Skate (or... Intelligent Skate)

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Mr. Spike
Spiny
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Skate (or... Intelligent Skate)

Postby Mr. Spike » Mon Jul 21, 2014 6:15 pm

This thingie I made time ago acts like an intelligent skate.
It can go through lava, return to you if you fall from it, kick enemies' asses.
It cannot make kickflips, the boneless or a 360 swaglicious pwnflip sorry!

Replaces that Kamikaze Koopa Shell!

Image Image

Code: Select all

gfxheight=16
gfxwidth=48
frames=2
framestyle=1
height=16
width=48
playerblocktop=1
npcblocktop=1
grabtop=1
nohurt=1
noyoshi=1
nofireball=1
noiceball=1

Fuyu
Fry Guy
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Re: Skate (or... Intelligent Skate)

Postby Fuyu » Mon Jul 21, 2014 6:50 pm

You seem to have forgotten to include a download link. If you want people to right click and save it manually you'll have to tell us which NPC replaces, because we can't tell bu just looking at it.

Mr. Spike
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Re: Skate (or... Intelligent Skate)

Postby Mr. Spike » Mon Jul 21, 2014 7:12 pm

Natsu wrote:You seem to have forgotten to include a download link. If you want people to right click and save it manually you'll have to tell us which NPC replaces, because we can't tell bu just looking at it.
Mr. Spike wrote:Replaces that Kamikaze Koopa Shell!
Come on! Is the rank you have right now! Is the enemy, not the item.

HenryRichard
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Re: Skate (or... Intelligent Skate)

Postby HenryRichard » Mon Jul 21, 2014 7:25 pm

This is one of the two things I remember you posting on Revived (the other was that assasin guy). Looks nice, but why don't you give it 1 frame? That would make it take up less space (not that it really matters, it's not that big anyways). Ignore that, it's great.

Fuyu
Fry Guy
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Re: Skate (or... Intelligent Skate)

Postby Fuyu » Mon Jul 21, 2014 8:55 pm

Mr. Spike wrote:
Natsu wrote:You seem to have forgotten to include a download link. If you want people to right click and save it manually you'll have to tell us which NPC replaces, because we can't tell bu just looking at it.
Mr. Spike wrote:Replaces that Kamikaze Koopa Shell!
Come on! Is the rank you have right now! Is the enemy, not the item.
My bad, I tend to misread stuff a lot.
HenryRichard wrote:This is one of the two things I remember you posting on Revived (the other was that assasin guy). Looks nice, but why don't you give it 1 frame? That would make it take up less space (not that it really matters, it's not that big anyways). Ignore that, it's great.
This.

It doesn't seem to have multiple animation frames, so keeping the second frame is meaningless.

HenryRichard
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Re: Skate (or... Intelligent Skate)

Postby HenryRichard » Tue Jul 22, 2014 12:54 am

Natsu wrote:It doesn't seem to have multiple animation frames, so keeping the second frame is meaningless.
Look closely. You'll see the wheels kinda spin.

Fuyu
Fry Guy
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Re: Skate (or... Intelligent Skate)

Postby Fuyu » Tue Jul 22, 2014 4:26 pm

That's some weird animation then, the wheels are turned in the second frame, that doesn't seem like a spin animation at all.

But anyway, it's still a good graphic.

Zant
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Re: Skate (or... Intelligent Skate)

Postby Zant » Wed Jul 23, 2014 6:51 pm

It cannot make kickflips, the boneless or a 360 swaglicious pwnflip sorry!
Awww... :(

Joking aside, looks cool, might make a level based on skate riding in the future!


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