SM64 stuff in SMBX with LunaDLL!

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FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

SM64 stuff in SMBX with LunaDLL!

Postby FanofSMBX » Sun Jun 29, 2014 9:37 pm

I would like to note several ideas I had regarding a possible SM64 remake.

1. Ride a Koopa - make a Koopa Shell turn into a reskinned upside down rainbow shell

2. Wing Cap - disable floating and tail swipe for Raccoon Leaf

3. Vanish Cap - disable floating, flying, and tail swipe for Tanooki Leaf

4. Flat Enemies such as Thwomp and Grindel (Thwomp and Fighter Fly) - disable spin jump so they can't be bounced off

5. Yoshi's Caps - make each cap a distinct NPC, such as a coin, friendly npc, or mushroom, and make the death of all NPCs with ID (npc number) change the player to another player. Possible caveat - they wouldn't change you back to Yoshi at level end

6. Silver Stars - make them replace Dragon Coins, and have them trigger an SMBX event showing a star once all npc-274 are gone. Now they can be attached to layers for bouncing (invisible Parakoopa) or hovering (don't move horizontal Parakoopa) and still trigger an event!

7. King Bob Omb - replace Mouser, and replace the bombs with SMB2 or 3 bombs

8. Water Bombs - replace a spiny egg, and make it turn into a 0 height and width Goomba or something

Ragunne
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Re: SM64 stuff in SMBX with LunaDLL!

Postby Ragunne » Sun Jun 29, 2014 9:50 pm

With LunaDLL I can make a Rainbow Shell drop of a Koopa?

EDIT: I tested, is possible.

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: SM64 stuff in SMBX with LunaDLL!

Postby FanofSMBX » Sun Jun 29, 2014 11:02 pm

Ragunne wrote:With LunaDLL I can make a Rainbow Shell drop of a Koopa?

EDIT: I tested, is possible.
http://www.smbxgame.com/forums/v ... =31&t=3506
...oh


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