Projectile NPCs Smoke effect

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Xirix
Bob-Omb
Bob-Omb
Posts: 20
Joined: Sun Jan 19, 2014 10:42 am

Projectile NPCs Smoke effect

Postby Xirix » Mon Jan 27, 2014 9:05 pm

Is there a way to stop Projectile Generated NPCs from making the smoke poof when they spawn? Without removing the effect altogether?

I figured I might be able to somehow use the No Smoke option in events but... unsure, is this possible?

Shadow Yoshi
Dark Knight
Dark Knight
Posts: 4291
Joined: Sun Dec 01, 2013 12:56 pm

Re: Projectile NPCs Smoke effect

Postby Shadow Yoshi » Mon Jan 27, 2014 9:06 pm

"No Smoke" might be able to do it. If you're not using that effect for anything else (but it sounds like you are), I would make a blank graphic replacement and use it as CGFX.

Xirix
Bob-Omb
Bob-Omb
Posts: 20
Joined: Sun Jan 19, 2014 10:42 am

Re: Projectile NPCs Smoke effect

Postby Xirix » Mon Jan 27, 2014 9:23 pm

Well I have cannons and such which I want to have the smoke poof, just not generated NPCs. But I assume they both use the same effect file so replacing it with a blank wouldn't work?

Shadow Yoshi
Dark Knight
Dark Knight
Posts: 4291
Joined: Sun Dec 01, 2013 12:56 pm

Re: Projectile NPCs Smoke effect

Postby Shadow Yoshi » Mon Jan 27, 2014 10:45 pm

Yeah, it would only really work if you weren't using it for anything else. Try out "No Smoke" - I think that's why that's there.


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