Impossible Dungeon

They're not that bad, but they're not that good either.

Moderator: Userbase Moderators

MacheTheFerret
Rex
Rex
Posts: 1547
Joined: Mon Dec 23, 2013 4:17 pm
Pronouns: she/her

Impossible Dungeon

Postby MacheTheFerret » Sat Jul 19, 2014 1:46 pm

A new level made by me, and probably the hardest one I've made yet. If I found it difficult in it's current, finished(ish) state, then you guys will find it to be over ten times harder. This level REQUIRES timing, patience, memorization, and pixel-perfectness.
If you really find it too difficult, then abuse your invincibility frames! However, I will say that this level CAN be beaten ENTIRELY without getting hit. I've tried, but I haven't accomplished it yet.

Here are two screens to not spoil much:
Image
Image
Note: Images are slightly outdated. Columns and lamps are now recolored grey.

And then le download link: Click here.

Good luck to all.
Also, word of advice, those blocks with the skulls on them will hurt you. From all sides. Like nipper plants.
Last edited by MacheTheFerret on Sat Jul 19, 2014 4:17 pm, edited 2 times in total.

Liraxus
Monty Mole
Monty Mole
Posts: 119
Joined: Fri Jul 11, 2014 5:03 pm

Re: Impossible Dungeon

Postby Liraxus » Sat Jul 19, 2014 2:50 pm

I'd recommend changing the colors of some of these graphics to a grayer color, those pillars stick out like a sore thumb.

I will give you props for making a Kaizo-esque level that doesn't look butt-ugly though.

MacheTheFerret
Rex
Rex
Posts: 1547
Joined: Mon Dec 23, 2013 4:17 pm
Pronouns: she/her

Re: Impossible Dungeon

Postby MacheTheFerret » Sat Jul 19, 2014 4:05 pm

Liraxus wrote:I'd recommend changing the colors of some of these graphics to a grayer color, those pillars stick out like a sore thumb.

I will give you props for making a Kaizo-esque level that doesn't look butt-ugly though.
I actually wasn't aiming for Kaizo. I was aiming for hard. But thanks for the info! I'll get right on recoloring some stuff.

MacheTheFerret
Rex
Rex
Posts: 1547
Joined: Mon Dec 23, 2013 4:17 pm
Pronouns: she/her

Re: Impossible Dungeon

Postby MacheTheFerret » Sat Jul 19, 2014 4:16 pm

PaperPlayerX wrote:
Liraxus wrote:I'd recommend changing the colors of some of these graphics to a grayer color, those pillars stick out like a sore thumb.

I will give you props for making a Kaizo-esque level that doesn't look butt-ugly though.
I actually wasn't aiming for Kaizo. I was aiming for hard. But thanks for the info! I'll get right on recoloring some stuff.
Recolored!

CreatorForce
Eerie
Eerie
Posts: 722
Joined: Sun Jan 19, 2014 12:41 am

Re: Impossible Dungeon

Postby CreatorForce » Sat Jul 19, 2014 11:21 pm

It's looks very hard :(

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Impossible Dungeon

Postby bossedit8 » Sun Jul 20, 2014 1:20 am


Imaynotbehere4long
Boomerang Bro
Boomerang Bro
Posts: 1389
Joined: Thu Jan 23, 2014 3:00 pm

Re: Impossible Dungeon

Postby Imaynotbehere4long » Sat Nov 08, 2014 12:27 pm

No opening statement; I'm going straight to my review:

Well, this level was certainly difficult; I'll grant you that. However, there's a difference between challenging and unfair. Your level was unfair. Let me explain:

Your level is mainly one horizontal section, but most of the moving hazards consist of Podobos and Roto-Discs. The problem with that is that if the Podobos and/or Roto-Discs aren't spawned at the correct time, the level actually becomes impossible and there's nothing the player can do about it. Examples:
Spoiler: show
Image
Bullet Bill Cannons have spawn time, too.
Image
If you want to make a level that requires precision jumping, that's okay, but don't make it require precision spawning, because that only makes the level luck based. A good way to ensure that NPCs spawn at the correct time is to only use sections that are one screen, and link them with warps. Also, having an invisible block one unit beside a platform isn't challenging; it's cheap:
Spoiler: show
Image
Finally, your midpoint is criminally imbalanced since your boss fight is leagues easier than anything else in the level. Seriously, I beat the boss on my first try in less than one minute. I recommend that you move the midpoint around where my first screenshot is (don't remove the shortcut at the beginning, though).

In conclusion:

I like a good challenge as much as the next person, but this challenge wasn't very good. I'd say this deserves a...5/10.

P.S. It's possible to get stuck here:
Spoiler: show
Image


Return to “Average”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari