[NPC/Block] Extension Pack (2.1)

Share and discuss custom LunaLua code and content packs for SMBX2.

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Turtle Guy
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Re: [NPC/Block] Extension Pack (2.1)

Postby Turtle Guy » Mon Oct 07, 2024 11:55 am

Hi, so Tryclide's fireballs are gone. If they're is somewhere other than Tryclide's folder (and if they are, that's pretty dumb) can you say where?
Also sometimes the player randomly takes damage/dies/bounces of something.

mariobrigade2018
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Re: [NPC/Block] Extension Pack (2.1)

Postby mariobrigade2018 » Mon Oct 07, 2024 3:16 pm

Turtle Guy wrote:
Mon Oct 07, 2024 11:55 am
Hi, so Tryclide's fireballs are gone. If they're is somewhere other than Tryclide's folder (and if they are, that's pretty dumb) can you say where?
Also sometimes the player randomly takes damage/dies/bounces of something.
npc-754 (Tryclide's/Red Birdo's fireball by default) are in the SMB2 folder, shown here:
Image
Imgur image in case postimg butchers it again:
Image

I don't know why she decided to format the pack like this, but oh well.

DeviousQuacks23
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Re: [NPC/Block] Extension Pack (2.1)

Postby DeviousQuacks23 » Sat Oct 19, 2024 4:37 am

How did you add/register custom mounts, such as the new Yoshis?

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Re: [NPC/Block] Extension Pack (2.1)

Postby Turtle Guy » Sat Nov 16, 2024 4:18 am

When using the giant ninji, an error pops up where it says it can't find module shyguy

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Re: [NPC/Block] Extension Pack (2.1)

Postby mariobrigade2018 » Sat Nov 16, 2024 4:00 pm

Turtle Guy wrote:
Sat Nov 16, 2024 4:18 am
When using the giant ninji, an error pops up where it says it can't find module shyguy
Look back at this post, it shows where shyguy.lua is.
mariobrigade2018 wrote:
Mon Oct 07, 2024 3:16 pm
Turtle Guy wrote:
Mon Oct 07, 2024 11:55 am
Hi, so Tryclide's fireballs are gone. If they're is somewhere other than Tryclide's folder (and if they are, that's pretty dumb) can you say where?
Also sometimes the player randomly takes damage/dies/bounces of something.
npc-754 (Tryclide's/Red Birdo's fireball by default) are in the SMB2 folder, shown here:
Image
Imgur image in case postimg butchers it again:
Image

I don't know why she decided to format the pack like this, but oh well.

Turtle Guy
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Re: [NPC/Block] Extension Pack (2.1)

Postby Turtle Guy » Thu Mar 27, 2025 12:40 pm

The enemy iceballs make some jank, when i try to use them. I found absolutely nothing relating to them elsewhere, so any help?

mariobrigade2018
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Re: [NPC/Block] Extension Pack (2.1)

Postby mariobrigade2018 » Thu Mar 27, 2025 10:38 pm

Turtle Guy wrote:
Thu Mar 27, 2025 12:40 pm
The enemy iceballs make some jank, when i try to use them. I found absolutely nothing relating to them elsewhere, so any help?
There’s a footnote I added in the CAI that said that the npc-263.lua file needs to be used in addition to the ice balls.

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Re: [NPC/Block] Extension Pack (2.1)

Postby Hazywonder » Tue Apr 08, 2025 4:15 pm

A couple questions about the Frog Switch, as I plan on using it for my episode.

-It seems to float a little bit off the ground when placing it, any way to fix or circumvent this? As well does the missing Clock PNG have a fix as of yet?
Image

-How would you change the time limit for separate levels? I know you can change it in the LUA but wouldn't that change it for all levels?

-Is custom music also possible?

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Re: [NPC/Block] Extension Pack (2.1)

Postby Alucard648 » Mon May 05, 2025 7:02 pm

Screenshots for 1.4, and 1,5 and 1.6 updates got broken. Damn Discord.

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Re: [NPC/Block] Extension Pack (2.1)

Postby Retro » Tue May 06, 2025 10:32 am

Hazywonder wrote:
Tue Apr 08, 2025 4:15 pm
A couple questions about the Frog Switch, as I plan on using it for my episode.

-It seems to float a little bit off the ground when placing it, any way to fix or circumvent this? As well does the missing Clock PNG have a fix as of yet?
Image

-How would you change the time limit for separate levels? I know you can change it in the LUA but wouldn't that change it for all levels?

-Is custom music also possible?
A: You could di a workaround with going like i do whenever door decos dont go align with custom Toad houses for some bizzare reason (In the editor, Go to Edit, then look until you find set align grid size and you could change it to default or whatever you want)unfortunatley this is the only option and you have to manually align it in all levels. And no i dont think they have a fix? i havent downloaded the pack yet sorry

B:no and yes. Kind of. Well you just have to copy and paste the LUA file in every level and change it so that i think in theory you CAN change it to whatever you want idk

C: no idea


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