(New demo) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

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Doodoxing
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Re: (New Demo!) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Doodoxing » Wed May 28, 2025 10:56 am

It's an important hotfix which fixes critical error about Caramel Dungeon not available to enter and therefore, further gameplay was not possible without manual fixing. Now it should work fine.

Please note: if you still have a problem then you may need to start a new game save, but it may not be necessary. Tbh didn't tested it.

https://www.mediafire.com/file/9gi10c5l ... 1.zip/file

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Re: (New Demo!) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Justin Bieber Fan » Wed May 28, 2025 8:28 pm

Doodoxing wrote:
Wed May 28, 2025 10:56 am
It's an important hotfix which fixes critical error about Caramel Dungeon not available to enter and therefore, further gameplay was not possible without manual fixing. Now it should work fine.

Please note: if you still have a problem then you may need to start a new game save, but it may not be necessary. Tbh didn't tested it.

https://www.mediafire.com/file/9gi10c5l ... 1.zip/file
It worked without needing start save from scratch
a possible bug is that in 3-4 suns can be killed using raccon mario
in 3-6 the door inside pyramid doesnt work :(

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Re: (New Demo!) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Doodoxing » Thu May 29, 2025 10:28 am

https://www.mediafire.com/file/u5djor0k ... 2.zip/file

Another hotfix about 3-6 not possible to complete.

Honestly, I have not encountered a similar problem with Angry Sun beaten by raccoon tail. Got a problem with boomerang flower though. There is no NPC flag about being invulnerable to raccoon tail as far I know.

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Re: (New Demo!) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby mariobrigade2018 » Thu May 29, 2025 10:44 am

Doodoxing wrote:
Thu May 29, 2025 10:28 am
https://www.mediafire.com/file/u5djor0k ... 2.zip/file

Another hotfix about 3-6 not possible to complete.

Honestly, I have not encountered a similar problem with Angry Sun beaten by raccoon tail. Got a problem with boomerang flower though. There is no NPC flag about being invulnerable to raccoon tail as far I know.
There is:
https://docs.codehaus.moe/#/constants/enemy-harm-types
Find “HARM_TYPE_TAIL”

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Re: (New Demo!) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Doodoxing » Thu May 29, 2025 11:38 am

Will figure this out in case of further development in direction of the full release.

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Re: (New Demo!) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Justin Bieber Fan » Thu May 29, 2025 12:31 pm

Doodoxing wrote:
Thu May 29, 2025 10:28 am
https://www.mediafire.com/file/u5djor0k ... 2.zip/file

Another hotfix about 3-6 not possible to complete.

Honestly, I have not encountered a similar problem with Angry Sun beaten by raccoon tail. Got a problem with boomerang flower though. There is no NPC flag about being invulnerable to raccoon tail as far I know.
pipe in 3-6 after the door doenst work, I watched a video about an older version and it works good :(

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Re: (New Demo!) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Doodoxing » Thu May 29, 2025 1:14 pm

Look out for warps in the editor. Really not having a time to fixing and testing the thing for a moment. Would be better if I temporarily remove all links for newer demos and post them in the future when would be tested by myself from start to end, and that is the only way to ensure that there are no any problems that prevent competing levels. I just need to find a good amount of time to test it carefully, because it seems things are messed up too much to think about releasing a demo at this point.

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Re: (New Demo!) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Justin Bieber Fan » Thu May 29, 2025 1:32 pm

Doodoxing wrote:
Thu May 29, 2025 1:14 pm
Look out for warps in the editor. Really not having a time to fixing and testing the thing for a moment. Would be better if I temporarily remove all links for newer demos and post them in the future when would be tested by myself from start to end, and that is the only way to ensure that there are no any problems that prevent competing levels. I just need to find a good amount of time to test it carefully, because it seems things are messed up too much to think about releasing a demo at this point.
I understand, maybe is the best, because it seems there are issues after world 3 :(

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Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Doodoxing » Tue Jun 03, 2025 10:38 am

Should be fine now, but not guaranteed.

https://www.mediafire.com/file/d0h5dhab ... O.zip/file

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Re: (New demo) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Justin Bieber Fan » Mon Jun 09, 2025 11:09 pm

Hello, I played the full demo, the episode is pretty nice until now.
Just found two errors:

1-2:
Image

end of demo:
Image

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Re: (New demo) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Doodoxing » Tue Jun 10, 2025 3:02 pm

Maybe I'll try to move all scripts back to the root directory. Some scripts did not work when in custom folder.

https://www.mediafire.com/file/vmfechgx ... C.zip/file - All scripts have been moved back to the root directory of episode and music issue in 1-2 should be fixed now.

