[SMBX BETA 5] The Hamburger Isles

Share your completed SMBX episodes or play and discuss others.

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Do you want to make a full on remake or not

Yeah, please!
4
80%
No thanks. I want to see what you can make in the next installment.
0
No votes
who are you
1
20%
 
Total votes: 5
Shaktool
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[SMBX BETA 5] The Hamburger Isles

Postby Shaktool » Tue Aug 13, 2024 3:55 pm

Image
Join Mario (or anybody else other than peach for some reason) into a small tiny adventure full of 10 "Vanilla" Levels! Wart is up to no good again!

the only custom graphic i used is for an mushroom house. Props to Redigit to make my life easier.

SCREENSHOTS
Spoiler: show
Image
Image
Image
This is also my very first minisode/episode ever completed aside from cancellations from major episodes. So if you encounter any bugs/glitches then feel free to ask me!

i almost forgot, here is the download:
https://www.mediafire.com/file/w2qwtkpx ... I.rar/file
Have fun in the Hamburger Isles! :lol:
Last edited by Shaktool on Thu Jul 24, 2025 12:13 pm, edited 1 time in total.

STCGlevels
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Re: [SMBX BETA 5] The Hamburger Isles

Postby STCGlevels » Mon Aug 19, 2024 5:13 pm

This episode was fun to play!

Shaktool
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Re: [SMBX BETA 5] The Hamburger Isles

Postby Shaktool » Tue Aug 20, 2024 5:34 am

simonthecomputerguru wrote:
Mon Aug 19, 2024 5:13 pm
This episode was fun to play!
Thank you very much! :D

Super STQ64 World
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Re: [SMBX BETA 5] The Hamburger Isles

Postby Super STQ64 World » Sat Aug 24, 2024 9:41 pm

i Glady say, this is one of the good episode's i have played, is just like the very first smbx episode back where this engine released in 2009, the princes Cliche! the levels are short, but the concept of the small isle land, that wart kidnapped the two toads, really puts this episode into a good final boss that is the king, that is taking over the hamburger isles, with an iron frog fist

Starman97
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Re: [SMBX BETA 5] The Hamburger Isles

Postby Starman97 » Sun Jul 20, 2025 12:59 am

Very fun episode, The only problem I have with it is that Wart has a very inconsistent hitbox that makes him next to impossible to hit. Overall pretty good.

Shaktool
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Re: [SMBX BETA 5] The Hamburger Isles

Postby Shaktool » Sun Jul 20, 2025 6:34 am

Starman97 wrote:
Sun Jul 20, 2025 12:59 am
Very fun episode, The only problem I have with it is that Wart has a very inconsistent hitbox that makes him next to impossible to hit. Overall pretty good.
oh yeah! thanks for the feedback. I am working for a update for this episode too.

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Re: [SMBX BETA 5] The Hamburger Isles

Postby Starman97 » Tue Jul 29, 2025 2:39 am

ilovehamburgerz wrote:
Sun Jul 20, 2025 6:34 am
Starman97 wrote:
Sun Jul 20, 2025 12:59 am
Very fun episode, The only problem I have with it is that Wart has a very inconsistent hitbox that makes him next to impossible to hit. Overall pretty good.
oh yeah! thanks for the feedback. I am working for a update for this episode too.
I would absolutely love an update to this episode (specifically making some levels a bit longer)
Spoiler: show
Also how do you make polls, I wanted to make one to decide whether to use SMB3 Mario or SMW Mario

Shaktool
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Re: [SMBX BETA 5] The Hamburger Isles

Postby Shaktool » Tue Jul 29, 2025 6:10 am

thats unfortunately only usable on your post, ,you cant with messages. Your main thread post (the one you started with it) or any post that isnt a reply has a button underneath the text called options and next to that there are poll options

Maximum
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Re: [SMBX BETA 5] The Hamburger Isles

Postby Maximum » Tue Jul 29, 2025 6:02 pm

Nice episode!

Shaktool
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Re: [SMBX BETA 5] The Hamburger Isles

Postby Shaktool » Tue Jul 29, 2025 6:42 pm

Maximum wrote:
Tue Jul 29, 2025 6:02 pm
Nice episode!
i appreciate your compliment for my very first (but not first by in terms of public episodes) episode!

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Re: [SMBX BETA 5] The Hamburger Isles

Postby tangy » Sun Sep 07, 2025 5:21 pm

Did you play this game while you were making it? Or did you just make the levels and call it done? I'm playing through right now and I'm seeing several things that make me think that you didn't actually test anything

I won't be rude, so I'll tell you what I've spotted so far in just the first handful of levels
Spoiler: show
Upon entering the overworld for the first time there's a visible stripe of black because the water doesn't go out far enough
If you enter the pipe underground in level 1 while big, you zip and get sent to the left edge of the section
The events in the ghost house aren't set up correctly, if they exist at all. You can just go through the blue door immediately
Several sections in level 1 and the ghost house with no music set
You are allowed to walk past Kuribo Dunes without playing it


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