SMB3 Styled SM64 Koopas (LunaDLL)

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FanofSMBX
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SMB3 Styled SM64 Koopas (LunaDLL)

Postby FanofSMBX » Sun Jun 29, 2014 11:02 pm

(Glitter is invisible in pack)
Image

Image
I know there are some bugs but this was kinda a proof of concept.
LunaDLL codes are included!
http://speedy.sh/ffHSN/SMB3-Styled-SM64 ... ofSMBX.zip

SMBXxer
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Re: SMB3 Styled SM64 Koopas (LunaDLL)

Postby SMBXxer » Sun Jun 29, 2014 11:46 pm

Holy shit.
This is amazing, nice job!

Ragunne
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Re: SMB3 Styled SM64 Koopas (LunaDLL)

Postby Ragunne » Mon Jun 30, 2014 12:06 am

Nice!
I made a red version, but with SMB3 Koopa.

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Re: SMB3 Styled SM64 Koopas (LunaDLL)

Postby SMBXxer » Mon Jun 30, 2014 12:07 am

It's not working.

Ragunne
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Re: SMB3 Styled SM64 Koopas (LunaDLL)

Postby Ragunne » Mon Jun 30, 2014 12:10 am

SMBXxer wrote:It's not working.
You put #0 before the code and #END after the code, right?

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Re: SMB3 Styled SM64 Koopas (LunaDLL)

Postby SMBXxer » Mon Jun 30, 2014 12:15 am

Ragunne wrote:
SMBXxer wrote:It's not working.
You put #0 before the code and #END after the code, right?
No, I didn't.

Ragunne
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Re: SMB3 Styled SM64 Koopas (LunaDLL)

Postby Ragunne » Mon Jun 30, 2014 12:28 am

SMBXxer wrote:
Ragunne wrote:
SMBXxer wrote:It's not working.
You put #0 before the code and #END after the code, right?
No, I didn't.
Put this in the txt:

Code: Select all

#0
NPCMemSet,113,0xE2,195,0,0,w
#END
Last edited by Ragunne on Mon Jun 30, 2014 12:32 am, edited 2 times in total.

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Re: SMB3 Styled SM64 Koopas (LunaDLL)

Postby SMBXxer » Mon Jun 30, 2014 12:32 am

Ragunne wrote:
Put this in the txt:

Code: Select all

#0
NPCMemSet,113,0xE2,195,0,0,w
#END
I did.
It's still not working.

Ragunne
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Re: SMB3 Styled SM64 Koopas (LunaDLL)

Postby Ragunne » Mon Jun 30, 2014 12:35 am

SMBXxer wrote:
Ragunne wrote:
Put this in the txt:

Code: Select all

#0
NPCMemSet,113,0xE2,195,0,0,w
#END
I did.
It's still not working.
You put the lvl file out the CGFX folder?

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Re: SMB3 Styled SM64 Koopas (LunaDLL)

Postby SMBXxer » Mon Jun 30, 2014 12:37 am

Ragunne wrote:
SMBXxer wrote:
Ragunne wrote:
Put this in the txt:

Code: Select all

#0
NPCMemSet,113,0xE2,195,0,0,w
#END
I did.
It's still not working.
You put the lvl file out the CGFX folder?
Yes.
Look I know how Lunadll works.
I have everything set up right.

HenryRichard
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Re: SMB3 Styled SM64 Koopas (LunaDLL)

Postby HenryRichard » Mon Jun 30, 2014 12:54 pm

@SMBXer: It needs to be in the folder named the same thing as the level. You can't have the lunadll.txt and the level itself in the same folder.

Also, this graphic looks neat! I mean, a koopa you can stomp and then ride his shell? Amazing, as always. Good Job, FanOfSMBX.

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Re: SMB3 Styled SM64 Koopas (LunaDLL)

Postby SMBXxer » Mon Jun 30, 2014 5:01 pm

HenryRichard1234 wrote:@SMBXxer: It needs to be in the folder named the same thing as the level. You can't have the lunadll.txt and the level itself in the same folder.

Also, this graphic looks neat! I mean, a koopa you can stomp and then ride his shell? Amazing, as always. Good Job, FanOfSMBX.
Jesus guys I know how it works, I used something with Lunadll in THE SAME LEVEL.
It's set up right.
All that happens is it won't hurt me and I can't ride on it.

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Re: SMB3 Styled SM64 Koopas (LunaDLL)

Postby Mable » Mon Jun 30, 2014 5:06 pm

Are you sure you only named the txt lunadll... we had that once

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Re: SMB3 Styled SM64 Koopas (LunaDLL)

Postby SMBXxer » Mon Jun 30, 2014 5:19 pm

GrätselBüchner wrote:Are you sure you only named the txt lunadll... we had that once
GUYS!
Everything is set up right, in THE EXACT SAME LEVEL I used something with Lunadll.
Lunadll is set up right, please stop asking.

FanofSMBX
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Re: SMB3 Styled SM64 Koopas (LunaDLL)

Postby FanofSMBX » Mon Jun 30, 2014 5:21 pm

Rainbow shells aren't supposed to hurt you.
Riding:
Step 1: run at full speed while holding the shell
Step 2: hold down arrow
Step 3: release run button

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Re: SMB3 Styled SM64 Koopas (LunaDLL)

Postby SMBXxer » Mon Jun 30, 2014 5:31 pm

FanofSMBX wrote:Rainbow shells aren't supposed to hurt you.
Riding:
Step 1: run at full speed while holding the shell
Step 2: hold down arrow
Step 3: release run button
Oh, ok.
That works, thanks!


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