Pseudo-dino wrote:I wonder if it would be possible to utilize those NPCs in actual levels in some way?
If Wohlstand will include those NPCs in his engine, then yes, it will be possible. For now, it is possible to include those NPCs in levels only with LunaDLL and edit through the text files their properties.
Pseudo-dino wrote:Wow, I missed the discussion of the dummy NPC earlier and I just have to say that it's amazing that we're still discovering things about this game.
There's 8 dummy NPCs, or more like unused - NPC-293, NPC-294, NPC-295, NPC-296, NPC-297, NPC-298, NPC-299 and NPC-300. There's also NPC-0, but it isn't unused. Too bad almost all of them have same behaviours. It would be interesting, if they had different properties...
Well, it's still possible to change them in text files, like I said above.
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So, I found something again.
Even if you will hold NPC-0, it won't defeat itself and the NPC near it:
You can't select the NPC (atleast I wasn't able to do that).
If you will place NPC-0 in the level (with help of LunaDLL), it will just dissappear.
Here's an interesting thing. If you will hold NPC-0 and, if it will touch NPC-237 (Yoshi's Ice Block), it will defeat this NPC, but it won't kill itself:
FanofSMU, it can be attached to objects and objects can be attached to it. But it will change nothing, since it will dissappear immediately.
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Accidently, when I was playing somebody's level, I discovered that...
Link can Spin-jump!
All you have to do, is to place a Link Player Block above the NPC, that can be spin-jumped on (Spiny, Piranha Plant, etc.). Then spin-jump into the Link block. And when you will land on the NPC while Spin-jumping, it won't hurt you and you will continue Spin-jumping on it:
You also can still attack while spin-jumping:
While Spin-jumping,
Link will be always faced left and if you will turn him right, he will be turned automatically left again (here I mean his frame will be turned left, his position won't change).
Also, when he will be transformed into a Fairy and then back to normal, he still will be able to Spin-jump.
And last thing,
Link loses his ability to Spin-jump after transforming into a Statue and then back to normal, but every other character does that too.