WIP Graphics Showcase

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Shinbison-Kof
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Re: WIP Tileset Showcase

Postby Shinbison-Kof » Tue Jun 24, 2014 1:42 pm

Oh ok, I understand :). But the screen, maybe the screen has been good, or bad XD. Thanks!!
Last edited by Shinbison-Kof on Tue Jun 24, 2014 1:44 pm, edited 1 time in total.

Rage_quitter_98
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Re: WIP Tileset Showcase (post your WIP here!)

Postby Rage_quitter_98 » Fri Jun 27, 2014 10:50 am

Natsu wrote:Showing off my WIP Grassy Canyon tileset. What do you guys think about it?
Image
i was bored. extended. lol.
Spoiler: show
Image lmao , sorry :d

Fuyu
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Re: WIP Tileset Showcase

Postby Fuyu » Fri Jun 27, 2014 10:54 am

Wow, that's a lot of stuff you made there, I honestly doubt I would use more than a half of what's there, I probably couldn't give it good use. Thanks for extending it though. If you're that bored you could also extend the rest ... if you can. =P

Rage_quitter_98
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Re: WIP Tileset Showcase

Postby Rage_quitter_98 » Fri Jun 27, 2014 11:01 am

lol what rest? haha , i extended all tiles you posted :D

Fuyu
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Re: WIP Tileset Showcase

Postby Fuyu » Fri Jun 27, 2014 11:16 am

Rage_quitter_98 wrote:lol what rest? haha , i extended all tiles you posted :D
wah? :o
I wanna see them.

Rage_quitter_98
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Re: WIP Tileset Showcase

Postby Rage_quitter_98 » Fri Jun 27, 2014 11:50 am

Natsu wrote:
Rage_quitter_98 wrote:lol what rest? haha , i extended all tiles you posted :D
wah? :o
I wanna see them.
Image

Fuyu
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Re: WIP Tileset Showcase

Postby Fuyu » Fri Jun 27, 2014 8:12 pm

Is that it? Haha, there are far more than just that.

Although it's nice to see you're trying to. By the way, once you resize that spritesheet the bigger mushrooms shall have 4x4 pixels, you should try to fix that.

Rage_quitter_98
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Re: WIP Tileset Showcase

Postby Rage_quitter_98 » Fri Jun 27, 2014 8:43 pm

lol well , i only find these 2 tilesets in this topic link to your other tiles and i might extend them too if im bored.

Magna
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Re: WIP Tileset Showcase

Postby Magna » Mon Jun 30, 2014 1:52 pm

I'm making my first actual background. It is still WIP but how does it look so far?
Spoiler: show
Image
(Fixed image.)

Emral
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Re: WIP Tileset Showcase

Postby Emral » Mon Jun 30, 2014 1:57 pm

Blue Greed wrote:I'm making my first actual background. It is still WIP but how does it look so far?
Spoiler: show
Image
(Fixed image.)
I'm gonna be overly critical right now:
-I like the pattern on the trunks, but the shading makes them look like rounded squares. The front row of trees isn't clearly distinct either due to no colour difference.
-I'd honestly add an infinite amount of tree rows and scratch the gradient. To create a forest feeling, not just a treeline feeling. If you keep a gradient though, make it smoother. Maybe copy the style from SMB3-Blocks and just change the hue?
-The trees look a bit too regular and symmetrical. I think having different tree shapes and asymmetrical trees would make them look nicer.
-Last but not least: You should change the trees' shading up a bit. Imagine every 2 or 3 green pixels was a leaf. Try creating a messy shading which shows that there are leaves there. You can place bright and dark colours according to your chosen pattern.

Not bad for a first attempt though. I should try getting into background design aswell :P

Magna
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Re: WIP Tileset Showcase

Postby Magna » Mon Jun 30, 2014 2:00 pm

Emral wrote:
Blue Greed wrote:I'm making my first actual background. It is still WIP but how does it look so far?
Spoiler: show
Image
(Fixed image.)
I'm gonna be overly critical right now:
-I like the pattern on the trunks, but the shading makes them look like rounded squares. The front row of trees isn't clearly distinct either due to no colour difference.
-I'd honestly add an infinite amount of tree rows and scratch the gradient. To create a forest feeling, not just a treeline feeling. If you keep a gradient though, make it smoother. Maybe copy the style from SMB3-Blocks and just change the hue?
-The trees look a bit too regular and symmetrical. I think having different tree shapes and asymmetrical trees would make them look nicer.
-Last but not least: You should change the trees' shading up a bit. Imagine every 2 or 3 green pixels was a leaf. Try creating a messy shading which shows that there are leaves there. You can place bright and dark colours according to your chosen pattern.

