Topics that have reached 100 pages.
Moderator: Userbase Moderators
|
|
|
|
-
Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Tue Jun 24, 2014 1:42 pm
Oh ok, I understand  . But the screen, maybe the screen has been good, or bad XD. Thanks!!
Last edited by Shinbison-Kof on Tue Jun 24, 2014 1:44 pm, edited 1 time in total.
|
|
|
|
|
|
|
|
|
-
Rage_quitter_98
- Guest
Postby Rage_quitter_98 » Fri Jun 27, 2014 10:50 am
Natsu wrote:Showing off my WIP Grassy Canyon tileset. What do you guys think about it?

i was bored. extended. lol.
 lmao , sorry :d
|
|
|
|
|
|
|
|
|
-
Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Fri Jun 27, 2014 10:54 am
Wow, that's a lot of stuff you made there, I honestly doubt I would use more than a half of what's there, I probably couldn't give it good use. Thanks for extending it though. If you're that bored you could also extend the rest ... if you can. =P
|
|
|
|
|
|
|
|
|
-
Rage_quitter_98
- Guest
Postby Rage_quitter_98 » Fri Jun 27, 2014 11:01 am
lol what rest? haha , i extended all tiles you posted 
|
|
|
|
|
|
|
|
|
-
Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Fri Jun 27, 2014 11:16 am
Rage_quitter_98 wrote:lol what rest? haha , i extended all tiles you posted 
wah?
I wanna see them.
|
|
|
|
|
|
|
|
|
-
Rage_quitter_98
- Guest
Postby Rage_quitter_98 » Fri Jun 27, 2014 11:50 am
Natsu wrote:Rage_quitter_98 wrote:lol what rest? haha , i extended all tiles you posted 
wah?
I wanna see them.

