Mask Mania

Levels that have good quality and are worth playing.

Moderator: Userbase Moderators

Zant
Volcano Lotus
Volcano Lotus
Posts: 570
Joined: Sat Dec 21, 2013 2:58 pm

Mask Mania

Postby Zant » Sun Jan 19, 2014 7:45 am

A level that i finished today.

Screenie(s):
Spoiler: show
Image
Image
Image
Image
Download: https://www.mediafire.com/?gkmagdo5wz80sa9

Credits:
MarioWizzerd
zephyr
kirbio
Squishy Rex
Ace
MRX
MarioWizzerd
LegendTony980
Redigit
Fallingsnow
Valtteri
The Cutting Room Floor
Elbow
Kazzoo

Beyond
Flurry
Flurry
Posts: 191
Joined: Fri Dec 20, 2013 10:16 pm

Re: Mask Mania

Postby Beyond » Wed Jan 22, 2014 8:42 pm

Mask Mania - Approved Level:
Spoiler: show
Design(4/5) – SMB2 linear level with good gimmicks, simple, but with a good gameplay and with the potion gimmick, unused with grand part of level designers. In the checkpoint section, anyway, the Hoopster part can be impossible to pass, with the player pick vegetable and throw it, killing accidentally these enemies. The key parts are a little boring and annoying, too, because you have to pick a grand amount of “Mask Blocks” to reach the key. The Goomba slope part are a little hard too.
Atmosphere(4/5) – Good atmosphere, but some parts can be more explained, like the key part. “Where you have to put him?” can be a question of a player, for example. Try to put a notice or something like this in the place that you need to use the key.
Graphics(4/5) – Some effects, in the Poison section, are really prejudiced. Beyond that, anyone more to complain about. Really good SMB2 styled graphics.
NPCs(4/5) - Good amount of enemies, coins, vegetables, and other NPCs. Like I have said, the Hoopster part have to be revisited.

Overall – (16/20) or (8/10)

A good and simple SMB2, with some gimmicks and a linear design. Some parts can be impossible to pass, and some are really hard. But it’s a decent linear level, with some fun.

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: Mask Mania

Postby FanofSMBX » Wed Jan 22, 2014 8:48 pm

Eww, the last screen looks all icky, the Goombas are PINK and GREEN!

reghrhre
Rocky Wrench
Rocky Wrench
Posts: 668
Joined: Mon Dec 02, 2013 6:19 pm

Re: Mask Mania

Postby reghrhre » Wed Jan 22, 2014 10:43 pm

FanofSMBX wrote:Eww, the last screen looks all icky, the Goombas are PINK and GREEN!
That's because BloodElf put in a transparency effect, and the transparency effect can make some things look terrible depending on the recolors of things, it's hard to make the things behind the transparency effect look good.

FutureNyanCat
Eerie
Eerie
Posts: 799
Joined: Fri Dec 20, 2013 8:39 pm
Flair: Species: Felis robotus
Pronouns: He/Him
Contact:

Re: Mask Mania

Postby FutureNyanCat » Thu Jan 23, 2014 4:06 am

FanofSMBX wrote:Eww, the last screen looks all icky, the Goombas are PINK and GREEN!
Blame Redigit for that. Transparency effects may look terrible on all things depending on the palettes for each object.

Zant
Volcano Lotus
Volcano Lotus
Posts: 570
Joined: Sat Dec 21, 2013 2:58 pm

Re: Mask Mania

Postby Zant » Thu Jan 23, 2014 11:08 am

Level updated!

FallingSnow
Foo
Foo
Posts: 822
Joined: Sat Dec 21, 2013 4:32 am

Re: Mask Mania

Postby FallingSnow » Thu Jan 23, 2014 6:52 pm

FutureNyanCat2014 wrote:
FanofSMBX wrote:Eww, the last screen looks all icky, the Goombas are PINK and GREEN!
Blame Redigit for that. Transparency effects may look terrible on all things depending on the palettes for each object.
You can't blame him for something that doesn't work when it wasn't intended to. It's not like the game is broken. It's the level designer's choice to do something like that.


Return to “Pretty Good”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari