They're not that bad, but they're not that good either.
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Thu Jul 31, 2014 1:34 pm
Hey guys! I find this in my old 1.3 folder. This is my first custom level in SMBX.
I made some changes to make the level beatable, the original one have 5 giant thwomps!
Screenshits:
Donwlaod
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antoinefunbros
- Guest
Postby antoinefunbros » Thu Jul 31, 2014 2:10 pm
Great ! I love the ARMY koopa
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Sat Nov 08, 2014 6:06 pm
Oheyreview.
This level was pretty bad, honestly. It started out in a linear (not necessarily a bad thing but to be honest you could have made it a teeny-weensy bit less flat) snow level with clashing SMB1 BGOs. (No points will be taken off for that since that was just an opinion.) Speaking of the first section, it was rather dumb how right when the level started, a mushroom was coming at you. Why not put that mushroom in a block? Also, don't have enemies flying at you right at the beginning of the level please. Regarding the Army Koopa, it was unique and all, but on its second frame, the top of his hat didn't have a black outline. (I can show you a screen of what I'm talking about if you don't know what I mean.) May I also add, YI heavily clashes with SMB3 because YI is cartoony and SMB3 is realistic. (If the YI stuff you used in this level was SMB3-recolored and I didn't notice, though, I apologize.) To conclude this paragraph, section one and pretty much all of the sections here need more BGOs, and, really, I'd like it if they were a bit less flat. (No points will be taken off for the linearity part BTW. Just the BGOs part.)
The boss was nothing special or unique. Yeah, that's really all I can say about it.
Overall, this deserves a 3.5. I realize this is your first level, but whew, sorry bud, but you have a lot to fix in this.
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Sat Nov 08, 2014 7:19 pm
Kep wrote:Oheyreview.
This level was pretty bad, honestly. It started out in a linear (not necessarily a bad thing but to be honest you could have made it a teeny-weensy bit less flat) snow level with clashing SMB1 BGOs. (No points will be taken off for that since that was just an opinion.) Speaking of the first section, it was rather dumb how right when the level started, a mushroom was coming at you. Why not put that mushroom in a block? Also, don't have enemies flying at you right at the beginning of the level please. Regarding the Army Koopa, it was unique and all, but on its second frame, the top of his hat didn't have a black outline. (I can show you a screen of what I'm talking about if you don't know what I mean.) May I also add, YI heavily clashes with SMB3 because YI is cartoony and SMB3 is realistic. (If the YI stuff you used in this level was SMB3-recolored and I didn't notice, though, I apologize.) To conclude this paragraph, section one and pretty much all of the sections here need more BGOs, and, really, I'd like it if they were a bit less flat. (No points will be taken off for the linearity part BTW. Just the BGOs part.)
The boss was nothing special or unique. Yeah, that's really all I can say about it.
Overall, this deserves a 3.5. I realize this is your first level, but whew, sorry bud, but you have a lot to fix in this.
Sorry, but you wasted your time making this review. What is the point of review a old level (that I made in 2011 and posted just to show how noob I was)?
This is not even my actual level design.
Hm, I posted this before the Casual Levels section... and the plan was not get a review.
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JupiHornet
- Boom Boom

- Posts: 2399
- Joined: Tue Sep 02, 2014 5:43 pm
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Contact:
Postby JupiHornet » Sat Nov 08, 2014 7:53 pm
Kei wrote:Kep wrote:Oheyreview.
This level was pretty bad, honestly. It started out in a linear (not necessarily a bad thing but to be honest you could have made it a teeny-weensy bit less flat) snow level with clashing SMB1 BGOs. (No points will be taken off for that since that was just an opinion.) Speaking of the first section, it was rather dumb how right when the level started, a mushroom was coming at you. Why not put that mushroom in a block? Also, don't have enemies flying at you right at the beginning of the level please. Regarding the Army Koopa, it was unique and all, but on its second frame, the top of his hat didn't have a black outline. (I can show you a screen of what I'm talking about if you don't know what I mean.) May I also add, YI heavily clashes with SMB3 because YI is cartoony and SMB3 is realistic. (If the YI stuff you used in this level was SMB3-recolored and I didn't notice, though, I apologize.) To conclude this paragraph, section one and pretty much all of the sections here need more BGOs, and, really, I'd like it if they were a bit less flat. (No points will be taken off for the linearity part BTW. Just the BGOs part.)
The boss was nothing special or unique. Yeah, that's really all I can say about it.
Overall, this deserves a 3.5. I realize this is your first level, but whew, sorry bud, but you have a lot to fix in this.
Sorry, but you wasted your time making this review. What is the point of review a old level (that I made in 2011 and posted just to show how noob I was)?
This is not even my actual level design.
Hm, I posted this before the Casual Levels section... and the plan was not get a review.
Why would you post your level if you didn't want it reviewed? The whole point of this section of the forum is posting levels, REVIEWING them, and sorting them based on said reviews.
Sorry for the harshness but that makes no sense.
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Sat Nov 08, 2014 7:54 pm
Turtwig wrote:Kei wrote:Kep wrote:Oheyreview.
This level was pretty bad, honestly. It started out in a linear (not necessarily a bad thing but to be honest you could have made it a teeny-weensy bit less flat) snow level with clashing SMB1 BGOs. (No points will be taken off for that since that was just an opinion.) Speaking of the first section, it was rather dumb how right when the level started, a mushroom was coming at you. Why not put that mushroom in a block? Also, don't have enemies flying at you right at the beginning of the level please. Regarding the Army Koopa, it was unique and all, but on its second frame, the top of his hat didn't have a black outline. (I can show you a screen of what I'm talking about if you don't know what I mean.) May I also add, YI heavily clashes with SMB3 because YI is cartoony and SMB3 is realistic. (If the YI stuff you used in this level was SMB3-recolored and I didn't notice, though, I apologize.) To conclude this paragraph, section one and pretty much all of the sections here need more BGOs, and, really, I'd like it if they were a bit less flat. (No points will be taken off for the linearity part BTW. Just the BGOs part.)
The boss was nothing special or unique. Yeah, that's really all I can say about it.
Overall, this deserves a 3.5. I realize this is your first level, but whew, sorry bud, but you have a lot to fix in this.
Sorry, but you wasted your time making this review. What is the point of review a old level (that I made in 2011 and posted just to show how noob I was)?
This is not even my actual level design.
Hm, I posted this before the Casual Levels section... and the plan was not get a review.
Why would you post your level if you didn't want it reviewed? The whole point of this section of the forum is posting levels, REVIEWING them, and sorting them based on said reviews.
Sorry for the harshness but that makes no sense.
Kei wrote:I posted this before the Casual Levels section
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Sat Nov 08, 2014 8:06 pm
If you didn't want a review then why did you even post it back then? If you post a level outside of Casual (or back then post one at all) you basically agree to it getting reviewed.
Also, you could see Kep's Review as telling you how much you have improved since.
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