Hiya!
This thread is expecting that you have MegaDood's NPC Creator installed in your level folder,
or you making a NPC Creation out of it!.
If you don't have it installed yet, go get it!
Anyways, with the NPC Creator being out,
with it comes the potential for anyone to have their own NPC ideas come to life!
So, whether you have any cool & creative ideas, or societal abominations
you made with the NPC Creator that you think is interesting, submit it here!
HOW TO INSTALL OTHERS' NPC CREATIONS INTO YOUR LEVEL:
1: In the SMBX2 editor window, click on your current NPC Creation, copy it via CTRL+C, then paste it into a .txt file of your choice.
2. Put said text file & any other file your creation requires in order to work properly, altogether into a zipped file. (.zip, .rar, etc) Do not include the base files of the NPC Creator itself in your submission unless it requires a specific modification of the base files!
3. Add your now zipped file into a file-hosting site, that is guaranteed to keep it available for download for nearly forever. (Google Drive, Dropbox, MEGA, & Mediafire are some that usually end up coming to mind!)
4. Log-in into your SMBX forums account, click the quote button, remove the quotation text chunk that comes with replying to a post, add some text about your creatiion & paste your download link to your zipped file that's been hosted & submit!
1. Follow the SMBX forum rules.
This should already be a given, but just in case you weren't aware until now, please follow the rules mentioned in the link above. Any submission that ends up breaking said rules will have a moderator take action & possibly delete your submission!
2. Give credit, seriously.
Aside from crediting MegaDood himself for creating the NPC Creator,
any asset that's been used that's not made exclusively by you, MUST be credited to it's source creator in a credits file or within the submission post itself.
3. Only NPCs that exclusively or heavily uses the NPC Creator are allowed.
Any other kinds of custom NPC you worked on whether it be a custom reskin + a .txt config or a fully uniquely scripted one should be posted elsewhere!
NOTE:
The rest of these below are simply strong recommendations on how one could submit their NPC Creation
& you are not fully obligated to follow them!
4. Always keep note that the NPC-Creator get's updated from time-to-time.
Because of this, you might need to keep check if your creation works with the latest version whenever it comes up!
5. Have explanations & showcases on what the NPC is & how it works.
Including stuff on what your creation is & what it does within a level, such as descriptions, GIF showcases & such is very ideal in clarifying
what another user would be having upon trying your NPC!
EXAMPLE:
Now, get yourself to creating some of the most creative & silliest NPC ideas
you can possibly think of, & have fun!
Last edited by John Nameless on Fri May 02, 2025 5:44 am, edited 1 time in total.
Time for another submission! This time it's another Stage 1 boss from Monster Party called Pumpkin Ghost. Just deal the first hit to initiate the fight!
Heya, I think you might have an outdated version of the creator? I changed a variable name with the rotation stuff (promise it wont happen again!) and its reset your dog's rotation back to "does not rotate"
For those who want to look in applications in making bosses using the NPC Creator, here is the Doll Boy boss who is supposed to behave similarly to the Ultimate Noob Boss from SMWC (this goes in a very simple level) and the Kirby boss himself based on its Kirby Mario boss in SMWC too (and this one goes in an at intermediate level in which this boss decides in states in idle, retains his HP throughout his attacks, occupies two phases that regard death animation, and the phases / states eventually return to the idle state). These are the bosses that I took the time to learn the NPC Creator and started to apply to making generic bosses.
My first entirely custom NPC, A custom AI for Iggy Koopa! I might do the others in the future, as well as Bowser jr.
Sounds really cool! I will add it to the SMBX2 assets index.
The link has an access denied message, I think you forgot to set the link to be viewable by people with the link and left it as restricted
My first entirely custom NPC, A custom AI for Iggy Koopa! I might do the others in the future, as well as Bowser jr.
Sounds really cool! I will add it to the SMBX2 assets index.
The link has an access denied message, I think you forgot to set the link to be viewable by people with the link and left it as restricted
Fixed! I should really check these things before I copy the link.
Made 3 new NPCs! The first two are original, the Bwoogler moves in a sine motion with a trail behind it, it cannot be stomped on.
The second is called a Charged Grinder, it moves erratically and attacks with electric sparks up and down.
Lastly is the Choppah, an enemy from SMG2 that moves on redirectors.
Here's my first NPC, the Paramis from E.V.O.: Search For Eden. It functions similarly to how it is in Mushroom Kingdom Fusion, which was where I first saw this enemy. I might wanna update this enemy to have HP as well as make more MKF enemies, but I don't know yet.