All the gfx were done by me.
If you played Super Paper Mario, you may find this level to be somewhat familiar, but completely different.
The story is basically, Toad gets trapped on the top of Castle Bleck, and has to be rescued from Dimentio, who has taken over the castle.
I've gotten feedback from the judges and DarkMatt and will try to do a little better next time, regarding length and level design and difficulty... but over all I thought I did a decent job.
Enjoy (or if you are DarkMatt, don't play it

Screens:
Spoiler: show




GLuigiX - Paperplains - 7.059/10
Spoiler: show
bossedit8: 7.895/10
Ah, casual SMB Theme at the beginning (except that you only gain a Mushroom at the beginning, why). After you talk to a Toad, there is a Switch that you have to press and after that... a Black Castle from the Bottom just goes up and you are now inside the castle of blackness for whatever reason. The first thing you have to do is somewhat a Puzzle that you need to work with even with different playable Characters. Nice idea but for the first time it can be leaded into confusion because you have to do this in order. Peach, Mario and then Luigi. Why? Too unsure but you have to do this in order. One Section where you have to stay in the Light is if you are not inside the Light anymore you are pretty much dead but problem is if you are entering this room again (example: you forgot the springboard) the block that controls the light is not at the same place which means you are forced to die. Not nice. There is one section that if you fall it takes a while to even get at the bottom. Other section if you fall down where Bowser is there is just a long pointless walkway to the left and/or right (depends where you fall off from the top). Kind of unnecessary. Better use a door or warp pipe so you should not walk almost endlessly to a specific spot you want to go further on on this Level. After the Puzzle and the Room were it Wraps around you gain into a vertical section with a lot of moving and falling objects laughing at you. Halfway Point is also there. Sometimes tedious of how to jump up without getting hurt but it is kind of possible. After that you get to a Linerider which is boring because you literally can just wait out (maybe there are places you need to avoid but later on not really). After that you get to the Boss, Dimentio. He/She was not all that simple to deal with but I pretty much like that Boss especially the Events. After that youn gain a Toad and then a Star.
Chad: 5.5/10
This is certainly an ambitious level. It's long, has different paths for each character, and takes inspiration from the Super Paper Mario storyline and Castle Bleck scenario in order to try some different things with it. However, I found many aspects to be poorly executed, which made the level not very fun. For starters, there's no indication that the characters must be used in a specific order, or how important each one is. I checked the readme before playing the level so I assumed that I was supposed to play as Luigi the whole way through, so I did, only to find a dead-end in his room. I got the springboard from Mario's area, took it to Luigi's and made it to the door up there, only to be stopped once again by the black switch blocks. So then, I had to switch to Peach, take care of her room, then go back through Mario's again, and finally complete Luigi's. Mario's room is tedious, because you have to alternate carrying the magic block and keys, setting each one down gently every few feet so you don't go outside the circle. Peach's section is awkward because there's little indication as to the timing of the blocks and which ones vanish, and you can glitch through the walls towards the end. I also have no idea why Link blocks exist when he's not available. The second half is also iffy, as it's very full of surprise Thwomps, unpredictable platforms, and invisible lines to keep track of while avoiding way too many Rinkas. This room takes a very long time, too. I will say, however, that this level has a lot of ideas and great variation in challenges and gimmicks. The boss is interesting as well, and all of the visuals there are fantastic. The battle is very well designed with creative phases and great event usage, but Dimentio's a bit too big, and an easy fix to stepping on the Lakitu version of him would be to remove the ceiling. Overall, the boss is good, but the rest of the level has irritating gimmick execution, and the level design other than that feels very flat and barren. I know it's Castle Bleck, but the layout could be changed up a bit. (Also, you made the coins in the SMB1 area invisible, which is weird when starting out as Luigi.)
Emral: 7/10
OH MAN SUPER PAPER MARIO I LOVE IT.
In all seriousness, at first I thought this was gonna be a boring SMB1 level, but damn surprise it's a really clever Castle Bleck type level. I enjoyed it. The boss fight was really interesting and this level reminded me of how much I love Super Paper Mario (and its music). The puzzles were fine. The light block one was clever and the peach one easy. I don't know why you had a "Bowser" path though. An episode, maybe? Anyways... Maybe add coins in your future levels? That's what this one lacked. And I feel that design-wise it wasn't really the best one out there. Maybe you could've taken a bit from SPM Castle Bleck's castle structure into this? Anyways, good job!
Guess: imaynotbehere4long
Quill: 8/10
There are some really cool and creative gimmicks in this level! It really helps give it more life. One complaint is that it's not clear to the player that the 3 initial doors have to be done in an order. Luigi's area requries a springboard gained in Mario's area, but to exit Luigi's area you need to hit a switch in Peach's area. Give some indication that you have to do it in order as if someone goes through Luigi's section first, they'll be wasting their time and be confused. The boss was a little strange. It lagged at times for me but from what I could make out it was interesting. The part where he became mother brain and you had to hit him 10 times was pretty bland though.
TNTtimelord: 6.9/10
At first, I thought this was going to be a really boring level, but then it escalated quickly into a Bleck styled castle that was actually kind of obnoxious to play. I NEVER want to see that creepy platform face ever again (it wasn't bad, actually a pretty good inclusion)! The boss was really where this shined, minus the crazy wave of the boss, and it's never a good thing to require a power-up to continue in a level or boss. Still, the boss is amazing. Whoever made this definitely knows how to make bosses.
