Topics that have reached 100 pages.
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Mikepjr
- Buster Beetle

- Posts: 95
- Joined: Mon Jun 16, 2014 1:55 am
Postby Mikepjr » Wed Jul 16, 2014 2:52 pm
I am working slowly on a replacement for mario.

Dunno who he is.. don't got a charecter name yet. But he wears sneakers and some purplish pinkish pants and a blue shirt and an orangish hat...
Was just trying to come up with something a little more original i guess. But i get a little tired of seeing mario's mug in platformers... wanted a custom character but since you can't do much to modify hit box and size of mario.. i had to just kinda work around mario's size and height to come up with something.
I was thinking super kid or something.. dunno yet.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Wed Jul 16, 2014 3:13 pm
1-6 Nightly Brambling (INCREDIBLY EARLY BETA SCREENSHOT)
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Wed Jul 16, 2014 3:20 pm
Oh God Darkonius that looks epic! The brambles looks awesome and the tileset fits well. I understand that it's in early beta, but I recommend you at some point add scenery, pipes, enemies, coins, blocks, bricks, etc. Otherwise, keep it up.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Wed Jul 16, 2014 4:23 pm
Done with Syrups first level

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HeroLinik
- Larry Koopa

- Posts: 3464
- Joined: Fri Dec 20, 2013 1:28 pm
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Postby HeroLinik » Thu Jul 17, 2014 4:06 am
For those of you that are still not sick of Frozen, here's yet another screenshot of a level based off Frozen Hills from TGE2 and CC7. This will be used in the upcoming TGCA remake:
But don't worry, there is no Valtteri cover in the level.
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jenyafio100
- Guest
Postby jenyafio100 » Thu Jul 17, 2014 11:27 am
h2643 wrote:After 4 years I decided to create a world map in a first time. The result is strange, I made an underwater map with reghrhre's tileset and Sednaiur's columns:
Also:
world map: the world map looking... i can't describe it but see what i feel with that smiley:
mian screen: the intro is glitched or what?
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Thu Jul 17, 2014 11:46 am
castlewars wrote:
But don't worry, there is no Valtteri cover in the level.
That's very disappointing. But it's made up for in a very beautiful SMB1 styled level, good job B)
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Thu Jul 17, 2014 3:00 pm
jenyafio100 wrote:
mian screen: the intro is glitched or what?
Ye
s
and that screenshot was made for fun.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Thu Jul 17, 2014 4:07 pm
Darkonius Mavakar wrote:1-6 Nightly Brambling (INCREDIBLY EARLY BETA SCREENSHOT)
Looks pretty cool. I just hope the level isn't linear. May I ask where you got the brambles from?
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
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Postby Darkonius Mavakar » Thu Jul 17, 2014 4:12 pm
zlakerboy357 wrote:Darkonius Mavakar wrote:1-6 Nightly Brambling (INCREDIBLY EARLY BETA SCREENSHOT)
Looks pretty cool. I just hope the level isn't linear. May I ask where you got the brambles from?
of course it's linear, why the fuck would a level of mine be non linear? i don't like non linear levels.
also airship gave me the brambles.
(btw sorry if i sounded rude)
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Thu Jul 17, 2014 4:14 pm
Darkonius Mavakar wrote:zlakerboy357 wrote:Darkonius Mavakar wrote:1-6 Nightly Brambling (INCREDIBLY EARLY BETA SCREENSHOT)
Looks pretty cool. I just hope the level isn't linear. May I ask where you got the brambles from?
of course it's linear, why the fuck would a level of mine be non linear? i don't like non linear levels.
also airship gave me the brambles.
(btw sorry if i sounded rude)
I like non-linear levels more than linear levels, but yeah that's up to you :/
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Raster
- Banned
- Posts: 798
- Joined: Fri Dec 20, 2013 12:35 pm
Postby Raster » Thu Jul 17, 2014 4:16 pm
castlewars wrote:For those of you that are still not sick of Frozen, here's yet another screenshot of a level based off Frozen Hills from TGE2 and CC7. This will be used in the upcoming TGCA remake:
But don't worry, there is no Valtteri cover in the level.
I don't really like the snow effects in SMBX. They feel unnatural and add clutter, making the level feel cramped. I think a better way of creating snow is to add snow particles to moving layers, make them move diagonally, and when they're off-screen move them to the initial location and repeat the event sequence. Might be tedious and you'll have to add multiple layers but I'm sure it looks far better.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Thu Jul 17, 2014 4:29 pm
Or maybe a volcano lotus ball generator
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Thu Jul 17, 2014 5:04 pm
All i can say is dodge and run never look behind you. The Wario Land Train Music will play in this level the inspiration comes from the first level out of Stove Canyon.

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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Thu Jul 17, 2014 5:05 pm
CaptainSyrup wrote:All i can say is dodge and run never look behind you. The Wario Land Train Music will play in this level the inspiration comes from the first level out of Stove Canyon.

Awesome, my tiles are being used.
I like the lava charging at you from behind concept. What does the apple do?
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Postby Mable » Thu Jul 17, 2014 5:16 pm
F that thing is called Donut in Wario Land due being in Kitchen Island. Also it rolls like the spike ball you can stand on it since i disabled it being killed from jumps and lunadll disables tail and spin altough i won't add any racoon stuff expect in syrups levels maybe. Also indeed the tiles.
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Thu Jul 17, 2014 5:31 pm
@ CaptainSyrup: This is very good, I like the color and theme!
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Warlock
- Eerie

- Posts: 759
- Joined: Thu Jan 09, 2014 8:50 am
- Flair: bep
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Postby Warlock » Fri Jul 18, 2014 10:25 am
This is a screenie of a level I'm working on, called Rainy Land of Water (yes, really)
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Fri Jul 18, 2014 10:32 am
Fabman650 wrote:This is a screenie of a level I'm working on, called Rainy Land of Water (yes, really)
I like it! It looks very gloomy and dark. Perfect for a level to play on a rainy day!
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Warlock
- Eerie

- Posts: 759
- Joined: Thu Jan 09, 2014 8:50 am
- Flair: bep
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Postby Warlock » Fri Jul 18, 2014 10:35 am
Thanks. It's the only level I have much motivation to complete. It has a few pipes featuring different trials (in a way) that open doors for you.
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