Actually, does above errors affect gameplay in any way?
Last edited by Doodoxing on Sun Jun 15, 2025 3:46 pm, edited 1 time in total.

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Re: (New demo) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Justin Bieber Fan » Tue Jun 10, 2025 11:35 pm

Doodoxing wrote:
Tue Jun 10, 2025 3:02 pm
Maybe I'll try to move all scripts back to the root directory. Some scripts did not work when in custom folder.

https://www.mediafire.com/file/gayjymfs ... S.zip/file - All scripts have been moved back to the root directory of episode.

Actually, does above errors affect gameplay in any way?
it doesnt, only in the second level the music doesnt work.
and at the end you have to restart

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Re: (New demo) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Doodoxing » Wed Jun 11, 2025 4:09 pm

Wonder why, because in my case it worked perfectly for the music in 1-2.

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Re: (New demo) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Justin Bieber Fan » Wed Jun 11, 2025 11:30 pm

Doodoxing wrote:
Wed Jun 11, 2025 4:09 pm
Wonder why, because in my case it worked perfectly for the music in 1-2.
no idea, im using beta 5 patch :cry:

the issue with 1-2 now appears different after replaying level

Image

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Re: (New demo) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Doodoxing » Thu Jun 12, 2025 6:37 am

That's really weird. I've seen a short gameplay of the demo on some YT channel and there were no errors. Same case is for me - I got no errors when I test levels and world map.

It seems that file path for music file is incorrect. I renamed "Mushroom Kingdom Disarray" to "Mushroom Kingdom Disarray (Overworld Overhaul)". It might be also the fault of all other music moved to designated folder and I could forget about specifically this one to change. It's a simple fix in the editor to do though. Imagine changing literally every single music file path in every single section and in every single level.

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Re: (New demo) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Justin Bieber Fan » Thu Jun 12, 2025 5:11 pm

Doodoxing wrote:
Thu Jun 12, 2025 6:37 am
That's really weird. I've seen a short gameplay of the demo on some YT channel and there were no errors. Same case is for me - I got no errors when I test levels and world map.

It seems that file path for music file is incorrect. I renamed "Mushroom Kingdom Disarray" to "Mushroom Kingdom Disarray (Overworld Overhaul)". It might be also the fault of all other music moved to designated folder and I could forget about specifically this one to change. It's a simple fix in the editor to do though. Imagine changing literally every single music file path in every single section and in every single level.
yes, the good thing is that it only happens with that level, the other levels work fine.

I opened file on editor and changed it, now its working as expected.

from:
Image

I changed to:
Image

in the previous level that uses the same music is like this:
Image

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Re: (New demo) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Doodoxing » Fri Jun 13, 2025 4:18 am

Yea, some transition sections have a very minor meaning for me and I could forgot to change music file path in that case. Mainly, I focus on the overall level sections. I also hope that reverting scripts back to root folder won't make any problems. Tbh, I have not tested it. Just changed things quickly in luna.lua as well.

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Re: (New demo) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby KJPopcorn » Fri Jun 13, 2025 11:18 am

Can I use some elements from your project to mine?

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Re: (New demo) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby mariobrigade2018 » Fri Jun 13, 2025 11:27 am

KJPopcorn wrote:
Fri Jun 13, 2025 11:18 am
Can I use some elements from your project to mine?
Doodoxing wrote:
Fri Aug 30, 2024 11:40 am
My custom stuff is not meant to realase to public at any point of time, so I would rather to people not to use or distribute my specific assets in their projects. I given no permission to use my graphics in others project, so I was a bit startled to see my graphics in other peoples projects.

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Re: (New demo) [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Postby Justin Bieber Fan » Fri Jun 13, 2025 11:47 am

Doodoxing wrote:
Fri Jun 13, 2025 4:18 am
Yea, some transition sections have a very minor meaning for me and I could forgot to change music file path in that case. Mainly, I focus on the overall level sections. I also hope that reverting scripts back to root folder won't make any problems. Tbh, I have not tested it. Just changed things quickly in luna.lua as well.
I see, I will wait to full release :P


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