2.5D SMB3 Dungeon

Share and discuss custom SMBX graphics.

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HenryRichard
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2.5D SMB3 Dungeon

Postby HenryRichard » Mon Jun 30, 2014 6:29 pm

A 3D Dungeon! Well, almost. It's pretty much impossible to do 3D in SMBX, but 2.5D (2D that looks 3D) isn't too difficult. But anyways, here ya go:
Version 1 (stretched tiles)
Image
Version 2 (Normal Tiles)
Image
Download
Last edited by HenryRichard on Mon Jun 30, 2014 11:30 pm, edited 1 time in total.

SMBXxer
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Re: 2.5D SMB3 Dungeon

Postby SMBXxer » Mon Jun 30, 2014 6:51 pm

HOLY...
Wow, this is amazing... Kinda hurts my eyes but whatever.
Keep up the great work!

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Re: 2.5D SMB3 Dungeon

Postby Ragunne » Mon Jun 30, 2014 7:00 pm

Image

Awesome!
Why I never made this before?

Chip Potato
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Re: 2.5D SMB3 Dungeon

Postby Chip Potato » Mon Jun 30, 2014 7:29 pm

That's kind of trippy, and it might be harmful to those with weaker eyesights, but it's still cool!

HenryRichard
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Re: 2.5D SMB3 Dungeon

Postby HenryRichard » Mon Jun 30, 2014 7:37 pm

I didn't expect THIS much positive response! Thanks! Now I need to make something else 2.5D...

SMBXxer
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Re: 2.5D SMB3 Dungeon

Postby SMBXxer » Mon Jun 30, 2014 8:57 pm

HenryRichard1234 wrote:I didn't expect THIS much positive response! Thanks! Now I need to make something else 2.5D...
Oh oh oh, make a SMW grassland in 2.5D!

m4sterbr0s
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Re: 2.5D SMB3 Dungeon

Postby m4sterbr0s » Mon Jun 30, 2014 10:00 pm

It's a great concept, but the tiles are badly restretched.
I think the tiles that are facing you should not be altered, or at least altered in a way that makes it look smooth.

As for the tiles underneath Mario, that could use work. I don't think the outline has to be that thick. Those tiles as well can look smoother too.

Hawkeyeone
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Re: 2.5D SMB3 Dungeon

Postby Hawkeyeone » Mon Jun 30, 2014 10:09 pm

This doesn't look very good. There needs to be some style of shading concerning the top and side tiles and they look very badly stretched.

HenryRichard
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Re: 2.5D SMB3 Dungeon

Postby HenryRichard » Mon Jun 30, 2014 11:29 pm

OK, I'm adding a few tiles to give you a bit of a choice. I personally prefer the older version, but you can use whichever you want.

FanofSMBX
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Re: 2.5D SMB3 Dungeon

Postby FanofSMBX » Mon Jun 30, 2014 11:45 pm

Looks cool! Could you please add one for the Rotodisk ball?

HenryRichard
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Re: 2.5D SMB3 Dungeon

Postby HenryRichard » Mon Jun 30, 2014 11:48 pm

FanofSMBX wrote:Looks cool! Could you please add one for the Rotodisk ball?
Umm... It's a sphere. Spheres look the same from all sides... So I'm not sure what exactly you want.

Mabel
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Re: 2.5D SMB3 Dungeon

Postby Mabel » Tue Jul 01, 2014 3:07 am

good try man...

didint really know you could do this without some wierd magic of some sort

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Re: 2.5D SMB3 Dungeon

Postby bossedit8 » Tue Jul 01, 2014 4:41 am

This looks kind of nice. I agree with what other said that it looks kind of stretched out. It does not really fit with the regular 2x2 pixels in my opinion.

yoshi64
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Re: 2.5D SMB3 Dungeon

Postby yoshi64 » Tue Jul 01, 2014 6:28 am

HenryRichard1234 wrote:
FanofSMBX wrote:Looks cool! Could you please add one for the Rotodisk ball?
Umm... It's a sphere. Spheres look the same from all sides... So I'm not sure what exactly you want.
idk but it looks kinda unfitting with those 2.5D tiles
also this:
Hawkeyeone wrote:This doesn't look very good. There needs to be some style of shading concerning the top and side tiles and they look very badly stretched.


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