Super Mario:Return of Bowser 2 - cancelled

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DimitrisPowerSeven
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Super Mario:Return of Bowser 2 - cancelled

Postby DimitrisPowerSeven » Thu Jul 24, 2014 10:32 am

Image

logo made by me

credit to BMatSantos for smb3 laters and to michelfp for smb3 plette


story:
Spoiler: show
Bowser before some day has attack the star heven and take the master star then he use the power of the master star to scatter the stars to random locations in the world.After this he attack the mushroom kingdom but he didn't kidnap princess peach he wanted to take over like every place that he conquest.Now mario,luigi,princess peach and toad must beat bowser and his minions before is too late.Bowser also upgrade his army with a lot of custom minions.Also mario's old enemies cam.
general worlds (basics worlds) :
world 1:Green mushroom plains:10 levels,1 castle,1 fortress,1 blockade,2 traps.
world 2:Dry desert land:10 levels,1 castle,1 tower,1 small boss,2 traps.
world 3:Koopa canyon:5 levels,1 fortress.
world 4:Tropical islands panic:10 levels,1 castle,1 fortress,1 small boss,1 blockade,2 traps.
world 5:Yoshi's Woods:15 levels,1 castle,1 fortress,1 tower,1 small boss,2 blockade,3 traps.
world 6:Giant's land:5 levels,1 fortress.
world 7:Frozen water world:15 levels,1 castle,2 fortress,2 small boss,1 blockade,3 traps.
world 8:Piranha's plant pipe land:5 levels,1 fortress.
world 9:High high rock mountains:20 levels,1 castle,2 fortress,1 tower,2 small boss,2 blockade,3 traps.
world 10:Sybcon cloud empire:5 levels,1 castle
world 11:High way cloud land:20 levels,4 castle,1 fortress,2 towers,2 small boss,3 blockade,3 traps.
world 12:Grassland edge:3 level.
world 13:Lavaland battlefield:5 levels,1 fortress.
world 14:Koopa's lavalands part 1:10 levels,1 fortress,1 tower,1 small boss,1 blockade,2 traps.
world 15:Dead volcano:5 levels,1 castle
world 16:Koopa's lavalands part 2:15 levels,1 castle,1 fortress,,1 small boss,1 blockade,3 traps
world 17:Koopa's king castle:10 levels,2 small boss,4 blockade,2 traps.
world 18:Star heaven:5 levels,1 fortress.
world 19:Koopa galaxy:15 levels,1 castle,2 small boss,4 blockade.

special worlds:
world S1:Mushroom world:5 levels,1 castle
world S2:Fire flower world:5 levels,1 castle
world S3:Super leaf world:5 levels,1 castle
world S4:Super star world:5 levels,1 castle

Hub worlds:
world H1:Lost levels:???

screenshots
Spoiler: show
ImageImageImageImageImageImageImageImageImageImageImageImageImageImage
big screenshots:
Spoiler: show
Image
world map screenshots
Spoiler: show
ImageImage
Things about the game:
I will use world map (smb3 styled) for this but of course i will add and a hub,levels will have good level designing (as i can) and a lot of styles like smb1,smb2,smb3,smw,sml,sml2,wl:sml3,YI and ather games,also every level will have 1 star.In the end of every general world (expet world 9) there is a door that i locked and you need the star of the world to unlock it also this will unlock the hub's door that lead you to a pipe close to the fortress/castle that you have beat.Some worlds have sky towers that lead you to star heaven but you need all the stars from worlds 1 to 8 and A to D.Hub also will have some chalenges (some from rooms of levels and some custom).Extra world are small world in the end of some world (to make game bigger) with smaller levels.SMB2 enemies can be defeted be jump on them but can defeted by fireballs.This project will have his own folder with change sounds and world map music and some levels music.Link will playable only in battle levels.There will be new battle levels also.I'm gonna use lunaDLL.

Worlds info:
Spoiler: show
world 1:Green mushroom plains:Heroes homeworld,now Larry koopa have the control of this place.
world 2:Dry desert land:A reall hot desert close to a canyon,Morton Koopa jr. is blocking the way to canyon.
world 3:Koopa canyon:This full of gold mines,this is the first time that you meat wario bros in this game.
world 4:Tropical islands panic:A watery paradise with palm trees and waterfalls.
world 5:Yoshi's Woods:A big forest/jungle land,Yoshi's homeworld too!
world 6:Pipe canyon:A grassy canyon full with pipes.
world 7:Frozen water world:The coldest place on mushroom kingdom.
world 8:Giant plains:A plains close to high high rock mountain,here there are giant this.
world 9:High high rock mountain:The highest mountains of mushroom kingdom.
world 10:Sybcon cloud empire:It's Wart's empire full with sybcon enemies.
world 11:High way cloud land:It's a giant cloud land that Ludwing von koopa have take over the place.
world 12:Lavaland battlefield:A small land before koopa's lavaland,it is full with bunkers,cannons and Bowser's army.
world 13:Koopa's lavalands part 1:It's Bowser's homeworld,here there are tanks,ships,airships and spaceships.
world 14:Dead volcano:It's a hot volcano full lava pits and magma falls,kammek have a castle here.
world 15:Koopa's lavalands part 2:Second part of koopa's lavalands.
world 16:Koopa's king castle:Bowser's catle,it is full with lava pits,dungeons and factories,Koopalings are inside too!
world 17:Star heaven:Is the last world before koopa galaxy,here is DP7's homeworld.
world 18:Koopa galaxy:Bowser's last stand,here bowser set the most of his army to beat the heroes.

