Version Thing:
Again, not that big of a deal, it's whatever suits you.
Extra plant variants:
Nice that the yellow plants are being added. As for the pink plants, I don't blame you for not knowing about them, it's kinda obscure IMO. I also posted where you can find a base for the pipeless jumping plant. I wish you luck there. However, I did notice that you didn't give a response to the extrasettings being missing. Are they not getting added, or is it something else?
Ink, poison, bone, and gold plants:
Nice that they're being added. Thanks and good luck!
Variant sprites for plants:
Here are some images of what I'm talking about:
Also, please note this was an experimental version of Megadood's plants; however, you can see that the fireball is shot at the right spot. when facing the player downwards. That was also not mentioned.
There is something I did not understand in your request:
mariobrigade2018 wrote:
3. The Pink Mario Forever piranha plants, they act like this in the source game, and someone already made them in SMBX2:
Video: https://youtu.be/AIsBB9isreo
The SMBX2 version: viewtopic.php?t=27989
Note, the pure gold plants act like the basegame yellow plants, that’s why I didn’t mention them. Also the “volcano” jumping piranha plant is just the yellow jumping piranha plant, which is boring, so making a proper one would be nice. And there are also the pink fire piranha plants that can shoot in all 360 degrees, uh, optional I guess, because it’s kinda useless to shoot at the pipe.
First, what's the difference between gold plants and yellow plants?
Second, I've never heard of the pink fire piranha plant that shoots fire at a 360-degree angle.
Please mention this in a picture or location.
First, what's the difference between gold plants and yellow plants?
Do you mean in the context of Megadood's gold plants? If that's the case then it's a variant of the regular plant that drops coins on death. If it's from the Mario Forever plants pack, then nothing, they act like the yellow fire spiting plants.
Thank you, you see, I have fulfilled all your wishes. If you want more, tell me. I am ready. (That's because I have nothing to do these days.)
Can't think of anything other than making the stems and head customizable via settings. Other than that, there are a few bugs:
You forgot to put some commas in the poison ball, throwing an error. The problematic area is here:
After fixing that, this happens:
By default, you can't use all of the plants at once because the effect for the jumping ice plant and the regular ice plant share the same ID (756), so right now I am going through the rather painful process of moving all of the plant effects by 1 so I can slide the jumping ice plant effect in, here's how I have it for refencre:
Powerups don't die when collected, and sometimes the player will freeze when collecting said powerup. I suspect that an onNPCKill is not being canceled correctly, leading to this:
The volcano plants aren't shooting fire correctly. I see in the code that you have it there, but the code is not executing:
The plants have funny despawning issues: (also, some defaults are awful)
That's all the bugs I could find. If I find any more, I'll put them here.