Anphiba Island (LunaDLL Required)

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Anphiba
Nipper
Nipper
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Joined: Sun Apr 20, 2014 8:29 am

Anphiba Island (LunaDLL Required)

Postby Anphiba » Thu Jul 03, 2014 4:00 pm

Anphiba Islands Logo.gif
Hello!! This is my current project, Anphiba Island. It's an SMB1 + SMB3 styled project with Food Themed worlds...
Reason? Well, food is easy. Anyway, I have a demo version of my project, and some screenshots of the game itself.
I cut the demo down into only a small part of the game, so it will only be one world, and 3 levels in world 2.

STORY
Spoiler: show
The residents of the Mushroom Kingdom go on a vacation, but Bowser (Somehow) finds (or steals) a machine that mystically uses stars to teleport any existing object anywhere he wants. He lazily takes the princess using it, and messes with the lives of toads everywhere, throwing them into lava, teleporting them into pits, and fusing them into blocks... Mario goes to the hotel that the toads are staying in, only to find out that it (The princess has been kidnapped!!) has happened again. He talks to Toadsworth, and he informs him about this problem, and Mario goes and does what he does every time.
PROGRESS
Spoiler: show
World 1: 100%
World 2: 100%
World 3: 100%
World 4: 100%

World 5: 60%
World 6: 0%
World 7: 0%
World 8: 0%
World 9: 0%
Final World: 0%
World "A": 0%
SCREENSHOTS
Spoiler: show
Screenshots (Part 1).gif
Screenshots (Part 2).gif
CREDIT:
Spoiler: show
GFX:
Valtteri
Zant
FanofSMBX
reghrhre
RedYoshi
MrRadioactiveEX
Squishy Rex
mariobros12
smbfreak
SilverDeoxys563
BETA TESTING:
N/A
Here is the Download Link to the Demo version:
https://www.mediafire.com/?tfxlcvzj92122pb

I really hope you enjoy the Demo!! I will be updating this with more screenshots in the future!!
NOTE: you will need LunaDLL to play this!!
If there was someone I missed in the credit section, please tell me. I don't want someone getting mad because I forgot to give them credit. If you want to beta-test the full game once it's done, ask me!!
BTW: This is my first project, so please go easy on me!!
Thank you!! :lol:

HeroLinik
Larry Koopa
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Re: Anphiba Island (LunaDLL Required)

Postby HeroLinik » Fri Jul 04, 2014 6:12 am

The fifth screenshot has 1x1 pixels. You might want to fix that.

RudeGuy
Bowser
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Flair: local guy

Re: Anphiba Island (LunaDLL Required)

Postby RudeGuy » Fri Jul 04, 2014 9:54 am

Don't use graphics which are not 16-bit. They are more terrible than the 1x1 + 2x2 pixels.

Anphiba
Nipper
Nipper
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Joined: Sun Apr 20, 2014 8:29 am

Re: Anphiba Island (LunaDLL Required)

Postby Anphiba » Fri Jul 04, 2014 10:28 am

Ok, yeah I get that the water level sucks, but is the project any good? Do you like it at all?

RudeGuy
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Re: Anphiba Island (LunaDLL Required)

Postby RudeGuy » Fri Jul 04, 2014 10:50 am

Anphiba wrote:Ok, yeah I get that the water level sucks, but is the project any good? Do you like it at all?
Well, judging by the screenshots (because I don't want to download many demos) it seems a good project.

FanofSMBX
Ludwig von Koopa
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Re: Anphiba Island (LunaDLL Required)

Postby FanofSMBX » Fri Jul 04, 2014 11:46 am

I've tested the demo, and it is great!

Anphiba
Nipper
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Re: Anphiba Island (LunaDLL Required)

Postby Anphiba » Fri Jul 04, 2014 8:47 pm

Thanks, FanofSMBX!!
Well, yeah, I'm deleting the water level graphics and replacing them with 16 bit ones.
The games theme is an SMB1+SMB3 mix. So - SMB1 styled tilesets with SMB3 colors. Npcs will be SMB3 styled in, well, SMB3 coloring...

CreatorForce
Eerie
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Re: Anphiba Island (LunaDLL Required)

Postby CreatorForce » Fri Jul 04, 2014 8:51 pm

This is amazing dude :D, hopefully i play this soon.

Anphiba
Nipper
Nipper
Posts: 404
Joined: Sun Apr 20, 2014 8:29 am

Re: Anphiba Island (LunaDLL Required)

Postby Anphiba » Sat Jul 05, 2014 2:51 pm

I need beta testers for my project!! please PM me if you are interested!!


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