special worlds:
world S1:Mushroom world:First special world that unlocke when you beat bowser,here there are easy levels.
world S2:Fire flower world:Second special world with normal difficulty levels.
world S3:Super leaf world:Third special world with hard level
world S4:Super star world:Last special world with almost imposible levels (not kaizo),here there is and the boss rush with every single boss of the game.

Hub worlds:
world H1:Lost levels:It's levels that are in the hub and thay are
Playables:
Mario
Luigi
Princess Peach
Toad

Characters:
Mario:
Spoiler: show
The hero of mushroom kingdom is back to save the day again.
Luigi
Spoiler: show
:Luigi is mario's small brother and he can jump higher than mario,now he is on mario's team to beat bowser.
Princess Peach:
Spoiler: show
She is the princess of mushroom kingdom and now she has to mario's team to beat bowser.
Toad:
Spoiler: show
Toad looks like every single citizen in mushroom kingdom
Thinks that game will have:
Small challenges(like SM3DW)
Race levels
Blockade levels(like SM3DW)
Mini Boss levels(like SM3DW)
Many challenges in bonus house to take power up.(like smb3,sml,sml2)
Easter eggs.
Secret levels.
Other levels (just they aren't level on a world)
Other secret levels (they are secret levels that are out of worlds)
New items.

Power ups:
super mushroom
fire flower
super leaf
ice flower
tanooki suit
hammer suit
boomerang suit
bomb suit

Items:
propeller block
flame thrower
mushroom block
vegetables
blue block
baseball
light block
billy gun
piranha pipe
bomb gun.

LunaDLL codes need:
Boss more health:ok
All players throw hammers:ok
All players throw boomerangs:ok
All players throw bombs:ok
Throw bombs the billy gun and not bullet bills:ok

New enemies list:
Spoiler: show
bazouka bros.,slimes(maybe),rinkas,rinkas machine,super rinkas machine.knife bros.enemies teleport machine.army koopa,lazer,lazer machine,more coming soon
You are free to say anythink or any idea!

Graphics credits:
Spoiler: show
Airship
YoshiGo99
Sednaiur
Valtteri
reghrhre
Natsu
Darkonius Mavakar
SuperMario7
Squishy Rex
chad
litchh
Team:
beta testers:
1 Radishl
2 Nickname
3 Pivot40Channel

level designers:
1 DimitrisPowerSeven

graphic designers:
1 -JK9000
2

World map and hub designers:
1 DimitrisPower

Battle level designers:
1 SuperMarioBuilder16
2 Veudekato
3

lunaDLL supporter:
1 Veudekato

If you want to help to finish this project you can take a job as beta teaster,graphic designers,Battle level designers or lunaDLL supporter.

Beta teasters can change a hard places of the level or fix some problemes in the level,but he can't change the whole level.
Graphic designers will make some custom graphics that i need for levels.
Battle level designers must make 2 battle levels,but the battle levels must be well made and big in size of course the can make a battle level withous custom graphics but better to use custom graphics to make it look better.
lunaDLL supporter can just PM me and give me the code that i ask in "LunaDLL codes need".

If you have on of this jobs you must put the userbar(not forced)or just say you support this project.

Put the userbar if you support this project.

Userbar:

Code: Select all

[url=http://www.smbxgame.com/forums/viewtopic.php?f=34&t=4212][img]http://i.imgur.com/7RxFrQf.png[/img][/url]
I'm looking for people that will make levels for the battle game mode!
Last edited by DimitrisPowerSeven on Fri Sep 12, 2014 12:46 pm, edited 134 times in total.

Zant
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Re: SM:return of Bowser 2

Postby Zant » Thu Jul 24, 2014 2:51 pm

The note block in the first screenie hasn't any shading, and adding some coins wouldn't hurt.
The second one lacks bgos, ? blocks and coins.
The third one looks pretty cool but there are too many goomba-pillars and there could be some coins between the gap.
The world map looks generic but nice.

DimitrisPowerSeven
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Re: SM:return of Bowser 2

Postby DimitrisPowerSeven » Sat Jul 26, 2014 11:05 am

I didn't make the note block i just take it for my level also there are coins in the level but just there aren't in the screenshots.This project is gonna be finish faster because i will use old levels from episodes i didn't finish never but i found only world 1 levels.

