Topics that have reached 100 pages.
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Fuyu
Fry Guy
Posts: 3137 Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him
Post by Fuyu » Sat Jun 28, 2014 5:12 pm
@Kyo: I think the original version fits better IMO. I don't find the other palette very fitting with the environment whatsoever.
Kyo
Rocky Wrench
Posts: 636 Joined: Fri Dec 20, 2013 2:12 pm
Post by Kyo » Sun Jun 29, 2014 6:28 am
Alright, thanks, I'm not going to change it then.
Mable
Luigi
Posts: 5806 Joined: Sat Dec 21, 2013 4:23 am
Contact:
Post by Mable » Sun Jun 29, 2014 9:10 am
The Forest level of the prolog where you encounter still Bowsers minions. More to be added soon. The tileset is from Raster's Pack.
zlaker
Reznor
Posts: 2844 Joined: Fri Dec 20, 2013 1:46 pm
Post by zlaker » Sun Jun 29, 2014 1:24 pm
GrätselBüchner wrote: The Forest level of the prolog where you encounter still Bowsers minions. More to be added soon. The tileset is from Raster's Pack.
Looks pretty good to me Grätsel. I suggest add more BGOs though.
Made some progress. Any opinions?
h2643
Reznor
Posts: 2890 Joined: Sat Dec 21, 2013 7:23 am
Contact:
Post by h2643 » Sun Jun 29, 2014 1:34 pm
Looks nice, I also hope that cut-off will be fixed.
MrPunchia
Eerie
Posts: 788 Joined: Fri Dec 20, 2013 9:51 pm
Flair: muncher moment
Pronouns: any
Post by MrPunchia » Sun Jun 29, 2014 1:41 pm
h2643 wrote: Looks nice, I also hope that cut-off will be fixed.
It's a WIP.
Emral
Cute Yoshi Egg
Posts: 9890 Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix
Post by Emral » Mon Jun 30, 2014 9:45 am
Looking nice! I like the layout and how it's twisted like that.
But how does the player get to the area with the statues?
NVM, figured it's the message block.
Last edited by
Emral on Mon Jun 30, 2014 9:53 am, edited 1 time in total.
Zant
Volcano Lotus
Posts: 570 Joined: Sat Dec 21, 2013 2:58 pm
Post by Zant » Mon Jun 30, 2014 9:51 am
It lacks a background, but otherwise looks awesome, i love the layout!
zlaker
Reznor
Posts: 2844 Joined: Fri Dec 20, 2013 1:46 pm
Post by zlaker » Mon Jun 30, 2014 9:52 am
Could add some more BGOs in my opinion, otherwise I love it.
RudeGuy
Bowser
Posts: 4994 Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy
Post by RudeGuy » Mon Jun 30, 2014 9:54 am
That's for this reason you needed SMB1 podoboos?
Mable
Luigi
Posts: 5806 Joined: Sat Dec 21, 2013 4:23 am
Contact:
Post by Mable » Mon Jun 30, 2014 10:20 am
Wow thats almost like me there isn't just enough bgo stuff for castle levels.
Emral
Cute Yoshi Egg
Posts: 9890 Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix
Post by Emral » Mon Jun 30, 2014 10:24 am
GrätselBüchner wrote: Wow thats almost like me there isn't just enough bgo stuff for castle levels.
One should do a pack based on real-life castles. With shelves, chandeliers, couches, desks, doors, all of that.
zlaker
Reznor
Posts: 2844 Joined: Fri Dec 20, 2013 1:46 pm
Post by zlaker » Mon Jun 30, 2014 10:45 am
Well some more pillars at the top right area would be nice
Mable
Luigi
Posts: 5806 Joined: Sat Dec 21, 2013 4:23 am
Contact:
Post by Mable » Mon Jun 30, 2014 10:59 am
Some stuff Blue Greed made for my Project.
Magna
Banned
Posts: 1493 Joined: Fri Jun 06, 2014 9:17 pm
Post by Magna » Mon Jun 30, 2014 11:07 am
GrätselBüchner wrote: Some stuff Blue Greed made for my Project.
You should've shown everyone the end room and secret room
they look so much better.
I'll do it then:
Ragunne
Guest
Post by Ragunne » Mon Jun 30, 2014 2:36 pm
(WIP) Unnamed Jungle:
Yeah, the NSMB question block doesn't fit, but a recolor solve, I think.
Used musics:
DKC - Island Swing
DKC - Cave Dweller Concert
Last edited by Ragunne on Mon Jun 30, 2014 2:49 pm, edited 1 time in total.
Mable
Luigi
Posts: 5806 Joined: Sat Dec 21, 2013 4:23 am
Contact:
Post by Mable » Mon Jun 30, 2014 2:47 pm
The title is kinda missing the Video one. SO people might think they are only allowed to post screens.
VIDEO
Magna
Banned
Posts: 1493 Joined: Fri Jun 06, 2014 9:17 pm
Post by Magna » Mon Jun 30, 2014 2:53 pm
GrätselBüchner wrote: The title is kinda missing the Video one. SO people might think they are only allowed to post screens.
VIDEO
Slightly lacking in bgos but for an intro level (it is an intro right?) it looks great. Nice music, too.
FanofSMBX
Ludwig von Koopa
Posts: 3878 Joined: Sun Dec 22, 2013 12:01 pm
Post by FanofSMBX » Mon Jun 30, 2014 3:17 pm
The effect of pig ball is cut off. Also I think the amount of BGOs are fine.
Raster
Banned
Posts: 798 Joined: Fri Dec 20, 2013 12:35 pm
Post by Raster » Mon Jun 30, 2014 3:28 pm
Knux wrote: Yeah, there isn't a lot you can do with SMB1 castles BGO wise.
Well, there are pillars, lamps and torches for castle levels.
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