Super Mario RPG 2X (name not entirely final)

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Agent1_Firevolt
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Super Mario RPG 2X (name not entirely final)

Postby Agent1_Firevolt » Sun Jun 29, 2014 8:24 pm

What's up? It is Agent 1, here to bring you news. I'm making an episode called Super Mario RPG 2X (name not final, if you've got a better name, I'd love to hear it). I have many stages so far, but I thought I'd share it with all of you. I'm not going to spoil the whole thing, story, whatever, but I'll explain the plot outline. Mario finds out the princess has been kidnapped, and the Toads have a plan. Eventually, it is revealed that it is not Bowser behind the kidnapping, but Wart. I hope to get it finished and on this site for download. If you'd like to help, I would appreciate that too.

Thanks! -Agent 1

EDIT: Here's a snippit of the outside of Mario and Luigi's House. Image
Last edited by Agent1_Firevolt on Sun Jun 29, 2014 10:17 pm, edited 1 time in total.

zlaker
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Re: Super Mario RPG 2X (name not entirely final)

Postby zlaker » Sun Jun 29, 2014 8:27 pm

Well it seems ya haven't read the project rules. You've to post screens in 24 hours or this will get locked. If you're wondering how to upload them use imgur and edit your first post.

MrPunchia
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Re: Super Mario RPG 2X (name not entirely final)

Postby MrPunchia » Sun Jun 29, 2014 8:29 pm

zlakerboy357 wrote:Well it seems ya haven't read the project rules. You've to post screens in 24 hours or this will get locked. If you're wondering how to upload them use imgur and edit your first post.
Or maybe even http://www.postimg.org

Agent1_Firevolt
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Re: Super Mario RPG 2X (name not entirely final)

Postby Agent1_Firevolt » Sun Jun 29, 2014 10:09 pm

It is done. Notice the recolour of Toad here. It's because in this you can play as Mario, Luigi, Blu Toad, and Rosalina (maybe or maybe not Link too). :)

FanofSMBX
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Re: Super Mario RPG 2X (name not entirely final)

Postby FanofSMBX » Sun Jun 29, 2014 10:27 pm

May I suggest a playable Bowser?

Agent1_Firevolt
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Re: Super Mario RPG 2X (name not entirely final)

Postby Agent1_Firevolt » Sun Jun 29, 2014 10:38 pm

FanofSMBX wrote:May I suggest a playable Bowser?
Bowser is on Mario's side, yes, but he doesn't feel like being playable. Here, let me show you this snippit of Bowser, explaining things: Image

EDIT: I forgot to mention that I have used some custom music. Some of it's from Newer Super Mario Bros. Wii. The first level (i.e. the Mario Bros. House) plays the Yoshi House theme from Newer. The stage after that with Bowser plays the Opening Catch from SMW remastered from Newer.

silent_
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Re: Super Mario RPG 2X (name not entirely final)

Postby silent_ » Mon Jun 30, 2014 6:55 pm

Newer Super Mario Bros. Wii is a great music choice for games like these. Anyway, I would like to give you some criticism regarding your levels: Make sure you stick to one style. I am a very picky former level judge and despise game-mixing, otherwise known as palette-mixing. SMB3 is a traditional style, though; I advise you to download this pack: http://www.smbxgame.com/forums/v ... 9716#p9716. However, if you stick to any other style, choices will be very limited, but of course, it's entirely up to you if even want to stick to any style in particular. Also, there are quite a bit of scenery issues. Some things like overlapping background objects are subjectively realistic, but in my opinion, it makes things feel cluttered and excessive. Additionally, you shouldn't have a yellow fence with a blue end; sticking to the blue fence would be perfect.

On the contrary, the image with Bowser looks all right, but again, you are clustering background objects. Moreover, a talking poison mushroom is a bit cheesy, right? And lastly, I recommend you either use the SMB3-styled SMB1 Bowser or the default SMB3 Bowser because the SMB1 does NOT go well with SMB3 because one style is realistic and one style is simplistic.


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