Super Mario Bros.: The Legend of the Koopalings

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vitzie629
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Super Mario Bros.: The Legend of the Koopalings

Postby vitzie629 » Thu Feb 13, 2025 5:14 pm

Image

Super Mario Bros.: The Legend of the Koopalings (previously titled as "Mario and Luigi: The Legend of the Koopalings") is an episode that provides all of the NPCs that have been featured on Super Mario All Stars with all four games in that compilation (basegame and custom NPCs through GFX and NPC packs), most of the NPCs from Super Mario World, some NPC from the NSMB series, and more; all of the Koopalings from SMB3 as bosses, and a bunch of new power-ups like the Mini Mushroom, Propeller Suit, Superball Flower, and more. This episode has Mario and Luigi as the two playable characters, and no other playable characters.

Screenshot of the included power-ups/items:
Image

Screenshots:
Spoiler: show
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ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage
Screenshot of all the NPCs that appeared on all four games of Super Mario All Stars (SNES):
ImageImageImage

-- Worlds Progress List --
World 1: Green Grass Fields - 100%
World 2: Dry Sandy Desert - 100%
World 3: Paradise Island - 100%
World 4: Wild Jungle - 100%
World 5: Chilly Snowland - 100%
World 6: Rocky Mountains - 100%
World 7: Celestial Skies - 100%
World 8: Bowser's Dark Valley - 36%
World 9 (Secret World): Secret Star Zone - 80%
World 10 (Extra World): Super Special World - 0%

Image

Demo 3.5.1 of my episode is now available to download which has a minor change for the minigame bonus 7 and that the answer blocks in that level are now custom blocks instead of custom graphics for the existing SMB1, SMB3, and SMW question blocks. Everything else is all the same as demo 3.5. In order to play this demo, you MUST use SMBX2 Beta 5 Patch 3 in order to play this episode, due to the lua functions included in the episode!
https://drive.google.com/file/d/1i8hk35 ... drive_link




Earlier demos:
Spoiler: show
Note: This project was previously titled as "Mario and Luigi: The Legend of the Koopalings" before March 30th, 2025.
Demo 3.5
https://drive.google.com/file/d/1-yZ-iF ... mGeRN/view
Demo 3.5 Preview
https://drive.google.com/file/d/1_MWcIn ... sp=sharing
Demo 3.0.1
https://drive.google.com/file/d/125jouX ... sp=sharing
Demo 3
https://drive.google.com/file/d/1jeGv75 ... sp=sharing



Demo 3 Preview
https://drive.google.com/file/d/1qD_SdT ... sp=sharing
Demo 2.0.2 (same as demo 2.0.1, but the title has been changed and a new launcher page was added)
https://drive.google.com/file/d/1SuTPVN ... sp=sharing
Demo 2.0.1 (all the same as demo 2, but there has been a minor amount of changes)
https://drive.google.com/file/d/1gyAae3 ... sp=sharing
Demo 2
https://drive.google.com/file/d/1k_BMWm ... drive_link



Demo 1
https://drive.google.com/file/d/1YDbk2G ... drive_link

Credits:
Various power-ups used in the episode is credit to MrNameless, MegaDood, Marioman2007, Murphmario, SleepyVA, and more; + white gloves sprites modification by vitzie629 (me)
CustomPowerups.lua is credit to Marioman2007 and Emral
SMB3 Mario and Luigi Sprites (Small, Big, Fire, Leaf, Tanooki, Hammer, and Ice) by Voymo and RTisBack
Extended Koopas, Coin Helmet, and warpTransition.lua is credit to MrDoubleA
extrasounds.lua is credit to SpencerEverly
Extension Pack contents are credit to Enji/KateBulka
Custom fanmade music used in the episode is credit to LadiesMan217, Vitor Vilela, and Musicalman.

If you have any suggestions or questions regarding this project, then your feedback is always appreciated and welcome! :D
Last edited by vitzie629 on Sun Jun 15, 2025 8:19 pm, edited 109 times in total.

Blackops Koopa
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Re: Mario and Luigi: The Legend of the Koopalings

Postby Blackops Koopa » Fri Mar 07, 2025 4:34 am

this looks pretty interesting! you can spice it up a bit more if you add custom sprites.

vitzie629
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Re: Mario and Luigi: The Legend of the Koopalings

Postby vitzie629 » Sat Mar 08, 2025 9:22 am

Blackops Koopa wrote:
Fri Mar 07, 2025 4:34 am
this looks pretty interesting! you can spice it up a bit more if you add custom sprites.
Thank you and what are some example of custom sprites in which you suggest me to do while spicing the project up?

