Share and discuss custom LunaLua code and content packs for SMBX2.
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Doodoxing
- Swooper

- Posts: 57
- Joined: Wed Feb 05, 2014 12:09 pm
- Pronouns: he/him
Postby Doodoxing » Sat Sep 07, 2024 1:37 pm
RatGoon wrote: ↑Wed Sep 04, 2024 8:53 am
I've encountered an issue with this where the level npcs are overridden by custom npcs that share their ids
what it looks like:
Have had an exactly same bug. Changing an ID inside ini file of the level tiles resolves the issue. Of course I did change a file name of NPC as well (changed only for the SMWmap stuff to not make a conflicts with NPCs from the episode root folder).
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DispaceTroblex
- Goomba

- Posts: 1
- Joined: Sat Oct 16, 2021 10:17 pm
- Pronouns: he/him
Postby DispaceTroblex » Wed Sep 11, 2024 3:04 am
map.lvlx with smwmap.lua but Darkness, Player Lights, Effects (Including Weather, Screen Effects, etc) is not working
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mariobrigade2018
- Rocky Wrench

- Posts: 607
- Joined: Wed May 24, 2023 7:00 pm
- Flair: OK in coding who dreams of making a Mario game
- Pronouns: he/him
Postby mariobrigade2018 » Wed Sep 11, 2024 12:52 pm
DispaceTroblex wrote: ↑Wed Sep 11, 2024 3:04 am
map.lvlx with smwmap.lua but Darkness, Player Lights, Effects (Including Weather, Screen Effects, etc) is not working

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deice
- Volcano Lotus

- Posts: 596
- Joined: Fri Jul 23, 2021 7:35 am
Postby deice » Wed Sep 11, 2024 6:09 pm
since it is inside a level file, it is at the very least not unreasonable to assume that vanilla effects which are purely visual and don't depend on the player object (such as screen effects) might work just as they do in a normal level
it's not mentioned explicitly that they don't to my knowledge, and it's not at all strange to want to have extra visual effects on the overworld (such as rain or snow), so an inexperienced user could very easily assume them not working might be the result of an oversight
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Blackops Koopa
- Spiny

- Posts: 27
- Joined: Thu Sep 05, 2024 5:09 pm
- Flair: the quote lover
- Pronouns: he/him
Postby Blackops Koopa » Thu Oct 17, 2024 7:58 pm
i hate the spline system, its complicated to set it up and when i do set it up without giving me an error, when i try to move, it gives me an error stating "attempt to perform arithmetic on field "y" (a nil value)" i wish you could make paths without the spline system like in the base game world map maker
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mariobrigade2018
- Rocky Wrench

- Posts: 607
- Joined: Wed May 24, 2023 7:00 pm
- Flair: OK in coding who dreams of making a Mario game
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Postby mariobrigade2018 » Thu Oct 17, 2024 9:14 pm
Blackops Koopa wrote: ↑Thu Oct 17, 2024 7:58 pm
i hate the spline system, its complicated to set it up and when i do set it up without giving me an error, when i try to move, it gives me an error stating "attempt to perform arithmetic on field "y" (a nil value)" i wish you could make paths without the spline system like in the base game world map maker
I feel ya, but there unfortunately really isn’t much we can do. The only way I could see this being made easier would be to add some sort of visual aid, similar to how to make lines in something like photoshop. Unfortunately, that would require a plug-in, something that I don’t know if it’s completed or not.
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Alucard648
- Tweeter

- Posts: 170
- Joined: Sun Aug 16, 2015 3:45 am
Postby Alucard648 » Thu Oct 17, 2024 11:07 pm
Same issue. Splines are Pain without WISIWYG editor.
Added in 1 minute 40 seconds:
mariobrigade2018 wrote: ↑Thu Oct 17, 2024 9:14 pm
I feel ya, but there unfortunately really isn’t much we can do. The only way I could see this being made easier would be to add some sort of visual aid, similar to how to make lines in something like photoshop. Unfortunately, that would require a plug-in, something that I don’t know if it’s completed or not.
Editor plugins were not implemented at all, it will take ages to do.
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Blackops Koopa
- Spiny

- Posts: 27
- Joined: Thu Sep 05, 2024 5:09 pm
- Flair: the quote lover
- Pronouns: he/him
Postby Blackops Koopa » Sun Mar 09, 2025 6:39 pm
Blackops Koopa wrote: ↑Thu Oct 17, 2024 7:58 pm
i hate the spline system, its complicated to set it up and when i do set it up without giving me an error, when i try to move, it gives me an error stating "attempt to perform arithmetic on field "y" (a nil value)" i wish you could make paths without the spline system like in the base game world map maker
now it is 2025 and the spline system is actually not hard to do. it's pretty easy.
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Alucard648
- Tweeter

- Posts: 170
- Joined: Sun Aug 16, 2015 3:45 am
Postby Alucard648 » Thu Mar 13, 2025 9:50 am
deice wrote: ↑Wed Sep 11, 2024 6:09 pm
since it is inside a level file, it is at the very least not unreasonable to assume that vanilla effects which are purely visual and don't depend on the player object (such as screen effects) might work just as they do in a normal level
it's not mentioned explicitly that they don't to my knowledge, and it's not at all strange to want to have extra visual effects on the overworld (such as rain or snow), so an inexperienced user could very easily assume them not working might be the result of an oversight
Same issue, vanilla screen effects don`t work at all in overworld with smwMap.lua. Tested on example overworld. Bets 5.3
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PizzaNoob
- Fighter Fly

- Posts: 48
- Joined: Wed May 29, 2024 8:36 pm
- Flair: I like to make comics!
- Pronouns: he/him
Postby PizzaNoob » Sun Apr 27, 2025 8:58 pm
I need help! I got this error when placing a path creator.

If anyone can help, please reply!
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