PGE thread [Archive 2015-07-31]

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Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Fri Jul 25, 2014 3:24 am

icez wrote:Small question, will we be able use custom music in latter version of the world map editor with out having to overwrite the default music?
Yes, I will add support for any custom music on world map (I will make music-box item with custom music field and you can place on world map any custom music). It will be used with new wldx file format. SMBX's wld format will use only staff music.

icez
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Re: My Research of SMBX

Postby icez » Sat Jul 26, 2014 12:55 am

Very nice thats good to hear, one more small question have you addressed the auto scrolling bug that was present in smbx with your editor or is that present still?

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Re: My Research of SMBX

Postby Veudekato » Sat Jul 26, 2014 7:08 am

of cource he engine will not have bugs...

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Re: My Research of SMBX

Postby Frisktaker » Sat Jul 26, 2014 8:04 am

Will the world map have a find function? Also, will the next update let you see the music squares once they're placed?

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Sat Jul 26, 2014 9:38 am

icez wrote:Very nice thats good to hear, one more small question have you addressed the auto scrolling bug that was present in smbx with your editor or is that present still?
This bug is a SMBX game engine bug, it will be fixed in the new engine part.
Avarice wrote:Will the world map have a find function? Also, will the next update let you see the music squares once they're placed?
Music boxed available in the laboratory build, you need to get lite version which have the image for music boxes in package. Find feature will implemented later

Veudekato
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Re: My Research of SMBX

Postby Veudekato » Sun Jul 27, 2014 7:53 am

hey guys! i just make short video tutorial , how to add custom music . http://www.youtube.com/watch?v=wqh0y920 ... e=youtu.be

Veudekato
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Re: New CrossPlarform OpenSource engine of SMBX

Postby Veudekato » Wed Jul 30, 2014 12:49 pm

new tutorial! AUTOSCROLLING SECTION

http://www.youtube.com/watch?v=o5OHszZ- ... e=youtu.be

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Sun Aug 03, 2014 6:24 pm

In the "laboratory" available experimental point selection dialog:
Image
Spoiler: show
Image
This is a feature for create warp from level to the world map with direct capturing coordinates from a world map.

HenryRichard
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Re: My Research of SMBX

Postby HenryRichard » Mon Aug 04, 2014 1:21 pm

Wohlstand wrote:In the "laboratory" available experimental point selection dialog:
Image
Spoiler: show
Image
This is a feature for create warp from level to the world map with direct capturing coordinates from a world map.
That's amazing! So much easier than looking it up on a world map!

Mista Epic
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Re: My Research of SMBX

Postby Mista Epic » Tue Aug 05, 2014 5:27 pm

I can't find any fill buttons. Is there a button for fill, and more importantly, is there a button for fill in the World Map Editor? Because I was told it had that, and that's what I really want.

EDIT: NEVERMIND I FOUND IT! And it works for world maps! I love you!

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Tue Aug 05, 2014 5:36 pm

Mista Epic wrote:I can't find any fill buttons. Is there a button for fill, and more importantly, is there a button for fill in the World Map Editor? Because I was told it had that, and that's what I really want.
If you finding square fill and line tools, see here:
Spoiler: show
Image
For show this toolbar, you must select some item in the toolbox for placing. on the map.

This toolbar contains three tools:
- Square fill for draw squares (you can use them for fill holes by square draw)
- Line tool, for draw lines (useful for slopes)
- Overwrite mode (all collided items will be removed. Useful for replacing some item(s) on the map)

I doesn't made the bucket fill, because it is not safe: http://engine.wohlnet.ru/forum/viewtopi ... 1004#p1004

Mista Epic
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Re: My Research of SMBX

Postby Mista Epic » Tue Aug 05, 2014 7:23 pm

Wohlstand wrote:
Mista Epic wrote:I can't find any fill buttons. Is there a button for fill, and more importantly, is there a button for fill in the World Map Editor? Because I was told it had that, and that's what I really want.
If you finding square fill and line tools, see here:
Spoiler: show
Image
For show this toolbar, you must select some item in the toolbox for placing. on the map.

This toolbar contains three tools:
- Square fill for draw squares (you can use them for fill holes by square draw)
- Line tool, for draw lines (useful for slopes)
- Overwrite mode (all collided items will be removed. Useful for replacing some item(s) on the map)

I doesn't made the bucket fill, because it is not safe: http://engine.wohlnet.ru/forum/viewtopi ... 1004#p1004
Hm. Hey, do you think you could work on making the blocks in the toolbar appear with a custom graphic if they have one, just like the original editor?

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Tue Aug 05, 2014 10:38 pm

Mista Epic wrote: Hm. Hey, do you think you could work on making the blocks in the toolbar appear with a custom graphic if they have one, just like the original editor?
After some debug I will made creation of the item toolbox list with custom graphics preloading. Custom graphics on the level you can see only when you switch category into the "custom"

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Re: My Research of SMBX

Postby Squishy Rex » Tue Aug 05, 2014 11:17 pm

Not completely, but it is well on its way to being there.
Basically the editor's level creation part is nearly done, from what I can tell. The World Map part is underway, so the next Alpha may include a functioning map editor. The engine however, has not been started.

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Wed Aug 06, 2014 7:47 am

SnifitGuy wrote:
Squishy Rex wrote:Not completely, but it is well on its way to being there.
Basically the editor's level creation part is nearly done, from what I can tell. The World Map part is underway, so the next Alpha may include a functioning map editor. The engine however, has not been started.
Ok, so we can make full levels with all features that SMBX has. We just can't test them, correct?
Yes, We have now full alternate editor which now support all of SMBX (Laboratory build). Testing with playing will be available only with engine part which I will start after release of the editor.

antoinefunbros
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Re: My Research of SMBX

Postby antoinefunbros » Wed Aug 06, 2014 8:13 am

You make an epic job ! Congratulation !

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Thu Aug 07, 2014 4:08 pm

Thank you guys for support ;-)

underFlo
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Re: My Research of SMBX

Postby underFlo » Fri Aug 08, 2014 12:19 pm

Ar first, great job! One question, is there an Android version planned? I'd like to make levels while on vacation or somewhere where I can't access my computer.

antoinefunbros
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Re: My Research of SMBX

Postby antoinefunbros » Fri Aug 08, 2014 12:19 pm

If you can or if you want or if you have the time, can you add the starman power ? :D
Thanks

zioy
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Re: My Research of SMBX

Postby zioy » Fri Aug 08, 2014 12:22 pm

I seriously can't wait for the full editor + engine release for this. Keep up the good work, Wohlstand!


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