Not bad for a first attempt though. I should try getting into background design aswell :P
I REALLY wish I could do all that stuff but my paint app is limited.

Emral
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Re: WIP Tileset Showcase

Postby Emral » Mon Jun 30, 2014 2:03 pm

Blue Greed wrote:
Emral wrote: (Fixed image.)
I'm gonna be overly critical right now:
-I like the pattern on the trunks, but the shading makes them look like rounded squares. The front row of trees isn't clearly distinct either due to no colour difference.
-I'd honestly add an infinite amount of tree rows and scratch the gradient. To create a forest feeling, not just a treeline feeling. If you keep a gradient though, make it smoother. Maybe copy the style from SMB3-Blocks and just change the hue?
-The trees look a bit too regular and symmetrical. I think having different tree shapes and asymmetrical trees would make them look nicer.
-Last but not least: You should change the trees' shading up a bit. Imagine every 2 or 3 green pixels was a leaf. Try creating a messy shading which shows that there are leaves there. You can place bright and dark colours according to your chosen pattern.

Not bad for a first attempt though. I should try getting into background design aswell :P
I REALLY wish I could do all that stuff but my paint app is limited.[/quote]
Which program are you using? Any program which can handle a pencil, fill and colour selection tool can be used to do all of this.

Magna
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Re: WIP Tileset Showcase

Postby Magna » Mon Jun 30, 2014 2:07 pm

Emral wrote:
Blue Greed wrote:
Emral wrote: (Fixed image.)
I'm gonna be overly critical right now:
-I like the pattern on the trunks, but the shading makes them look like rounded squares. The front row of trees isn't clearly distinct either due to no colour difference.
-I'd honestly add an infinite amount of tree rows and scratch the gradient. To create a forest feeling, not just a treeline feeling. If you keep a gradient though, make it smoother. Maybe copy the style from SMB3-Blocks and just change the hue?
-The trees look a bit too regular and symmetrical. I think having different tree shapes and asymmetrical trees would make them look nicer.
-Last but not least: You should change the trees' shading up a bit. Imagine every 2 or 3 green pixels was a leaf. Try creating a messy shading which shows that there are leaves there. You can place bright and dark colours according to your chosen pattern.

Not bad for a first attempt though. I should try getting into background design aswell :P
Blue Greed wrote:I REALLY wish I could do all that stuff but my paint app is limited.
Which program are you using? Any program which can handle a pencil, fill and colour selection tool can be used to do all of this.
I bolded the things you said in which I could actually do.
*Why? I like the way the trees look similar. I know what you are getting at but it doesn't seem very necessary.

Emral
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Re: WIP Tileset Showcase

Postby Emral » Mon Jun 30, 2014 2:08 pm

Told ya I'm being overcritical :P Excited to see the updated version when you're done!

Darkonius Mavakar
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Re: WIP Tileset Showcase

Postby Darkonius Mavakar » Mon Jun 30, 2014 3:08 pm

Factory Tileset
Image

i'm perfectly aware that this looks more like a chocolate tileset.
HALP

Magna
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Re: WIP Tileset Showcase

Postby Magna » Mon Jun 30, 2014 4:53 pm

An updated version. I did almost all the things Emral suggested.
Spoiler: show
Image

Zant
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Re: WIP Tileset Showcase

Postby Zant » Mon Jun 30, 2014 5:15 pm

Darkonius Mavakar wrote:Factory Tileset
Image

i'm perfectly aware that this looks more like a chocolate tileset.
HALP
Looks good, but i suggest you to recolor it to gray to make it less chocolate-ish.

StrikeForcer
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Re: WIP Tileset Showcase

Postby StrikeForcer » Mon Jun 30, 2014 5:54 pm

Blue Greed, the underlying parts of the trees (darkest green color used in the middle to give the impression of being layered) should respond to the light source even though that they rightfully give the impression of being layered.

As for the gradient, there should be a more even transition (as in, the size of the squares to represent the transition from orange to dark blue).

Magna
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Re: WIP Tileset Showcase

Postby Magna » Mon Jun 30, 2014 10:06 pm

An animated gif of how it would look in a level.
Image

Emral
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Re: WIP Tileset Showcase

Postby Emral » Tue Jul 01, 2014 9:00 am

Yeah, still working on this. There has barely been any progress, but yay! Conveyor belt replacements!
Image


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