Ah, casual SMB Theme at the beginning (except that you only gain a Mushroom at the beginning, why). After you talk to a Toad, there is a Switch that you have to press and after that... a Black Castle from the Bottom just goes up and you are now inside the castle of blackness for whatever reason. The first thing you have to do is somewhat a Puzzle that you need to work with even with different playable Characters. Nice idea but for the first time it can be leaded into confusion because you have to do this in order. Peach, Mario and then Luigi. Why? Too unsure but you have to do this in order. One Section where you have to stay in the Light is if you are not inside the Light anymore you are pretty much dead but problem is if you are entering this room again (example: you forgot the springboard) the block that controls the light is not at the same place which means you are forced to die. Not nice. There is one section that if you fall it takes a while to even get at the bottom. Other section if you fall down where Bowser is there is just a long pointless walkway to the left and/or right (depends where you fall off from the top). Kind of unnecessary. Better use a door or warp pipe so you should not walk almost endlessly to a specific spot you want to go further on on this Level. After the Puzzle and the Room were it Wraps around you gain into a vertical section with a lot of moving and falling objects laughing at you. Halfway Point is also there. Sometimes tedious of how to jump up without getting hurt but it is kind of possible. After that you get to a Linerider which is boring because you literally can just wait out (maybe there are places you need to avoid but later on not really). After that you get to the Boss, Dimentio. He/She was not all that simple to deal with but I pretty much like that Boss especially the Events. After that youn gain a Toad and then a Star.
Chad: 5.5/10
This is certainly an ambitious level. It's long, has different paths for each character, and takes inspiration from the Super Paper Mario storyline and Castle Bleck scenario in order to try some different things with it. However, I found many aspects to be poorly executed, which made the level not very fun. For starters, there's no indication that the characters must be used in a specific order, or how important each one is. I checked the readme before playing the level so I assumed that I was supposed to play as Luigi the whole way through, so I did, only to find a dead-end in his room. I got the springboard from Mario's area, took it to Luigi's and made it to the door up there, only to be stopped once again by the black switch blocks. So then, I had to switch to Peach, take care of her room, then go back through Mario's again, and finally complete Luigi's. Mario's room is tedious, because you have to alternate carrying the magic block and keys, setting each one down gently every few feet so you don't go outside the circle. Peach's section is awkward because there's little indication as to the timing of the blocks and which ones vanish, and you can glitch through the walls towards the end. I also have no idea why Link blocks exist when he's not available. The second half is also iffy, as it's very full of surprise Thwomps, unpredictable platforms, and invisible lines to keep track of while avoiding way too many Rinkas. This room takes a very long time, too. I will say, however, that this level has a lot of ideas and great variation in challenges and gimmicks. The boss is interesting as well, and all of the visuals there are fantastic. The battle is very well designed with creative phases and great event usage, but Dimentio's a bit too big, and an easy fix to stepping on the Lakitu version of him would be to remove the ceiling. Overall, the boss is good, but the rest of the level has irritating gimmick execution, and the level design other than that feels very flat and barren. I know it's Castle Bleck, but the layout could be changed up a bit. (Also, you made the coins in the SMB1 area invisible, which is weird when starting out as Luigi.)
Emral: 7/10
OH MAN SUPER PAPER MARIO I LOVE IT.
In all seriousness, at first I thought this was gonna be a boring SMB1 level, but damn surprise it's a really clever Castle Bleck type level. I enjoyed it. The boss fight was really interesting and this level reminded me of how much I love Super Paper Mario (and its music). The puzzles were fine. The light block one was clever and the peach one easy. I don't know why you had a "Bowser" path though. An episode, maybe? Anyways... Maybe add coins in your future levels? That's what this one lacked. And I feel that design-wise it wasn't really the best one out there. Maybe you could've taken a bit from SPM Castle Bleck's castle structure into this? Anyways, good job!
Guess: imaynotbehere4long
Quill: 8/10
There are some really cool and creative gimmicks in this level! It really helps give it more life. One complaint is that it's not clear to the player that the 3 initial doors have to be done in an order. Luigi's area requries a springboard gained in Mario's area, but to exit Luigi's area you need to hit a switch in Peach's area. Give some indication that you have to do it in order as if someone goes through Luigi's section first, they'll be wasting their time and be confused. The boss was a little strange. It lagged at times for me but from what I could make out it was interesting. The part where he became mother brain and you had to hit him 10 times was pretty bland though.
TNTtimelord: 6.9/10
At first, I thought this was going to be a really boring level, but then it escalated quickly into a Bleck styled castle that was actually kind of obnoxious to play. I NEVER want to see that creepy platform face ever again (it wasn't bad, actually a pretty good inclusion)! The boss was really where this shined, minus the crazy wave of the boss, and it's never a good thing to require a power-up to continue in a level or boss. Still, the boss is amazing. Whoever made this definitely knows how to make bosses.
http://www.mediafire.com/download/npsd15qm3e2odcy
This is the level as I sent it to Valtteri. Nothing is changed, and this is how the level will appear in ToB7.