Talk with the Hedgebomber -Read Desc-

General discussion about Super Mario Bros. X.

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raulhedgebomber
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Talk with the Hedgebomber -Read Desc-

Postby raulhedgebomber » Mon Mar 17, 2025 7:59 pm

Here i want talk something about smbx. also i'll upload here some ideas and concepts to add in smbx and what content was unused.
While I've uploaded full episodes, sadly there were canceled episodes that weren't uploaded. However, these last two are available for download to use in editor mode, or perhaps I'll reuse them for future projects.
One of the Cancelled Projects:
Image
Spoiler: show
Mario and Shantae Galaxy X: Both universes collapse due to Bowser's revived idea of ​​creating his own utopia. Mario and Shantae join forces and help Rosalina recover the Grand Stars to restore their worlds. It is also revealed that Shantae helped Risky collapse the universe just to save her uncle. The ending: Neutral: It repeats itself in a time paradox. Good ending: Both return to their lives but go back in time before the collapse and manage to stop the destruction.
Link: https://www.mediafire.com/file/c00yqxsk ... ).zip/file
Playable Characters: Mario & Shantae (Luigi) + Peach (She is only played once in the extra level)
Special Ability:
Use Victor's HP system: If his HP reaches 0, you lose.
I know this should be in tiers or episodes, but it's not going to either because this project was canceled. But feel free to use my content.
The reason for the cancellation: The idea strayed too far, to the point where the plot became twisted and lacking context. It was a good concept for Mario Galaxy x Shantae, but sadly, the idea got out of hand.

Added in 4 minutes 51 seconds:
2. Todakun's Concept Idea:
Image
Todakun was initially supposed to have great potential. However, due to player collision issues and the withdrawal of support from a user who had been supporting my projects, a major change had to be made, and support had to be sought from other users. Ultimately, after a year, the Todakun project was completed.
Todakun Early Test:
Spoiler: show
Image
Added in 17 minutes 46 seconds:
3. Is it possible for me to use 2.0 someday?
Well nope
Image
Well, I can barely handle 2.0 due to its complex and distinct way of making levels. However, the biggest drawback, in my opinion, is that it still uses .GIF files and npc-m files because the engine takes up more memory on my laptop. And until 2.0 has an update that uses PNG images, unfortunately, you won't see much of me in 2.0. But at least I can contribute my help in terms of graphics. Also, I have more content in 38a, which gives me the opportunity to continue making my episodes with Sonic mechanics. Because let's be honest: Did an update come out with playable Sonic? Did an update come out with the Sonic trampolines I got from a good programmer? Did an update come out with Badniks or Sonic capsules? No, I have all of that in 38a.

mariobrigade2018
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Re: Talk with the Hedgebomber -Read Desc-

Postby mariobrigade2018 » Mon Mar 17, 2025 9:02 pm

raulhedgebomber wrote:
Mon Mar 17, 2025 8:22 pm
However, the biggest drawback, in my opinion, is that it still uses .GIF files and npc-m files because the engine takes up more memory on my laptop. And until 2.0 has an update that uses PNG images, unfortunately, you won't see much of me in 2.0.
I'm sorry what are you smoking?

PNG support has been a thing in SMBX2 for YEARS. I don't know where you got your info from X2 from, but it's very clearly wrong. As for the editor, you can ask Starshi how you can make the transition to the X2 editor easier. As for the sonic-related stuff, IIRC Murphmario made some trampolines, and MDA made some monitors and currently making an actual sonic playable.

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Re: Talk with the Hedgebomber -Read Desc-

Postby raulhedgebomber » Mon Mar 17, 2025 9:25 pm

mariobrigade2018 wrote:
Mon Mar 17, 2025 9:02 pm
raulhedgebomber wrote:
Mon Mar 17, 2025 8:22 pm
However, the biggest drawback, in my opinion, is that it still uses .GIF files and npc-m files because the engine takes up more memory on my laptop. And until 2.0 has an update that uses PNG images, unfortunately, you won't see much of me in 2.0.
I'm sorry what are you smoking?

PNG support has been a thing in SMBX2 for YEARS. I don't know where you got your info from X2 from, but it's very clearly wrong. As for the editor, you can ask Starshi how you can make the transition to the X2 editor easier. As for the sonic-related stuff, IIRC Murphmario made some trampolines, and MDA made some monitors and currently making an actual sonic playable.
That's weird. The last time I used 2.0 was to judge a level for last year's equipo estelar Halloween contest, and it used .gif images, not png.If there really is a 2.0 that uses PNG images, I would really appreciate it if you could send me the link so I could give it another try.

