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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Mon Jun 23, 2014 3:00 pm
Christian07 wrote:FanofSMBX wrote:heart: There are 5 of them on each level and 3 of them in thelevels of the world S. They are all hide and to show them you have to go in certain places (SMBX limitations). Don't worry, they are easy to find.
What SMBX limitations? I don't see what SMBX is limiting in this situation.
One time I make a topic because I tried to make the heart act like in SMB2, though it doesn't function. In that topic I wanted why this doesn't work and Valtteri said that events doesn't work that way. Pratically it's impossible.
Oh, OK. Also, I asked if I could be a video recorder.
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Jun 23, 2014 3:08 pm
Murphmario wrote:Also, I asked if I could be a video recorder.
Sorry, but I can record too. But may you can help me.
Last edited by RudeGuy on Mon Jun 23, 2014 3:09 pm, edited 1 time in total.
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AirShip
- Panser

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Postby AirShip » Mon Jun 23, 2014 3:08 pm
You could make levels with themes that were not used in the original SMB2, like lava, swamp, water, etc ...
But of course, that the SMB2 style.
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Jun 23, 2014 3:25 pm
AirShip wrote:You could make levels with themes that were not used in the original SMB2, like lava, swamp, water, etc ...
But of course, that the SMB2 style.
In fact I am gonna to use other themes, to make more variability on the levels.
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HenryRichard
- Birdo

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Postby HenryRichard » Tue Jun 24, 2014 4:49 pm
HenryRichard1234 wrote:This project looks amazing! SMB2 is my favorite mario game, so I'm biased, but that doesn't make it any less amazing! I was wondering, could be a level designer?
Also, I have an SMB2 lava tileset recolor I made.
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AirShip
- Panser

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Postby AirShip » Tue Jun 24, 2014 8:44 pm
Christian07 wrote:AirShip wrote:You could make levels with themes that were not used in the original SMB2, like lava, swamp, water, etc ...
But of course, that the SMB2 style.
In fact I am gonna to use other themes, to make more variability on the levels.
I saw the worlds, and none of them have to do with something that does not already have in SMB2 (I know the name of world has nothing to do with the levels that will be in it)
I just hope that does not use so many recolores to create new levels.
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Wed Jun 25, 2014 6:54 am
AirShip wrote:Christian07 wrote:AirShip wrote:You could make levels with themes that were not used in the original SMB2, like lava, swamp, water, etc ...
But of course, that the SMB2 style.
In fact I am gonna to use other themes, to make more variability on the levels.
I saw the worlds, and none of them have to do with something that does not already have in SMB2 (I know the name of world has nothing to do with the levels that will be in it)
I just hope that does not use so many recolores to create new levels.
I forgot to say... Levels aren't only in the world, but many of them are out from the worlds.
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DaSpongeBobMan
- Snifit

- Posts: 212
- Joined: Tue Apr 15, 2014 2:17 pm
Postby DaSpongeBobMan » Thu Jul 03, 2014 6:24 am
Oh well then, I could design one for you. You want a modern SMB grassland themed level? You don't have to call us morons just because we don't know what Veggies are. Geez, man.
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Thu Jul 03, 2014 7:17 am
DaSpongeBobMan wrote:You want a modern SMB grassland themed level?
What
DaSpongeBobMan wrote:You don't have to call us morons just because we don't know what Veggies are.
That's only a joke...
Anyways, I'm not sure to put you in the level designer, you didn't submit any level to the community. Anyways, try to send a SMB2 level to me.
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Thu Jul 10, 2014 1:56 pm
It's been a while I don't update this. World 1 is almost done! Also, here's some screens.
World 1 Map:
1-3:
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Turak500
- Swooper

- Posts: 59
- Joined: Mon Mar 10, 2014 1:34 pm
Postby Turak500 » Thu Jul 10, 2014 2:07 pm
The world map looks amazing! 
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Aug 03, 2014 1:29 pm
Hello! I finished to make the level 1-4 some time ago and I was lazy to post screenshots. Now I get out from my lazyness, so here is it:
Also remember I am always hiring some level designer, so if you think to make good SMB2 levels, then go here.
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meowflash
- Guest
Postby meowflash » Tue Aug 12, 2014 12:15 pm
Hey, how about the SMB2 unused enemies?
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underFlo
- Reznor

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
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Postby underFlo » Tue Aug 12, 2014 12:55 pm
Man, I love me some SMB2. I would love to design levels, but only one or two, since I'm pretty busy atm. If you're interested, Cliffs of Subcon is an imo pretty good SMB2 level. Of course I'd change it up to fit the episode's style if you wanna include it.
(Maybe put it as the first sky world level and I'll change the tileset to desert/sky and I'll remove the Star Exit since it has Yoshi in it and SMB3 parts as well as make some parts a little more difficult.)
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Wed Aug 13, 2014 7:48 am
^
You're now a level designer. I don't care if you will make just 3 levels overall, at least I have some help. And also I think you're a pretty good designer.
Oh, and now that this was bumped, I'd like to say that the logo and the supporter have been added to the first post.
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zioy
- Birdo

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
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Postby zioy » Wed Aug 13, 2014 10:54 am
I'd be interested in designing a couple of levels for this. It'd be a nice break from SMPM, and I really need to get my Subcon on! I've made Generic SMB2 level, but I could most likely make a better one with the feedback bossedit8 gave me on it.
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underFlo
- Reznor

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Postby underFlo » Wed Aug 13, 2014 1:13 pm
Christian07 wrote:^
You're now a level designer. I don't care if you will make just 3 levels overall, at least I have some help. And also I think you're a pretty good designer.
Oh, and now that this was bumped, I'd like to say that the logo and the supporter have been added to the first post.
Thanks for the compliment! It was my second SMBX level so I value this even more. I got a pretty neat idea for World 8's castle btw, but I'll first build it to see how it turns out. And might you PM me your World Map progress?
And KoolKat, I liked your SMB2 level. It was morr of a classic level while mine was more of a standard SMBX style. I'd love to see this style mix in the levels of this Episode, too.
Last edited by underFlo on Wed Aug 13, 2014 1:23 pm, edited 1 time in total.
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Wed Aug 13, 2014 1:22 pm
meowflash wrote:Hey, how about the SMB2 unused enemies?
There are SMB2 unused enemies?!
Oh, and KoolKat was put in the level designer team as his request.
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zioy
- Birdo

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Postby zioy » Wed Aug 13, 2014 1:40 pm
OK. I'm working on a level called Subcon Special. It's really big and complicated, it takes a while to load due to the immense amount of CGFX. I'll probably have it finished by next week.
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