Blackops Koopa
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Re: Mario and Luigi: The Legend of the Koopalings

Postby Blackops Koopa » Sat Mar 08, 2025 12:53 pm

vitzie629 wrote:
Sat Mar 08, 2025 9:22 am
Blackops Koopa wrote:
Fri Mar 07, 2025 4:34 am
this looks pretty interesting! you can spice it up a bit more if you add custom sprites.
Thank you and what are some example of custom sprites in which you suggest me to do while spicing the project up?
you could try some custom level sprites, or custom sprites for the question blocks.

vitzie629
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Re: Mario and Luigi: The Legend of the Koopalings

Postby vitzie629 » Sat Mar 08, 2025 9:01 pm

Blackops Koopa wrote:
Sat Mar 08, 2025 12:53 pm
vitzie629 wrote:
Sat Mar 08, 2025 9:22 am
Blackops Koopa wrote:
Fri Mar 07, 2025 4:34 am
this looks pretty interesting! you can spice it up a bit more if you add custom sprites.
Thank you and what are some example of custom sprites in which you suggest me to do while spicing the project up?
you could try some custom level sprites, or custom sprites for the question blocks.
Ok then, thanks!

Blackops Koopa
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Re: Mario and Luigi: The Legend of the Koopalings

Postby Blackops Koopa » Sun Mar 09, 2025 5:02 am

vitzie629 wrote:
Sat Mar 08, 2025 9:01 pm
Blackops Koopa wrote:
Sat Mar 08, 2025 12:53 pm
vitzie629 wrote:
Sat Mar 08, 2025 9:22 am


Thank you and what are some example of custom sprites in which you suggest me to do while spicing the project up?
you could try some custom level sprites, or custom sprites for the question blocks.
Ok then, thanks!
Oh yeah, one more thing. you should make a custom launcher page for the game. there is a template for it in SMBX2/data/_templates. its pretty simple and easy to make one, and if you need help, i can help you.

Added in 8 hours 26 minutes :
I finally played through world 1 in the episode, and it was pretty good! also vegetable valley confused me at the beginning of the level cause i didnt read the name before getting into the stage and all of a sudden it's just mario bros 2.

vitzie629
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Re: Mario and Luigi: The Legend of the Koopalings

Postby vitzie629 » Sun Mar 09, 2025 9:23 pm

Blackops Koopa wrote:
Sun Mar 09, 2025 1:28 pm
vitzie629 wrote:
Sat Mar 08, 2025 9:01 pm
Blackops Koopa wrote:
Sat Mar 08, 2025 12:53 pm


you could try some custom level sprites, or custom sprites for the question blocks.
Ok then, thanks!
Oh yeah, one more thing. you should make a custom launcher page for the game. there is a template for it in SMBX2/data/_templates. its pretty simple and easy to make one, and if you need help, i can help you.

Added in 8 hours 26 minutes :
I finally played through world 1 in the episode, and it was pretty good! also vegetable valley confused me at the beginning of the level cause i didnt read the name before getting into the stage and all of a sudden it's just mario bros 2.
Thanks for suggesting me to make a custom launcher page for my episode, and I might as well do it! :)

UPDATE:
https://youtu.be/Mkt6Ki4mVLo?feature=shared Just now, I made a launcher page for my SMBX2 episode and updated the “X2” loading hardcoded graphic in the style of SMB3! What do you think of it?

Blackops Koopa
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Re: Mario and Luigi: The Legend of the Koopalings

Postby Blackops Koopa » Tue Mar 11, 2025 4:56 pm

vitzie629 wrote:
Sun Mar 09, 2025 9:23 pm
Blackops Koopa wrote:
Sun Mar 09, 2025 1:28 pm
vitzie629 wrote:
Sat Mar 08, 2025 9:01 pm


Ok then, thanks!
Oh yeah, one more thing. you should make a custom launcher page for the game. there is a template for it in SMBX2/data/_templates. its pretty simple and easy to make one, and if you need help, i can help you.

