smwMap.lua (v1.2.1) - The Levels are using Levels!

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Doodoxing
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Re: smwMap.lua (v1.2.1) - The Levels are using Levels!

Postby Doodoxing » Sat Sep 07, 2024 1:37 pm

RatGoon wrote:
Wed Sep 04, 2024 8:53 am
I've encountered an issue with this where the level npcs are overridden by custom npcs that share their ids

what it looks like:
Image
Have had an exactly same bug. Changing an ID inside ini file of the level tiles resolves the issue. Of course I did change a file name of NPC as well (changed only for the SMWmap stuff to not make a conflicts with NPCs from the episode root folder).

DispaceTroblex
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Re: smwMap.lua (v1.2.1) - The Levels are using Levels!

Postby DispaceTroblex » Wed Sep 11, 2024 3:04 am

map.lvlx with smwmap.lua but Darkness, Player Lights, Effects (Including Weather, Screen Effects, etc) is not working

mariobrigade2018
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Re: smwMap.lua (v1.2.1) - The Levels are using Levels!

Postby mariobrigade2018 » Wed Sep 11, 2024 12:52 pm

DispaceTroblex wrote:
Wed Sep 11, 2024 3:04 am
map.lvlx with smwmap.lua but Darkness, Player Lights, Effects (Including Weather, Screen Effects, etc) is not working
Image

deice
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Re: smwMap.lua (v1.2.1) - The Levels are using Levels!

Postby deice » Wed Sep 11, 2024 6:09 pm

mariobrigade2018 wrote:
Wed Sep 11, 2024 12:52 pm
(gif)
since it is inside a level file, it is at the very least not unreasonable to assume that vanilla effects which are purely visual and don't depend on the player object (such as screen effects) might work just as they do in a normal level
it's not mentioned explicitly that they don't to my knowledge, and it's not at all strange to want to have extra visual effects on the overworld (such as rain or snow), so an inexperienced user could very easily assume them not working might be the result of an oversight

Blackops Koopa
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Re: smwMap.lua (v1.2.1) - The Levels are using Levels!

Postby Blackops Koopa » Thu Oct 17, 2024 7:58 pm

i hate the spline system, its complicated to set it up and when i do set it up without giving me an error, when i try to move, it gives me an error stating "attempt to perform arithmetic on field "y" (a nil value)" i wish you could make paths without the spline system like in the base game world map maker

mariobrigade2018
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Re: smwMap.lua (v1.2.1) - The Levels are using Levels!

Postby mariobrigade2018 » Thu Oct 17, 2024 9:14 pm

Blackops Koopa wrote:
Thu Oct 17, 2024 7:58 pm
i hate the spline system, its complicated to set it up and when i do set it up without giving me an error, when i try to move, it gives me an error stating "attempt to perform arithmetic on field "y" (a nil value)" i wish you could make paths without the spline system like in the base game world map maker
I feel ya, but there unfortunately really isn’t much we can do. The only way I could see this being made easier would be to add some sort of visual aid, similar to how to make lines in something like photoshop. Unfortunately, that would require a plug-in, something that I don’t know if it’s completed or not.

Alucard648
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Re: smwMap.lua (v1.2.1) - The Levels are using Levels!

Postby Alucard648 » Thu Oct 17, 2024 11:07 pm

Same issue. Splines are Pain without WISIWYG editor.

Added in 1 minute 40 seconds:
mariobrigade2018 wrote:
Thu Oct 17, 2024 9:14 pm
I feel ya, but there unfortunately really isn’t much we can do. The only way I could see this being made easier would be to add some sort of visual aid, similar to how to make lines in something like photoshop. Unfortunately, that would require a plug-in, something that I don’t know if it’s completed or not.
Editor plugins were not implemented at all, it will take ages to do.

Blackops Koopa
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Re: smwMap.lua (v1.2.1) - The Levels are using Levels!

Postby Blackops Koopa » Sun Mar 09, 2025 6:39 pm

Blackops Koopa wrote:
Thu Oct 17, 2024 7:58 pm
i hate the spline system, its complicated to set it up and when i do set it up without giving me an error, when i try to move, it gives me an error stating "attempt to perform arithmetic on field "y" (a nil value)" i wish you could make paths without the spline system like in the base game world map maker
now it is 2025 and the spline system is actually not hard to do. it's pretty easy.

Alucard648
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Re: smwMap.lua (v1.2.1) - The Levels are using Levels!

Postby Alucard648 » Thu Mar 13, 2025 9:50 am

deice wrote:
Wed Sep 11, 2024 6:09 pm
mariobrigade2018 wrote:
Wed Sep 11, 2024 12:52 pm
(gif)
since it is inside a level file, it is at the very least not unreasonable to assume that vanilla effects which are purely visual and don't depend on the player object (such as screen effects) might work just as they do in a normal level
it's not mentioned explicitly that they don't to my knowledge, and it's not at all strange to want to have extra visual effects on the overworld (such as rain or snow), so an inexperienced user could very easily assume them not working might be the result of an oversight
Same issue, vanilla screen effects don`t work at all in overworld with smwMap.lua. Tested on example overworld. Bets 5.3

PizzaNoob
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Re: smwMap.lua (v1.2.1) - The Levels are using Levels!

Postby PizzaNoob » Sun Apr 27, 2025 8:58 pm

I need help! I got this error when placing a path creator.
Image
If anyone can help, please reply!


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