FanofSMBX wrote:Whoa! Could you please tell us how to do the sprite ripping of over 100 frames?
I currently use slice tool in photoshop or gamemaker's "load from spritesheet" function to divide the sets. Then I load all the frames in the game maker sprite/animation editor, rotate them 270° and save them as a sprite sheet. (that program can only plase them on a single horisontal row). Then I load it back as a single image and rotate it further 90° to make it fase correctly. Then I copy it and use replace color on gamemaker to make a mask for it very quickly. When I have both the mask and the sprite I use gimp to save them in a gif format. Finally I rename them and make a npc text file to give em the right properties.
For tilesets I just copy them making one of them a mask. When divided and saved every tile and mask should have a same number at the end making them easier to rename later. Some tilesets have hundreds of tiles , so it is good to plan beforehand what parts of it to use and delete the rest.
Edit: here is the sprite I made earlier.
http://talkhaus.raocow.com/download/file.php?id=8736