Super Mario Brothers: The Reboot (Accepting ideas!)

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Chip Potato
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Super Mario Brothers: The Reboot (Accepting ideas!)

Postby Chip Potato » Tue Jul 29, 2014 9:49 am

Ah, Super Mario Brothers. The NES Classic, the King of Consoles! Pretty much defined platforming games from then up to now, and probably beyond. But what if we put a little... twist on it?

Introducing "Super Mario Brothers: The Reboot"! 8 familiar worlds, with big changes! What are these changes, you ask?

Eh... er, um... I, uh, haven't thought of them yet. :?

But hey! Maybe you guys could help me out! Give me some ideas for the 8 familiar worlds we all know and love, and if they win in a battle of the polls, they'll be put in the game! Hopefully. If I can find a graphics pack for it.

Now, while it sounds like I came unprepared, I do have some things in mind for this episode! For example;
  • New Boss fights!
    More variety in levels!
    Enemies never before seen in Super Mario Brothers! (Some of them are probably there because of time travel, or something.)
I think if we work together, this episode can really spring to life! But hey, that's just the optimist in me.

Worlds (Warning: May change as development moves along)
  • 1. Happy-Time Grasslands
    2. Koopa Beach
    3. Mine System
    4. Ice Base
    5. Eternal Circus
    6. Bomb Factory
    7. Podoboo Volcano
    8. Bowser's Castle
    8.5. ???
Screenshot;
Image
Last edited by Chip Potato on Wed Jul 30, 2014 8:32 pm, edited 3 times in total.

Valtteri
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Re: Super Mario Brothers: The Reboot (Accepting ideas!)

Postby Valtteri » Tue Jul 29, 2014 10:14 am

Please post screenshots within 24 hours or your topic will be locked.

Chip Potato
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Re: Super Mario Brothers: The Reboot (Accepting ideas!)

Postby Chip Potato » Tue Jul 29, 2014 12:34 pm

Valtteri wrote:Please post screenshots within 24 hours or your topic will be locked.
Screenshot posted.

Murphmario
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Re: Super Mario Brothers: The Reboot (Accepting ideas!)

Postby Murphmario » Tue Jul 29, 2014 12:52 pm

Ideas.

Enemies:
-Dry Bones
-Venus Fire Trap
-Paragoomba
-Para Bro
-Para/Jumping Piranha Plant
-Torpedo Ted
Powerup:
-Super Leaf
Mechanics:
-Slopes
-Climable Gates
-Message Blocks
-Note Blocks
-Billy Gun
Bosses:
World 1: Blue Bros (from Koolkat Super Mario Pc)
World 2: Mouser (From Super Mario Bros 2)
World 3: Big Castle (From Super Mario Bros)
World 4: Bullet Bill Bowser (Fusion between Bullet Bill and False Bowser) (Take him out with a billy gun)
World 5: Clown Car Bowser
World 6: Classic Bowser (Hit the axe)
World 7: Melee Bowser (Replacing Ludwig)
World 8: Stomping Bowser (Replacing Smb3 Bowser)
World 8-5: Giga Bowser

Chip Potato
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Re: Super Mario Brothers: The Reboot (Accepting ideas!)

Postby Chip Potato » Tue Jul 29, 2014 1:54 pm

Murphmario wrote:Ideas.

Enemies:
-Dry Bones
-Venus Fire Trap
-Paragoomba
-Para Bro
-Para/Jumping Piranha Plant
-Torpedo Ted
Powerup:
-Super Leaf
Mechanics:
-Slopes
-Climable Gates
-Message Blocks
-Note Blocks
-Billy Gun
Bosses:
World 1: Blue Bros (from Koolkat Super Mario Pc)
World 2: Mouser (From Super Mario Bros 2)
World 3: Big Castle (From Super Mario Bros)
World 4: Bullet Bill Bowser (Fusion between Bullet Bill and False Bowser) (Take him out with a billy gun)
World 5: Clown Car Bowser
World 6: Classic Bowser (Hit the axe)
World 7: Melee Bowser (Replacing Ludwig)
World 8: Stomping Bowser (Replacing Smb3 Bowser)
World 8-5: Giga Bowser
Interesting. I'll keep this in mind. Any ideas for the themes of the Worlds themselves?

underFlo
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Re: Super Mario Brothers: The Reboot (Accepting ideas!)

Postby underFlo » Tue Jul 29, 2014 3:50 pm

World 1: Water/Beach
World 2: (SMB2-like) Volcano/Lava
World 3: Mountains/Underground
World 4: Factory
World 5: Circus
World 6: Grass
World 7: Ice/Snow
World 8: Sky/Space
World 8, second part: Lava maybe with some extra gimmicks to not be similar to World 2

(ideas based around Murphmario's Boss ideas)

Chip Potato
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Re: Super Mario Brothers: The Reboot (Accepting ideas!)

Postby Chip Potato » Tue Jul 29, 2014 5:11 pm

Nickname wrote:World 1: Water/Beach
World 2: (SMB2-like) Volcano/Lava
World 3: Mountains/Underground
World 4: Factory
World 5: Circus
World 6: Grass
World 7: Ice/Snow
World 8: Sky/Space
World 8, second part: Lava maybe with some extra gimmicks to not be similar to World 2

(ideas based around Murphmario's Boss ideas)
World 1's going to be a normal grassland, but I'm definitely considering those other ones!

underFlo
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Re: Super Mario Brothers: The Reboot (Accepting ideas!)

Postby underFlo » Tue Jul 29, 2014 7:59 pm

fireflowerhour wrote:
Nickname wrote:World 1: Water/Beach
World 2: (SMB2-like) Volcano/Lava
World 3: Mountains/Underground
World 4: Factory
World 5: Circus
World 6: Grass
World 7: Ice/Snow
World 8: Sky/Space
World 8, second part: Lava maybe with some extra gimmicks to not be similar to World 2

(ideas based around Murphmario's Boss ideas)
World 1's going to be a normal grassland, but I'm definitely considering those other ones!
Well, I wanted to mix things up by making World 6 grass, but OK, it's your project.

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Re: Super Mario Brothers: The Reboot (Accepting ideas!)

Postby zioy » Tue Jul 29, 2014 9:48 pm

Murphmario wrote:World 1: Blue Bros (from Koolkat Super Mario Pc)
Oh cool, people actually know my old project :P

By the way, World 2 should be water, because World 2 in SMB1 was mostly water-based levels.
Last edited by HeroLinik on Thu Jul 31, 2014 9:26 am, edited 1 time in total.
Reason: Double post.


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