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Re: Talk with the Hedgebomber -Read Desc-

Postby mariobrigade2018 » Mon Mar 17, 2025 9:27 pm

raulhedgebomber wrote:
Mon Mar 17, 2025 9:25 pm
mariobrigade2018 wrote:
Mon Mar 17, 2025 9:02 pm
raulhedgebomber wrote:
Mon Mar 17, 2025 8:22 pm
However, the biggest drawback, in my opinion, is that it still uses .GIF files and npc-m files because the engine takes up more memory on my laptop. And until 2.0 has an update that uses PNG images, unfortunately, you won't see much of me in 2.0.
I'm sorry what are you smoking?

PNG support has been a thing in SMBX2 for YEARS. I don't know where you got your info from X2 from, but it's very clearly wrong. As for the editor, you can ask Starshi how you can make the transition to the X2 editor easier. As for the sonic-related stuff, IIRC Murphmario made some trampolines, and MDA made some monitors and currently making an actual sonic playable.
That's weird. The last time I used 2.0 was to judge a level for last year's equipo estelar Halloween contest, and it used .gif images, not png.If there really is a 2.0 that uses PNG images, I would really appreciate it if you could send me the link so I could give it another try.
A link to the SMBX2 download?

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Re: Talk with the Hedgebomber -Read Desc-

Postby raulhedgebomber » Mon Mar 17, 2025 9:29 pm

yep plz.

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Re: Talk with the Hedgebomber -Read Desc-

Postby mariobrigade2018 » Mon Mar 17, 2025 9:30 pm

raulhedgebomber wrote:
Mon Mar 17, 2025 9:29 pm
yep plz.
ere zoo go:
https://codehaus.moe/downloads.php?

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Re: Talk with the Hedgebomber -Read Desc-

Postby raulhedgebomber » Mon Mar 17, 2025 9:34 pm

thanks. i'll check it and maybe make a custom level or an smbx episode coming soon.

Added in 1 minute 33 seconds:
mariobrigade2018 wrote:
Mon Mar 17, 2025 9:30 pm
raulhedgebomber wrote:
Mon Mar 17, 2025 9:29 pm
yep plz.
ere zoo go:
https://codehaus.moe/downloads.php?
now what?
Image

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Re: Talk with the Hedgebomber -Read Desc-

Postby mariobrigade2018 » Mon Mar 17, 2025 9:40 pm

raulhedgebomber wrote:
Mon Mar 17, 2025 9:36 pm
thanks. i'll check it and maybe make a custom level or an smbx episode coming soon.

Added in 1 minute 33 seconds:
mariobrigade2018 wrote:
Mon Mar 17, 2025 9:30 pm
raulhedgebomber wrote:
Mon Mar 17, 2025 9:29 pm
yep plz.
ere zoo go:
https://codehaus.moe/downloads.php?
now what?
Image
Install it. :o :shock:

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Re: Talk with the Hedgebomber -Read Desc-

Postby raulhedgebomber » Mon Mar 17, 2025 9:41 pm

mariobrigade2018 wrote:
Mon Mar 17, 2025 9:40 pm
raulhedgebomber wrote:
Mon Mar 17, 2025 9:36 pm
thanks. i'll check it and maybe make a custom level or an smbx episode coming soon.

Added in 1 minute 33 seconds:
mariobrigade2018 wrote:
Mon Mar 17, 2025 9:30 pm


ere zoo go:
https://codehaus.moe/downloads.php?
now what?
Image
Install it. :o :shock:
okay :?

Added in 15 minutes 59 seconds:
well it works, thanks. comin soon i'll talk more about my smbx content be scrapped or not.

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Re: Talk with the Hedgebomber -Read Desc-

Postby raulhedgebomber » Sun Mar 23, 2025 4:44 pm

another question?

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Re: Talk with the Hedgebomber -Read Desc-

Postby Prismarine » Wed Mar 26, 2025 9:32 am

Will you try a shot and make a episode in SMBX 2.0 or you are still sticking, making episodes in SMBX 38A? And if thats the case, what version of SMBX do you prefer the most?

