Upside-Down Spinies & Buzzy Beetle

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Seminesho
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Upside-Down Spinies & Buzzy Beetle

Postby Seminesho » Mon Jun 30, 2014 5:21 pm

I need upside-down spinies and buzzy beetles
They have to walk on the ceiling and when you get near them, they must drop and spin along the ground to attack.

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Re: Upside-Down Spinies & Buzzy Beetle

Postby FanofSMBX » Mon Jun 30, 2014 5:23 pm

I don't think that's possible. I have one over Thwomp.

HenryRichard
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Re: Upside-Down Spinies & Buzzy Beetle

Postby HenryRichard » Mon Jun 30, 2014 7:54 pm

Well, If you flip a spiny's graphics, use some npc codes and put it over somthing you're not using (like a shyguy), then attach some invisible axe triggers, and have them show a right-side-up spiny and hide the upside-down one... In short, you've got a LOT of events to make.

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Re: Upside-Down Spinies & Buzzy Beetle

Postby FanofSMBX » Mon Jun 30, 2014 7:57 pm

Litchh did something similar with a spike top to spiny and it showed a projectile shell generator which was hidden, but
1. I have no idea how he did it
2. The graphics aren't for use
3. It would take a lot of events

Seminesho
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Re: Upside-Down Spinies & Buzzy Beetle

Postby Seminesho » Tue Jul 01, 2014 4:19 am

HenryRichard1234 wrote:Well, If you flip a spiny's graphics, use some npc codes and put it over somthing you're not using (like a shyguy), then attach some invisible axe triggers, and have them show a right-side-up spiny and hide the upside-down one... In short, you've got a LOT of events to make.
You're right it is a lot of events...

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Re: Upside-Down Spinies & Buzzy Beetle

Postby FanofSMBX » Tue Jul 01, 2014 10:52 am

Is Thwomps okay?

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Re: Upside-Down Spinies & Buzzy Beetle

Postby DaSpongeBobMan » Tue Jul 01, 2014 12:37 pm

That's what I thought.

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Re: Upside-Down Spinies & Buzzy Beetle

Postby FanofSMBX » Tue Jul 01, 2014 12:55 pm


Seminesho
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Re: Upside-Down Spinies & Buzzy Beetle

Postby Seminesho » Wed Jul 02, 2014 3:52 pm

Thank you, I didn't saw your reply :)


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