Super Mario Genesis

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Luna
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Super Mario Genesis

Postby Luna » Sun Jan 02, 2022 6:00 am

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Super Mario Genesis is a Super Mario Bros. X project by me and GlobalFighter. Our main inspiration for this project are some classic Super Mario World hacks. We also decided to go with Super Mario Bros. 3 as our graphic style. Yes, that does mean you can take out your overused SMBX stuff lists. The episode's soundtrack is entirely Super Mario World styled.

The episode is playable on all versions of Super Mario Bros. X starting with 1.3, but Super Mario Bros. X2 is recommended.

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Mario and his friends wanted to go on a holiday trip, only to discover that Bowser had kidnapped their beloved princess once again! Now Mario, Luigi, Daisy and Toad have to rescue her once again!

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Show Screenshots: show
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Main Trailer

Original Link
World Map

Original Link

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Demo 1

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Demo 1 has been released! Check it out!


Credits

Level Design
Luna
GlobalFighter

Graphics
Sednaiur
legendtony980

Music
MidiGuy
Bluemoon
Jimmy
S.N.N.
Jimmy52905
Slash Man
gocha
imamelia

Support banner
You can support this project by putting the following code in your forum signature:

Code: Select all

[url=https://www.smbxgame.com/forums/viewtopic.php?f=90&p=390060#p390060][img]https://i.imgur.com/iBNYubb.png[/img][/url]

Join us on Discord!

Last edited by Luna on Sun Jan 02, 2022 9:09 am, edited 1 time in total.

FutureNyanCat
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Re: Super Mario Genesis

Postby FutureNyanCat » Sun Jan 02, 2022 8:49 am

Heh, the levels there give me official Nintendo level vibes. Nice work.

Also btw legendtony987 is "legendtony980", just to clarify.

Luna
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Re: Super Mario Genesis

Postby Luna » Sun Jan 02, 2022 9:11 am

FutureNyanCat2014 wrote:
Sun Jan 02, 2022 8:49 am
Heh, the levels there give me official Nintendo level vibes. Nice work.
Thank you!
FutureNyanCat2014 wrote:
Sun Jan 02, 2022 8:49 am
Also btw legendtony987 is "legendtony980", just to clarify.
Thanks for pointing that out. Fixed.

BatSoup13
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Re: Super Mario Genesis

Postby BatSoup13 » Mon Feb 07, 2022 12:37 am

Hi there, tried out the demo today and absolutely loved it! Really excited to see what comes of this in the future, quick question; I'm quite new to the SMBX Forums and being a member, is there a way to be notified when this project gets an update? Thanks :)

Luna
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Re: Super Mario Genesis

Postby Luna » Mon Feb 07, 2022 6:53 am

BatSoup13 wrote:
Mon Feb 07, 2022 12:37 am
Hi there, tried out the demo today and absolutely loved it! Really excited to see what comes of this in the future, quick question; I'm quite new to the SMBX Forums and being a member, is there a way to be notified when this project gets an update? Thanks :)
Yes, there is a way to do that. You can click the Tanooki Suit and then click Subscribe Topic or just join my Discord server.

NotGabriel_Gamer
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Re: Super Mario Genesis

Postby NotGabriel_Gamer » Tue Feb 08, 2022 6:50 am

Project looking awesome so far, I really want to test the complete project when it's released

Shaktool
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Re: Super Mario Genesis

Postby Shaktool » Wed Aug 21, 2024 7:41 am

Its sad this project isn't uptated anymore :(

Luna
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Re: Super Mario Genesis

Postby Luna » Wed Aug 21, 2024 8:40 am

Alphanumeric wrote:
Wed Aug 21, 2024 7:41 am
Its sad this project isn't uptated anymore :(
It's likely not going to get updated. I don't think the person I was working with is particularly interested in SMBX at the moment, so this will likely not end up finished.

If you like the design, though, maybe you might be interested in my main project? It is mostly a solo project by me.

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Re: Super Mario Genesis

Postby ShineBlaster » Sun Aug 31, 2025 3:18 pm

I’ve finished playing this episode and really enjoyed it, especially the SMB3 style! I just have one question: has this episode been cancelled, or is it only on hold for now? No pressure at all, I’m just curious :) .

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Re: Super Mario Genesis

Postby ds-sloth » Mon Sep 01, 2025 11:47 am

I played through this just now on TheXTech. Perfectly pleasant minisode, comparable in size and scope to The Snow Adventure (viewtopic.php?p=403741). A very nice way to spend 20 minutes. I think it'd be great if you could tidy it up a bit and share a "completed" version, using just the levels you already have! I don't think the amount of work would be very large at all.

Some minor issues:
* The filesize is much too large, due to the music being large MP3 and WAV (!!!) files. If you're willing to restrict to TheXTech and X2, you should definitely switch to SPCs -- it seems like all of these should be available from the SMWcentral repository? If not, at least convert the WAVs to MP3s, and shorten some of them a bit (Track002.mp3 includes multiple loops, for instance).
* The text in the 1-T said "pick one" but there was no difference between the two items and the player(s) could take both.
* There was one row of above the water in the top-right of the map.

And some notes of personal taste:
* The key and keyhole in the path to 1-T should have been further apart, and the item used to reach them was too easy to acquire.
* The bonus in 1-T was a bit anticlimactic. Maybe you could make the leaf appear exclusively in 1-T.
* The brick at the beginning of the autoscroll level was empty. I expected it to produce a bonus when hit with the leaf.
* The path to the last A coin in the water level looked to me like it should have been a side path rather than an exit.
* The first room in 1-5 could be trivially cleared using the leaf. (Maybe not such a problem if the leaf became exclusive to 1-T.)
* The starting level could be bulked up a bit, the ending fight could be made harder (perhaps by adding obstacles to the arena), and an ending scene should be added.
* Add copies of the hardcoded graphics with TheXTech's filenames -- I can list these if you decide to do so.


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