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Re: SM:return of Bowser 2

Postby Mr Boboo » Sat Jul 26, 2014 8:59 pm

Even though you didn't make the note block, you can still as some shading to it to look more like the regular note block.

You've got a nice project going on here. The graphics are nice, and level design is alright too. However, in the third screen there should only be maybe 1 Goomba pillar instead of 3. I would also remove the Goomba pillar from the second screen, as it seems unfair to throw in a Goomba pillar on a higher platform in an upward level segment. Also, the world map is pretty bland, try using the SMW tiles to create more interesting landforms and such.

DimitrisPowerSeven
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Re: SM:return of Bowser 2

Postby DimitrisPowerSeven » Sat Jul 26, 2014 9:14 pm

ok i change the screenshots tomorrow with the demo 1

DimitrisPowerSeven
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Re: SM:return of Bowser 2

Postby DimitrisPowerSeven » Sun Jul 27, 2014 4:06 pm

i finsh world 1 and i change the screenshots also i make demo 1!

DimitrisPowerSeven
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Re: SM:return of Bowser 2

Postby DimitrisPowerSeven » Tue Jul 29, 2014 4:19 pm

i changed mind
i'm going to make i the demo will not anymore for this game i change everythink in this episode.

DimitrisPowerSeven
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Re: SM:return of Bowser 2

Postby DimitrisPowerSeven » Fri Aug 01, 2014 5:20 am

New levels screenshots
Spoiler: show
ImageImageImageImageImageImageImage

DimitrisPowerSeven
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Re: SM:return of Bowser 2

Postby DimitrisPowerSeven » Tue Aug 05, 2014 3:57 am

New screenshots
ImageImageImage

DimitrisPowerSeven
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Re: SM:return of Bowser 2 (more new screenshots!!!)

Postby DimitrisPowerSeven » Wed Aug 06, 2014 10:09 am

more new screenshots!!!
Spoiler: show
ImageImageImageImageImage

DimitrisPowerSeven
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Re: SM:return of Bowser 2 (new screenshots and poll!!!)

Postby DimitrisPowerSeven » Fri Aug 08, 2014 6:38 am

More screenshots addend and a poll for 18 days.
screenshots:
Spoiler: show
ImageImageImageImageImageImageImageImageImageImageImage
Also i need beta testers (because i have proble with my pc).
Last edited by DimitrisPowerSeven on Tue Aug 26, 2014 9:30 am, edited 1 time in total.

Radishl
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Re: SM:return of Bowser 2 (Need beta testers!!!)(poll)

Postby Radishl » Fri Aug 08, 2014 1:17 pm

I'll be a beta tester!

Count me in, this is a very interesting project!

DimitrisPowerSeven
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Re: SM:return of Bowser 2 (Need beta testers!!!)(poll)

Postby DimitrisPowerSeven » Fri Aug 08, 2014 1:23 pm

ok then

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Re: SM:return of Bowser 2 (Need beta testers!!!)(poll)

Postby zioy » Fri Aug 08, 2014 2:37 pm

This looks amazing! I really like the looks of some of the levels showed here. I'm definitely getting this when it's finished.

DimitrisPowerSeven
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Re: SM:return of Bowser 2 (Need beta testers!!!)(poll)

Postby DimitrisPowerSeven » Sat Aug 09, 2014 4:16 am

thanks for the comment i will try to make this project big and fun.
Also i have a new big screenshot
Spoiler: show
Image

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Re: SM:return of Bowser 2 (Need beta testers!!!)(poll)

Postby RudeGuy » Sat Aug 09, 2014 7:37 am

DimitrisPowerSeven wrote:
Spoiler: show
Image
Seems a remake of the start of SMB3 Bowser's castle.

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Re: SM:return of Bowser 2 (Need beta testers!!!)(poll)

Postby DimitrisPowerSeven » Sat Aug 09, 2014 7:47 am

Yes it is but with a lot of changes,the doors that goes you to another room now goes to trap room also have an extra place after the end of the screenshot.

Also i have another big screenshot:
Spoiler: show
Image

Radishl
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Re: SM:return of Bowser 2 (Need beta testers!!!)(poll)

Postby Radishl » Sat Aug 09, 2014 12:21 pm

DimitrisPowerSeven wrote:Yes it is but with a lot of changes,the doors that goes you to another room now goes to trap room also have an extra place after the end of the screenshot.

Also i have another big screenshot:
Spoiler: show
Image
The level design is tasty, this is a huge project!

I would love to test a level!

DimitrisPowerSeven
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Re: SM:return of Bowser 2 (Need beta testers!!!)(poll)

Postby DimitrisPowerSeven » Sat Aug 09, 2014 12:49 pm

Soon i will send some of levels to test them.

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Re: SM:return of Bowser 2 (Need beta testers!!!)(poll)

Postby underFlo » Sat Aug 09, 2014 2:06 pm

Definitely Beta Tester, this looks awesome. I especially like some of the Newer tilesets.


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