General discussion about Super Mario Bros. X.
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SMBXxer
- Fuzzy

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Postby SMBXxer » Wed Jun 04, 2014 11:22 pm
It's simple, really.
All you do is copy-paste "effect-53"(Which is SMB1 the Goomba's death effect) to the level with Fake Bowser in it and rename it "effect-50"(Which is the SMB1 Bowser's death effect).
Also, if you want to make it give less points because it is a Fake Bowser, do the steps below:
1. In the level with Fake Bowser, create a .txt file entitled "npc-200".
2. Open that file and write this (NOTE: THIS IS AN EXAMPLE, YOU DON'T HAVE TO WRITE EXACTLY WHAT I WRITE)"score=1"(10 points)
Here is a list of score values for you:
1: 10
2: 100
3: 200
4: 400
5: 800
6: 1000
7: 2000
8: 4000
9: 8000
10: 1up
11: 2up
12: 5up
Your're welcome in advance!
~~~SMBXxer~~~
Last edited by SMBXxer on Tue Jul 07, 2015 5:47 pm, edited 4 times in total.
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Marina
- Cecil

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Postby Marina » Thu Jun 05, 2014 6:59 am
Advanced players have probably figured this out by now, but this could be really usefull to newbies. Good job! 
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jenyafio100
- Guest
Postby jenyafio100 » Thu Jun 05, 2014 8:18 am
you may use lunaDll and allow only fireballs for fake bowsers of SMB1.
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RudeGuy
- Bowser

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Postby RudeGuy » Thu Jun 05, 2014 9:28 am
I just did this myself in my project...
SMBXxer wrote:All you do is copy-paste "effect-53"(Witch is SMB1 the Goomba's death effect) to the level with Fake Bowser in it and rename it "effect-50"(Witch is the SMB1 Bowser's death effect).
Other effects too.
jenyafio100 wrote:you may use lunaDll and allow only fireballs for fake bowsers of SMB1.
Mmh, someone really cares?
Also, SMBXxer, you forgot to say how to make to don't allow the fake bowser to throw hammers or fireballs
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litchh
- Eerie

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Postby litchh » Thu Jun 05, 2014 11:10 am
SMBXxer wrote:It's simple, really.
All you do is copy-paste "effect-53"(Witch is SMB1 the Goomba's death effect) to the level with Fake Bowser in it and rename it "effect-50"(Witch is the SMB1 Bowser's death effect).
I did it in my first castle, though I also stretched death effect image to Bowser's size.
Christian07, you can't disable fire or hammers for Bowser without Lunadll, but you can make its invisible and set nohurt=1
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Thu Jun 05, 2014 11:14 am
How would you disable it with lunadll?
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RudeGuy
- Bowser

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Postby RudeGuy » Thu Jun 05, 2014 11:29 am
litchh wrote:Christian07, you can't disable fire or hammers for Bowser without Lunadll, but you can make its invisible and set nohurt=1
What?! It's really possible! It is so simple!
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Thu Jun 05, 2014 11:45 am
Is it possible to remove the hammer sound?
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RudeGuy
- Bowser

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Postby RudeGuy » Thu Jun 05, 2014 11:57 am
FanofSMBX wrote:Is it possible to remove the hammer sound?
No, of course.
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Mable
- Luigi

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Contact:
Postby Mable » Thu Jun 05, 2014 1:00 pm
FanofSMBX wrote:Is it possible to remove the hammer sound?
By changing the Hammer sound effect in the sound folder with something which is silent but then it would screw up the hammer brothers if there are some like in 8-4 of SMB Deluxe.
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bossedit8
- Banned
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Contact:
Postby bossedit8 » Thu Jun 05, 2014 1:19 pm
I already knew how to make a SMB Bowser without Hammers or Fire Breaths but this is a useful Feature... as I can see.
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RudeGuy
- Bowser

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Postby RudeGuy » Thu Jun 05, 2014 1:33 pm
GrätselBüchner wrote:FanofSMBX wrote:Is it possible to remove the hammer sound?
By changing the Hammer sound effect in the sound folder with something which is silent but then it would screw up the hammer brothers if there are some like in 8-4 of SMB Deluxe.
They are just screwed if there aren't no hammers.
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Thu Jun 05, 2014 2:12 pm
So what does lunadll have to do with this?
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RudeGuy
- Bowser

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Postby RudeGuy » Thu Jun 05, 2014 3:25 pm
FanofSMBX wrote:So what does lunadll have to do with this?
nothing.
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SMBXxer
- Fuzzy

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Postby SMBXxer » Thu Jun 05, 2014 5:34 pm
Well, thank you for all of your nice comments! :)
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Murphmario
- 2025 Egg Hunter

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Postby Murphmario » Sat Jun 07, 2014 9:51 am
GrätselBüchner wrote:FanofSMBX wrote:Is it possible to remove the hammer sound?
By changing the Hammer sound effect in the sound folder with something which is silent but then it would screw up the hammer brothers if there are some like in 8-4 of SMB Deluxe.
The 8-bit version of Smb1 had silent hammer bros.
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SMBXxer
- Fuzzy

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Postby SMBXxer » Sat Jun 07, 2014 2:55 pm
Murphmario wrote:GrätselBüchner wrote:FanofSMBX wrote:Is it possible to remove the hammer sound?
By changing the Hammer sound effect in the sound folder with something which is silent but then it would screw up the hammer brothers if there are some like in 8-4 of SMB Deluxe.
The 8-bit version of Smb1 had silent hammer bros.
Double post!
Please fix.
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RudeGuy
- Bowser

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Postby RudeGuy » Sat Jun 07, 2014 3:08 pm
SMBXxer wrote:Murphmario wrote:The 8-bit version of Smb1 had silent hammer bros.
Double post!
Please fix.
It isn't double post, he click 2 times the "submit" button.
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SMBXxer
- Fuzzy

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Postby SMBXxer » Sat Jun 07, 2014 3:52 pm
Christian07 wrote:SMBXxer wrote:Murphmario wrote:The 8-bit version of Smb1 had silent hammer bros.
Double post!
Please fix.
It isn't double post, he click 2 times the "submit" button.
That's a double post.
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SMBXxer
- Fuzzy

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Postby SMBXxer » Thu Jun 26, 2014 2:03 am
Updated the first post (Put ":" in place of ".")
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