General discussion about Super Mario Bros. X.
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Firespike33
- Tweeter

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Postby Firespike33 » Fri Jun 20, 2014 3:06 am
This reminds me of the first level I posted back on Knux's forum. Someone GAVE IT A RATING after looking at the screenshots.
Last edited by Firespike33 on Wed Jul 16, 2014 1:29 am, edited 1 time in total.
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Blake Izayoi
- Volcano Lotus

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Postby Blake Izayoi » Tue Jul 15, 2014 3:49 pm
Ouch!That seems unfair.Like CaptainSyrup,I hate those people.They can be
frankly annoying.If the screenshots dont look good,they should still try the level.
They could have great events,enemy placement ect.
Last edited by Blake Izayoi on Tue Jul 15, 2014 4:01 pm, edited 1 time in total.
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Valtteri
- Birdo

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Postby Valtteri » Tue Jul 15, 2014 3:57 pm
doomoocv wrote:Ouch!
Don't make purposeless posts like this.
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goombaguy
- Chain Chomp

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Postby goombaguy » Fri Jul 18, 2014 2:39 pm
True. I was angry because when I made my first project, I had no custom graphics, and very little clash, yet I still got bad replies.
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HeroLinik
- Larry Koopa

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Postby HeroLinik » Fri Jul 18, 2014 3:00 pm
goombaguy wrote:True. I was angry because when I made my first project, I had no custom graphics, and very little clash, yet I still got bad replies.
I got whined at on FallingSnow's forums when I was working on the prototype of the Potion Plight episode. None of the screens showed any custom graphics, so you're not alone here. However, you'll never know who shouted at me. It wasn't a regular member, it was...
JOEY.
Yep, it was him. He was criticising the project really negatively using terminology along the lines of "This looks awful." and "You need to work on your custom graphics before you even consider starting an episode." This is one thing I can remember him saying:
Joey wrote:No custom graphics. Not only do all episodes need to have them, but only the best can pull off without them. No-one wants to sit through a Yoshi flying level with just a background. Put more scenery in. CGFX and CNPCs can help with this.
He just bashed at my episode. No, really. He basically said my episode was really bad just because I don't have custom graphics.
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Willhart
- Banned
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Postby Willhart » Fri Jul 18, 2014 3:22 pm
Good aesthetic and atmosphere can make me enjoy a level more. Beautiful structures and the little details show that maker has spent a lot of time to make them look good, and fit in the experience. The chosen style and tileset will greatly affect the basic level layout and design. I've seen some very nice themes done with both default and custom graphics. Those alone don't make for much of a level though.
I have not gotten enough reason to hate anyone yet, except for spambots but those don't really count as people.
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Sednaiur
- Volcano Lotus

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Postby Sednaiur » Fri Jul 18, 2014 5:07 pm
I fully support the opinion about "No matter if it looks bad, it still can be a lot of fun". I know a person, who always says something like "man, that looks awful. I hate that" (no matter if a PC-game, an old game from the late 90's, or even from the early 90's), and i admit, that i don't like him for that (but also many other bad sides of his character).
When i, for example play FFIV (the SNES Version), then i know it dosn't have too good GFX, but still it is so much fun with all that content and stuff.
Another example is, that i still like to play RPGs from the 90's (mostly SNES and Playstation), as they are my favorites content and gameplay-wise. Who knows Alundra on the Playstation for example.
There already were lots of other Games like Final Fantasy (which could crush Alundra in terms of GFX with all that render and 3D-stuff), but i did like both games exactly equal.
And for the SNES-area, there is Secret of Mana, Secret of Evermore, Terranigma, Illusion of Gaia, Soul Blazer and more, that i still really like to play. To todays standards they are looking "classic", but i still like them, even when i never played them in my childhood. And to be honest, i somewhat hate Final Fantasy from the eleventh installment upwards, as it always just tries so hard to be cool, but it really isn't, as it...just sucks ^^.
I also would prefer the good old "Command and Conquer Red Alert" over "Command and Conquer Generals" all the time, as it just is so well done for an Game from it's time.
This for me dosn't means, that a good looking game is automatically bad, but how is it said again..."don't judge a book by it's cover", even when it is already dusty.
This also goes for SMBX, as i really like "Mario vs. the Moon Base" for example, which has custom-GFX, but could certainly live aswell without custom-GFX. I didn't play really much SMBX-episodes, but i never would say, that custom-GFX are doing help an episode, other than change it's atmosphere.
Why i am using so many custom-GFX? Because i just like to make them, and because i like to see, how many ideas i can bring up. It's somekind of challenge maybe, but it never does make it a better level or episode gameplay-wise, to use them. Because of that, i only build levels, when i have a nice or even cool idea for that level, in my opinion. One can say, i like classic vanilla-levels quite as much, as i like custom-GFX ones. In a nutshell it is like this for me: The level (gameplay)is the body, and the GFX is the clothing of that body, not more. And as we all know, not every fancy clothing fits to every person, no matter how expansive it is.
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Willhart
- Banned
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Postby Willhart » Fri Jul 18, 2014 5:21 pm
I know Alundra. It had some really clever puzzles and beautiful pixelart. I have seen a let's play of it, but never had an opportunity to play it myself. Some areas in that game were very memorable. One way to make something memorable is to do something different.
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Sednaiur
- Volcano Lotus

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Postby Sednaiur » Fri Jul 18, 2014 5:36 pm
Willhart wrote:I know Alundra. It had some really clever puzzles and beautiful pixelart. I have seen a let's play of it, but never had an opportunity to play it myself. Some areas in that game were very memorable. One way to make something memorable is to do something different.
Just what i meant ^^. Especially Mount Torla, where you need to fight Wilda the Firedragon, or that very annoying Magyscar Cave, where i had so much trouble with that spike-shooting insects xD.
I plays so much like the older Zelda-games. I always think that games like that deserve to be mentioned much more. Also a nice game was and still is "Akumajou Dracula - Gekka no yasoukyoku" or "Castlevania Symphony of the Night", which is still the best Castlevania-Game up to date. It may be from 1997, but it beats everything that plays like a "metroidvania"-game, in my opinion.
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LM280
- Monty Mole

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Postby LM280 » Tue Jul 22, 2014 2:09 pm

zomguh such a good levuhl lawl
Seriously though, I think that a level should be judged based on the experience of playing it; if a level looks terrible or the graphics don't look good together (i know i used an extreme example) then it's going to negatively affect the experience of playing it, and i think its perfectly fair to judge a level at least partially based on the art. YOU CAN MAKE A GOOD-LOOKING VANILLA LEVEL, as long as the gfx you use look good. ie not that pic
and yes, i think using one game's gfx style consistently in a level is good, but that != a good level
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