Hello, Custom code help

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EverValiant
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Hello, Custom code help

Postby EverValiant » Sun Jun 29, 2014 2:55 pm

Hello everyone, first I’d like to say I really enjoyed playing SMBX. I grew up in the nes/snes era so I know what the game play should be like and thought it was fantastically done.

I have a question concerning the smbx code, more specifically editing the code. My current project would greatly benefit If I could reduce the height at which Link jumps and remove his auto run (or reduce his overall speed). I am making a full Zelda game and having link jump 5x times his height is impractical since I want it to play more like Zelda II. I don’t know too much about programming but I’m sure to change his speed and jump height is a simple number change or calculation. If this is possible and you can do this, please send me a message. I would be glad to pay you for your effort even if it’s a easy task. :D

P.S. I do have a few other changes I would like, but I'll discuss that later.

Murphmario
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Re: Hello, Custom code help

Postby Murphmario » Sun Jun 29, 2014 2:56 pm

Sorry, but it's impossible.

RudeGuy
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Re: Hello, Custom code help

Postby RudeGuy » Sun Jun 29, 2014 3:11 pm

What you're trying to say is change the SMBX source code. Well, the creator doesn't care now about the game, so it's impossible to change something in SMBX about the playables.

EverValiant
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Re: Hello, Custom code help

Postby EverValiant » Sun Jun 29, 2014 3:36 pm

I don't know much about programming so If used the wrong terminology I'm sorry. So from what I understand it's a no way can't happen?

RudeGuy
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Re: Hello, Custom code help

Postby RudeGuy » Sun Jun 29, 2014 3:41 pm

EverValiant wrote:So from what I understand it's a no way can't happen?
Yes, definitely, completely sure about my answer

FanofSMBX
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Re: Hello, Custom code help

Postby FanofSMBX » Sun Jun 29, 2014 3:42 pm

@christian: I don't think he means anything about the source code.
@EV: sorry, no can do. The closest I've ever edited a playable is
A. Their graphics (which must be same size)
B. No tail swipe and no flying for Raccoon Mario
C. Changed the projectile a player throws (for example, changing a hammer to a pow block or a sword beam to a bomb)

leif_erikson
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Re: Hello, Custom code help

Postby leif_erikson » Sun Jun 29, 2014 9:15 pm

EverValiant wrote:Hello everyone, first I’d like to say I really enjoyed playing SMBX. I grew up in the nes/snes era so I know what the game play should be like and thought it was fantastically done.

I have a question concerning the smbx code, more specifically editing the code. My current project would greatly benefit If I could reduce the height at which Link jumps and remove his auto run (or reduce his overall speed). I am making a full Zelda game and having link jump 5x times his height is impractical since I want it to play more like Zelda II. I don’t know too much about programming but I’m sure to change his speed and jump height is a simple number change or calculation. If this is possible and you can do this, please send me a message. I would be glad to pay you for your effort even if it’s a easy task. :D

P.S. I do have a few other changes I would like, but I'll discuss that later.
Sounds like you might be able to do it with lunadll scripting, just make clamp the player's X speed between a maximum and minimum. For jumping, you could try a constant modifier on the player's Y speed, like multiply it by 0.99, which would have a slight gravitational effect on you.


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