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Re: Talk with the Hedgebomber -Read Desc-

Postby FutureNyanCat » Sat Mar 29, 2025 12:57 am

mariobrigade2018 wrote:
Mon Mar 17, 2025 9:02 pm
PNG support has been a thing in SMBX2 for YEARS. I don't know where you got your info from X2 from, but it's very clearly wrong.
I should note that GIFs are still supported in SMBX2, however this is mainly for the sake of legacy compatibility with older episodes, since it is built on a hacked version of SMBX 1.3.

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Re: Talk with the Hedgebomber -Read Desc-

Postby raulhedgebomber » Tue Apr 22, 2025 9:04 pm

Retro wrote:
Wed Mar 26, 2025 9:32 am
Will you try a shot and make a episode in SMBX 2.0 or you are still sticking, making episodes in SMBX 38A? And if thats the case, what version of SMBX do you prefer the most?
Image
Personally, 38a. Because 2.0 doesn't offer much of what I really want to see. And to be honest, it's a complete waste of potential because most of you always make SMBX episodes with Mario and never with any other new characters from the repertoire that 2.0 offers you.
Not to mention that the only thing that catches my attention are the bosses, plus 38A gives me the easy way to edit and add blocks to a level without using the antiquated method that 2.0 has been using since 1.3 was invented. The Auto-Painting.
Image
My problem with 2.0 is that it has an advanced level editing method, not to mention that it wastes the new playable characters that 2.0 offers, and many aren't taking advantage of this. Despite offering new NPCs, a Super Mario graphics expansion, and new playable characters, it still feels... dry. Over the last few months, I've been testing it out a bit to see if I like 2.0, but... it's not living up to any of the expectations I expected from 2.0.

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Re: Talk with the Hedgebomber -Read Desc-

Postby FutureNyanCat » Wed Apr 23, 2025 1:47 am

Pretty sure the new playables in SMBX2 might get a rewrite at some point, especially as some are straight up unfinished (like Ninja Bomberman). But right now with the state of development it's not very likely. You can also replace those easily anyways, there's custom playables like Minecraft Steve and Yoshi's Island Yoshi by MrDoubleA, which go over an existing X2 character, and are much more stable.

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Re: Talk with the Hedgebomber -Read Desc-

Postby mariobrigade2018 » Wed Apr 23, 2025 2:19 am

Yea what FNC said. The characters are obviously one the weakest parts of X2, and I know that there’s been talk about overhauling the editor once the new owners pick up the project. As for auto tiling, someone recently created a rudimentary version of it. You should go check it out if placing individual tiles is that much of a pain.

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Re: Talk with the Hedgebomber -Read Desc-

Postby Emral » Wed Apr 23, 2025 2:23 am

mariobrigade2018 wrote:
Wed Apr 23, 2025 2:19 am
there’s been talk about overhauling the editor once the new owners pick up the project
Not sure where this talk is happening but the people who are talking about this should be aware that editing the editor has been publicly possible for over a year by making pull requests to the editor project. so if they wanna do anything to the editor, they don't have to wait.

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Re: Talk with the Hedgebomber -Read Desc-

Postby mariobrigade2018 » Wed Apr 23, 2025 8:39 am

Emral wrote:
Wed Apr 23, 2025 2:23 am
mariobrigade2018 wrote:
Wed Apr 23, 2025 2:19 am
there’s been talk about overhauling the editor once the new owners pick up the project
Not sure where this talk is happening but the people who are talking about this should be aware that editing the editor has been publicly possible for over a year by making pull requests to the editor project. so if they wanna do anything to the editor, they don't have to wait.
There isn’t one definitive area where this was mentioned. Rather, it’s mentioned in passing of other conventions (at least from my experience). As for the GitHub requests, well, most folks assumed that you weren’t going to take a look at them because you left the dev team and wasn’t sure if you were going to continue working on it.

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Re: Talk with the Hedgebomber -Read Desc-

Postby Emral » Wed Apr 23, 2025 9:50 am

if they contribute regularly i'll make them admin. but even without that, anyone can fork my fork right now.

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Re: Talk with the Hedgebomber -Read Desc-

Postby raulhedgebomber » Thu Apr 24, 2025 11:36 pm

Wow, you certainly had a serious discussion about why SMBX2 is at least good. (I'm not sarcastic, I'm just saying something positive.)

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Re: Talk with the Hedgebomber -Read Desc-

Postby Ice_Blazar » Sat May 03, 2025 8:14 am

have you ever heard of lunalua? and if so, what are your thoughts?


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