|
|
|
|
|
|
|
|
|
-
Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Fri Jun 27, 2014 8:12 pm
Is that it? Haha, there are far more than just that.
Although it's nice to see you're trying to. By the way, once you resize that spritesheet the bigger mushrooms shall have 4x4 pixels, you should try to fix that.
|
|
|
|
|
|
|
|
|
-
Rage_quitter_98
- Guest
Postby Rage_quitter_98 » Fri Jun 27, 2014 8:43 pm
lol well , i only find these 2 tilesets in this topic link to your other tiles and i might extend them too if im bored.
|
|
|
|
|
|
|
|
|
-
Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Mon Jun 30, 2014 1:52 pm
I'm making my first actual background. It is still WIP but how does it look so far?
(Fixed image.)
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Jun 30, 2014 1:57 pm
Blue Greed wrote:I'm making my first actual background. It is still WIP but how does it look so far?
(Fixed image.)
I'm gonna be overly critical right now:
-I like the pattern on the trunks, but the shading makes them look like rounded squares. The front row of trees isn't clearly distinct either due to no colour difference.
-I'd honestly add an infinite amount of tree rows and scratch the gradient. To create a forest feeling, not just a treeline feeling. If you keep a gradient though, make it smoother. Maybe copy the style from SMB3-Blocks and just change the hue?
-The trees look a bit too regular and symmetrical. I think having different tree shapes and asymmetrical trees would make them look nicer.
-Last but not least: You should change the trees' shading up a bit. Imagine every 2 or 3 green pixels was a leaf. Try creating a messy shading which shows that there are leaves there. You can place bright and dark colours according to your chosen pattern.
Not bad for a first attempt though. I should try getting into background design aswell 
|
|
|
|
|
|
|
|
|
-
Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Mon Jun 30, 2014 2:00 pm
Emral wrote:Blue Greed wrote:I'm making my first actual background. It is still WIP but how does it look so far?
(Fixed image.)
I'm gonna be overly critical right now:
-I like the pattern on the trunks, but the shading makes them look like rounded squares. The front row of trees isn't clearly distinct either due to no colour difference.
-I'd honestly add an infinite amount of tree rows and scratch the gradient. To create a forest feeling, not just a treeline feeling. If you keep a gradient though, make it smoother. Maybe copy the style from SMB3-Blocks and just change the hue?
-The trees look a bit too regular and symmetrical. I think having different tree shapes and asymmetrical trees would make them look nicer.
-Last but not least: You should change the trees' shading up a bit. Imagine every 2 or 3 green pixels was a leaf. Try creating a messy shading which shows that there are leaves there. You can place bright and dark colours according to your chosen pattern.
Not bad for a first attempt though. I should try getting into background design aswell 
I REALLY wish I could do all that stuff but my paint app is limited.
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Jun 30, 2014 2:03 pm
Blue Greed wrote:Emral wrote:
(Fixed image.)
I'm gonna be overly critical right now:
-I like the pattern on the trunks, but the shading makes them look like rounded squares. The front row of trees isn't clearly distinct either due to no colour difference.
-I'd honestly add an infinite amount of tree rows and scratch the gradient. To create a forest feeling, not just a treeline feeling. If you keep a gradient though, make it smoother. Maybe copy the style from SMB3-Blocks and just change the hue?
-The trees look a bit too regular and symmetrical. I think having different tree shapes and asymmetrical trees would make them look nicer.
-Last but not least: You should change the trees' shading up a bit. Imagine every 2 or 3 green pixels was a leaf. Try creating a messy shading which shows that there are leaves there. You can place bright and dark colours according to your chosen pattern.
Not bad for a first attempt though. I should try getting into background design aswell 
I REALLY wish I could do all that stuff but my paint app is limited.[/quote]
Which program are you using? Any program which can handle a pencil, fill and colour selection tool can be used to do all of this.
|
|
|
|
|
|
|
|
|
-
Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Mon Jun 30, 2014 2:07 pm
Emral wrote:Blue Greed wrote:Emral wrote:
(Fixed image.)
I'm gonna be overly critical right now:
- I like the pattern on the trunks, but the shading makes them look like rounded squares. The front row of trees isn't clearly distinct either due to no colour difference.
-I'd honestly add an infinite amount of tree rows and scratch the gradient. To create a forest feeling, not just a treeline feeling. If you keep a gradient though, make it smoother. Maybe copy the style from SMB3-Blocks and just change the hue?
- The trees look a bit too regular and symmetrical. I think having different tree shapes and asymmetrical trees would make them look nicer.
- Last but not least: You should change the trees' shading up a bit. Imagine every 2 or 3 green pixels was a leaf. Try creating a messy shading which shows that there are leaves there. You can place bright and dark colours according to your chosen pattern.
Not bad for a first attempt though. I should try getting into background design aswell 
Blue Greed wrote:I REALLY wish I could do all that stuff but my paint app is limited.
Which program are you using? Any program which can handle a pencil, fill and colour selection tool can be used to do all of this.
I bolded the things you said in which I could actually do.
*Why? I like the way the trees look similar. I know what you are getting at but it doesn't seem very necessary.
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Jun 30, 2014 2:08 pm
Told ya I'm being overcritical  Excited to see the updated version when you're done!
|
|
|
|
|
|
|
|
|
-
Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
-
Contact:
Postby Darkonius Mavakar » Mon Jun 30, 2014 3:08 pm
Factory Tileset
i'm perfectly aware that this looks more like a chocolate tileset.
HALP
|
|
|
|
|
|
|
|
|
-
Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Mon Jun 30, 2014 4:53 pm
An updated version. I did almost all the things Emral suggested.
|
|
|
|
|
|
|
|
|
-
Zant
- Volcano Lotus

- Posts: 570
- Joined: Sat Dec 21, 2013 2:58 pm
Postby Zant » Mon Jun 30, 2014 5:15 pm
Darkonius Mavakar wrote:Factory Tileset
i'm perfectly aware that this looks more like a chocolate tileset.
HALP
Looks good, but i suggest you to recolor it to gray to make it less chocolate-ish.
|
|
|
|
|
|
|
|
|
-
StrikeForcer
- Spike

- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Mon Jun 30, 2014 5:54 pm
Blue Greed, the underlying parts of the trees (darkest green color used in the middle to give the impression of being layered) should respond to the light source even though that they rightfully give the impression of being layered.
As for the gradient, there should be a more even transition (as in, the size of the squares to represent the transition from orange to dark blue).
|
|
|
|
|
|
|
|
|
-
Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Mon Jun 30, 2014 10:06 pm
An animated gif of how it would look in a level.

|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Jul 01, 2014 9:00 am
Yeah, still working on this. There has barely been any progress, but yay! Conveyor belt replacements!

|
|
|
|
|
Return to “Pit of 100 Pages”
Users browsing this forum: No registered users and 3 guests
|