Testing SMAS SMB1 recreation

Share and discuss custom LunaLua code and content packs for SMBX2.

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proCoder
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Testing SMAS SMB1 recreation

Postby proCoder » Sat Mar 15, 2025 7:40 pm

I thought that since there were already lots of SMAS SMB1 NPCs, Blocks, and BGOs,
that I can just complete it and recreate the SMAS SMB1 engine in SMBX2. And it's looking great so far!

Image

Any thoughts?

Apple Boy
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Re: Testing SMAS SMB1 recreation

Postby Apple Boy » Fri Mar 21, 2025 2:00 am

Looks really cool!

Retro
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Re: Testing SMAS SMB1 recreation

Postby Retro » Fri Mar 21, 2025 9:22 am

proCoder wrote:
Sat Mar 15, 2025 7:40 pm
I thought that since there were already lots of SMAS SMB1 NPCs, Blocks, and BGOs,
that I can just complete it and recreate the SMAS SMB1 engine in SMBX2. And it's looking great so far!

Image

Any thoughts?
looks nice and amazing! keep up the good work!

ThunderIT
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Re: Testing SMAS SMB1 recreation

Postby ThunderIT » Sun Mar 23, 2025 12:14 pm

This looks REALLY accurate to SMAS SMB1! Great work! I myself am trying to recreate SMAS in SMBX to the best of my abilities, and honestly, your physics are almost identical (if not identical) to the physics IN SMAS

RadMetalMarioSMIX
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Re: Testing SMAS SMB1 recreation

Postby RadMetalMarioSMIX » Mon May 19, 2025 8:36 am

Yeah it's awesome, I know something I'm working on that could use this...

Pixelated_Perfection
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Re: Testing SMAS SMB1 recreation

Postby Pixelated_Perfection » Mon May 19, 2025 11:52 am

ooooo, very neat
would this ever be publicly available?

RadMetalMarioSMIX
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Re: Testing SMAS SMB1 recreation

Postby RadMetalMarioSMIX » Mon May 19, 2025 11:58 am

I would hope so.

Blackops Koopa
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Re: Testing SMAS SMB1 recreation

Postby Blackops Koopa » Tue May 20, 2025 7:42 am

looks so accurate to the real game


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