level with SMW graphics. This level will maybe be the first in the game. Nothing much to say here.

Keddy
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Keddy » Wed Jan 29, 2014 11:26 am

It looks great, the only thing that "sticks out" in my head is that piece of a bridge next to the pirahna plant.

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Wed Jan 29, 2014 11:30 am

elitalianoverde wrote:It looks great, the only thing that "sticks out" in my head is that piece of a bridge next to the pirahna plant.
I am gonna fix that. Don't worry...

Shinbison-Kof
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Shinbison-Kof » Wed Jan 29, 2014 11:44 am

I like your design, is a bit nostalgic, the graphics are beautiful combine perfectly, the NPCs placing is ok, ah unique screens.
I have a complaint in the screen of the cave with the tileset 'reghrhre', has grass SMB1 what does not fit, because the rest is in Smb3 style and in the same screen, the bridge is in 'smb2 style' I think. Some levels you could add more bgo!
Good luck :)

Imaynotbehere4long
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Imaynotbehere4long » Wed Jan 29, 2014 1:34 pm

Hey, everyone! I think I figured out how zlakerboy357 is able to use the double cherry! Zlakerboy357 isn't using SMBX 1.3...
zlakerboy357 wrote:When you download this game you have to play the SMBX in the folder you have downloaded. And don't put it inside the folder "worlds", because that will just mess things up.
zlakerboy357 is using A2MBXT and LunaDLL:
http://talkhaus.raocow.com/viewtopic.php?f=36&t=13547
http://talkhaus.raocow.com/viewtopic.php?f=36&t=14271
Sorry if I ruined your secret.
zlakerboy357 wrote:Who do you think will be the fifth playable character?

You may select 1 option

Yoshi 4 33%

Daisy 1 8%

Donkey Kong 0 No votes

Yellow Taod 3 25%

Wario 3 25%

Link 1 8%
Nice to see that Link is now story related, zlakerboy357.

Magna DominXus
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Magna DominXus » Wed Jan 29, 2014 1:38 pm

Imaynotbehere4long wrote:Hey, everyone! I think I figured out how zlakerboy357 is able to use the double cherry! Zlakerboy357 isn't using SMBX 1.3...
zlakerboy357 wrote:When you download this game you have to play the SMBX in the folder you have downloaded. And don't put it inside the folder "worlds", because that will just mess things up.
zlakerboy357 is using A2MBXT and LunaDLL:
http://talkhaus.raocow.com/viewtopic.php?f=36&t=13547
http://talkhaus.raocow.com/viewtopic.php?f=36&t=14271
Sorry if I ruined your secret.
Never heard of it...hmm.
EDIT: Hooray Super X is here!

Chill Pingu
Guest

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Chill Pingu » Wed Jan 29, 2014 1:44 pm

Imaynotbehere4long wrote:Hey, everyone! I think I figured out how zlakerboy357 is able to use the double cherry! Zlakerboy357 isn't using SMBX 1.3...
zlakerboy357 wrote:When you download this game you have to play the SMBX in the folder you have downloaded. And don't put it inside the folder "worlds", because that will just mess things up.
zlakerboy357 is using A2MBXT and LunaDLL:
http://talkhaus.raocow.com/viewtopic.php?f=36&t=13547
http://talkhaus.raocow.com/viewtopic.php?f=36&t=14271
Sorry if I ruined your secret.
holy shit that program doesn't work on my computer. WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

PS. that looks like a smbx 1.4 YES YES YEEEEESSSSSS #smbx14 #smbxreturns #imhappy #smbxupdate #chadcomeback #iwantsmbx14 #starman #globalevents4smbx #smbxbestgameever #smbxprojects #treasurehunting4smbx14 #smbxsgonnareturn #revivingsmbxcommuity

Magna DominXus
Spike
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Magna DominXus » Wed Jan 29, 2014 2:25 pm

Chill Pingu wrote:
Imaynotbehere4long wrote:Hey, everyone! I think I figured out how zlakerboy357 is able to use the double cherry! Zlakerboy357 isn't using SMBX 1.3...
zlakerboy357 wrote:When you download this game you have to play the SMBX in the folder you have downloaded. And don't put it inside the folder "worlds", because that will just mess things up.
zlakerboy357 is using A2MBXT and LunaDLL:
http://talkhaus.raocow.com/viewtopic.php?f=36&t=13547
http://talkhaus.raocow.com/viewtopic.php?f=36&t=14271
Sorry if I ruined your secret.
holy shit that program doesn't work on my computer. WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Same with me. Can someone help me with how to run the editor?????


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