Topics that have reached 100 pages.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Sat Jul 05, 2014 4:37 pm
I'm in the process of making a background. But it's not going so well.
Thanks.
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Mon Jul 07, 2014 1:27 am
Natsu wrote:Greece. The best country in the world! Why? Because they have Gyros!
(Still WIP, requested by TNTtimelord)
This is looking fantastic! It'll go very well with anything cloud related because of the palette.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Tue Jul 08, 2014 8:14 am
WIP

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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Tue Jul 08, 2014 9:53 am
@TNTtimelord: Thanks. Although I haven't done anything else yet, but I might finish it today, I don't have much to add to be honest.
@Blue Greed: Looks pretty nice. Did you base those tiles on the SMW wood log? Either way, the shading on the 32x32 slopes of the right is wrong. The light comes from the upper-left, so the lower-right part should be darker. Other than that I'm loving the looks of that. But what is that Bowser face in the middle of the ship supposed to be?
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Jul 08, 2014 9:59 am
@Bluegreed: you really need to work on the shading. Light comes from the top-left, like Natsu said.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Tue Jul 08, 2014 10:01 am
Natsu wrote:Looks pretty nice. Did you base those tiles on the SMW wood log?
Yes, in fact I did, but I use a different pattern technique than the SMW logs.
Natsu wrote:Either way, the shading on the 32x32 slopes of the right is wrong. The light comes from the upper-left, so the lower-right part should be darker.
Yeah, the problem is, the SMW pallet doesn't have the right colors for me to use for the edge of that block. I will have to use a color that won't fit too well but will be good enough to use.
Natsu wrote:Other than that I'm loving the looks of that. But what is that Bowser face in the middle of the ship supposed to be?
Thanks! The Bowser Face replaces the weird exclamation mark airship block that never really had any purpose. It is sort of an insignia.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Jul 08, 2014 10:04 am
Blue Greed wrote:Natsu wrote:Looks pretty nice. Did you base those tiles on the SMW wood log?
Yes, in fact I did, but I use a different pattern technique than the SMW logs.
Natsu wrote:Either way, the shading on the 32x32 slopes of the right is wrong. The light comes from the upper-left, so the lower-right part should be darker.
Yeah, the problem is, the SMW pallet doesn't have the right colors for me to use for the edge of that block. I will have to use a color that won't fit too well but will be good enough to use.
Natsu wrote:Other than that I'm loving the looks of that. But what is that Bowser face in the middle of the ship supposed to be?
Thanks! The Bowser Face replaces the weird exclamation mark airship block that never really had any purpose. It is sort of an insignia.
You can use the darkest colours of this tileset for the lower right edges.
I always used the !-Block as a connection point between the blocks and bgos, like the fgo metal pipes ifyouknowehatimean.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Tue Jul 08, 2014 10:06 am
@Emral: Ninja'd!!
Actually, you don't need a different color. You can still make it look better by using the darkest color of those tiles, which in this case would be that brown color you used. I modified it a little bit so you can see what I mean, hope you don't mind I used your screen as source to show you an example.

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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Tue Jul 08, 2014 10:09 am
Natsu wrote:@Emral: Ninja'd!!
Actually, you don't need a different color. You can still make it look better by using the darkest color of those tiles, which in this case would be that brown color you used. I modified it a little bit so you can see what I mean, hope you don't mind I used your screen as source to show you an example.

Thanks, I'll make some changes and post an updated screenshot later. I made some pipes btw.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Tue Jul 08, 2014 10:36 am
UPDATE:
I made those pipes myself and fixed the right-edges' shading.
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XerX
- Phanto

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Tue Jul 08, 2014 10:42 am
The pipe looks flat to me. I think it may be the shading on it.
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StrikeForcer
- Spike

- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Tue Jul 08, 2014 1:19 pm
Blue Greed wrote:UPDATE:
I made those pipes myself and fixed the right-edges' shading.
The diagonal lines that give the crate a pattern are quite jaggy. They need to be straightened and the pattern needs to be more uniform.
As for the pipe, Id work on the right since I find the light silver lines on the right unfitting in the pattern when it comes to the shading of the right side of the pipe using dark colors.
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Sun Jul 13, 2014 5:58 pm
Retracing my old tilesets, starting with the tileset inspired by hands-on-wall.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Jul 17, 2014 7:04 pm

Just sketched this in 10 minutes. Took me 2 minutes to come up with a theme and colours though.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
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Contact:
Postby Darkonius Mavakar » Fri Jul 18, 2014 1:51 am
Emral wrote:
Just sketched this in 10 minutes. Took me 2 minutes to come up with a theme and colours though.
looks like that kirby game for the snes with the animal buddies, how is it called?
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Fri Jul 18, 2014 8:22 am
Darkonius Mavakar wrote:Emral wrote:
Just sketched this in 10 minutes. Took me 2 minutes to come up with a theme and colours though.
looks like that kirby game for the snes with the animal buddies, how is it called?
Kirby's Dreamland 3
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YoshiGo99
- Tweeter

- Posts: 132
- Joined: Sun May 04, 2014 6:17 pm
Postby YoshiGo99 » Mon Jul 21, 2014 10:58 pm
Been working on the NSMBU Grass tileset. Should I add more to the stone and make the grass so it isn't repetitive?
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Tue Jul 22, 2014 10:41 am
Nice. I like the pattern on the fill, it resemblances the NSMBU pattern perfectly. About making the grass unrepetitive, that isn't necessary, it won't be a real flaw.
Also, I don't know if you're trying to make an SMB3 version or not, but if you are, I'd suggest you though is to use a different palette. I know you're trying to use the same as the NSMBU version, but doing so will make it look more SMW styled. You should use a more greyish contrast.
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StrikeForcer
- Spike

- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Tue Jul 22, 2014 4:48 pm
I disagree with the above poster with regards to the changing of palette. I still think it can fit in the SMB3 style loosely (which is what many custom graphics showcased here are in) without having to change colors to be more in line with SMAS-SMB3, after all, its a devamp, and I do not want this graphic to deviate from it with a different set of colors.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Tue Jul 22, 2014 6:15 pm
I never said it wouldn't fit on an SMB3 environment, I said it looks more like an SMW version.
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