This was a level I made for the first incarnation of the Invasion 3 project on the SMBX United forums (now inactive). It went through many stages, the first few of which were pretty crappy compared to the end product. It was a World 1 level, and is fairly long and difficult for that place in the game. The theme is SMB2 hills, by the way, and I made the cave tile set and tree graphics (both simple SMB2 edits) which you can use if you want. The SMB2 green grass was made by Redigit, and the level design is all me.
There are also five cherries (Dragon Coins) to collect in the level.
Design(4/5) – A simple and linear SMB2 level, with some vases, where you can find some secrets, like a keyhole also. A little long, but nothing to complain about.
Atmosphere(4.5/5) – This level have a interesting atmosphere, some good gimmicks, the SMB2 theme and a linear level, with some vases to explore. The music and graphics are okay.
Graphics(4.5/5) – Nothing to complain about, it’s just a SMB2 level and this have SMB2 graphics.
NPCs(4/5) – You can find a very amount of enemies in this level. This doesn't affect directly the gameplay, but the removal of some of them can be good.
My review
Gameplay 8.7/10
SMB2 Style KSS Level.Many vases,2 locked doors and many vegetable.
GFX 6/10
Overworld GFX is nice,But Cave GFX is worse.
Music 9.6/10
Nice music,From Kirby Super Star.
Overall 8.1/10
Pseudo, I recommend you change where you host the screenshot of the level from Imagebanana to Imgur. It was expired already, and the spoiler spun out of control when I tried to view it.
Here's my review:
Graphics: (8/10)
They were great-old fashioned SMB2. Although they aren't great they are still classic. If I remember correctly, the cave section had some custom SMB2 styled cave tiles, they were great and fit well with the level.
Gameplay: (7/10)
I liked the level, it was a fun level to throw roots at enemies and break walls with bombs. Excellent level design and good level length. The only thing that is keeping me back from giving you a better score is the constant rooting of coins. Root-coins are pretty annoying to take out and then let go to have the coin collected, there are so many root-coins I found it annoying to find one instead of a root vegetable, sometimes I don't even feel like taking the coin and kill enemies with the one I hold. Overall good gameplay.
Music: (9/10)
Who doesn't love a Kirby theme? They are cute and fit well with the level. In fact, I think Kirby themes fit best with SMB2 levels, good choice!
Placement: (9/10)
I'm gonna give you a 9/10 because this level is half linear and half explorable; so the tile placement is well when regarded to overall level design. The enemies are all placed well, no problems here, same with bgo's.
Conclusion: (8.25)
Excellent level, the coins in the ground are annoying but that's my only problem. I hope to see more from you in TI3.
FutureNyanCat2014 wrote:Pseudo, I recommend you change where you host the screenshot of the level from Imagebanana to Imgur. It was expired already, and the spoiler spun out of control when I tried to view it.
Whoops. I'll fix this tomorrow sometime, sorry about that. It's a really old image from SMBX United, didn't realize it would expire.
Also:
Conellossus wrote:I hope to see more from you in TI3.
This was made for the old Invasion 3, run by Ignoritus alone on SMBX United (now dead) before running out of Steam. I don't believe it will feature in the current TI3.
ffffff wrote:My review
Gameplay 8.7/10
SMB2 Style KSS Level.Many vases,2 locked doors and many vegetable.
GFX 6/10
Overworld GFX is nice,But Cave GFX is worse.
Music 9.6/10
Nice music,From Kirby Super Star.
Overall 8.1/10
ffffff, I don't mind you reviewing the level, but you really need to add more detail, and explain what's special about it. Why are the graphics nice? What's bad about the cave GFX? You don't need to write an essay about it; short explanations will do.