GhostHawk wrote:You could just make an event that plays the music when you hit the block. LunaDLL isn't needed.
It doesn't work with all blocks. I was making a Zelda level in which there was a Link filter, and that as soon as the player hit the Link block the music would change from some default Mario music to the Zelda theme. However the music didn't change and I had to use a different section so the music change is in the other section. Why doesn't it work with player blocks?