Postby silent_ » Sat Nov 08, 2014 3:10 pm
Let's get straight into reviewing this.
When I first opened this level up and saw the first screen of the level, I was pretty impressed. But once I started playing this, I wasn't impressed anymore much at all. For starters, and lots of reviewers have said this before, but there's a difference between "hard" and "unfair", and it seems your goal was to make this hard. But this level wasn't hard. It was just unfair. You, for starters, had the lava way too low towards in certain parts of this level and I found myself dying continuously after jumping too high. Also, I think you should make some warning on a SMW message block telling you that red dolphins move when jumping on them. Speaking of those moving red dolphins, they were way too fast. I mean I'm glad to see you messing with NPC speeds using .txt files, but you could at least make your messing around fair, if that makes any sense. If it doesn't, than just make the dolphin's speed slower.
Regarding placement, it was nice, but you should tone down the coins a bit. Occasionally you clustered them in areas and this is bad design. Otherwise, as said earlier, you placement was nice.
This level's atmosphere was very SMW-y and I liked that since you don't see SMW levels much nowadays. However, the background didn't fit at all. I'd recolor it more reddish.
I liked the music.
The design and gameplay was good despite the points I made in that five line paragraph earlier.
So uh, overall, this is worthy of a 5.5. Average level with many flaws, most of those flaws relating to difficulty.