Added in 8 hours 26 minutes :
I finally played through world 1 in the episode, and it was pretty good! also vegetable valley confused me at the beginning of the level cause i didnt read the name before getting into the stage and all of a sudden it's just mario bros 2.
Thanks for suggesting me to make a custom launcher page for my episode, and I might as well do it! :)

UPDATE:
https://youtu.be/Mkt6Ki4mVLo?feature=shared Just now, I made a launcher page for my SMBX2 episode and updated the “X2” loading hardcoded graphic in the style of SMB3! What do you think of it?
It looks cool!


also i wanna help with development, cause why not, if you need any help...

vitzie629
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Re: Mario and Luigi: The Legend of the Koopalings

Postby vitzie629 » Tue Mar 11, 2025 5:09 pm

Blackops Koopa wrote:
Tue Mar 11, 2025 4:56 pm
vitzie629 wrote:
Sun Mar 09, 2025 9:23 pm
Blackops Koopa wrote:
Sun Mar 09, 2025 1:28 pm

Oh yeah, one more thing. you should make a custom launcher page for the game. there is a template for it in SMBX2/data/_templates. its pretty simple and easy to make one, and if you need help, i can help you.

Added in 8 hours 26 minutes :
I finally played through world 1 in the episode, and it was pretty good! also vegetable valley confused me at the beginning of the level cause i didnt read the name before getting into the stage and all of a sudden it's just mario bros 2.
Thanks for suggesting me to make a custom launcher page for my episode, and I might as well do it! :)

UPDATE:
https://youtu.be/Mkt6Ki4mVLo?feature=shared Just now, I made a launcher page for my SMBX2 episode and updated the “X2” loading hardcoded graphic in the style of SMB3! What do you think of it?
It looks cool!


also i wanna help with development, cause why not, if you need any help...
How would you help me out with the development then?

Blackops Koopa
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Re: Mario and Luigi: The Legend of the Koopalings

Postby Blackops Koopa » Tue Mar 11, 2025 5:15 pm

vitzie629 wrote:
Tue Mar 11, 2025 5:09 pm
Blackops Koopa wrote:
Tue Mar 11, 2025 4:56 pm
vitzie629 wrote:
Sun Mar 09, 2025 9:23 pm


Thanks for suggesting me to make a custom launcher page for my episode, and I might as well do it! :)

UPDATE:
https://youtu.be/Mkt6Ki4mVLo?feature=shared Just now, I made a launcher page for my SMBX2 episode and updated the “X2” loading hardcoded graphic in the style of SMB3! What do you think of it?
It looks cool!


also i wanna help with development, cause why not, if you need any help...
How would you help me out with the development then?
i can level design, and do simple lunalua scripting as of now.

vitzie629
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Re: Mario and Luigi: The Legend of the Koopalings

Postby vitzie629 » Tue Mar 11, 2025 5:18 pm

Blackops Koopa wrote:
Tue Mar 11, 2025 5:15 pm
vitzie629 wrote:
Tue Mar 11, 2025 5:09 pm
Blackops Koopa wrote:
Tue Mar 11, 2025 4:56 pm

It looks cool!


also i wanna help with development, cause why not, if you need any help...
How would you help me out with the development then?
i can level design, and do simple lunalua scripting as of now.
That's nice where you can level design and lunalua scripting as of right now! :)

Blackops Koopa
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Re: Mario and Luigi: The Legend of the Koopalings

Postby Blackops Koopa » Tue Mar 11, 2025 5:21 pm

vitzie629 wrote:
Tue Mar 11, 2025 5:18 pm
Blackops Koopa wrote:
Tue Mar 11, 2025 5:15 pm
vitzie629 wrote:
Tue Mar 11, 2025 5:09 pm


How would you help me out with the development then?
i can level design, and do simple lunalua scripting as of now.
That's nice where you can level design and lunalua scripting as of right now! :)
i can add autosaving and infinite lives

vitzie629
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Re: Mario and Luigi: The Legend of the Koopalings

Postby vitzie629 » Tue Mar 11, 2025 5:23 pm

Blackops Koopa wrote:
Tue Mar 11, 2025 5:21 pm
vitzie629 wrote:
Tue Mar 11, 2025 5:18 pm
Blackops Koopa wrote:
Tue Mar 11, 2025 5:15 pm

i can level design, and do simple lunalua scripting as of now.
That's nice where you can level design and lunalua scripting as of right now! :)
i can add autosaving and infinite lives
That's so cool, and BTW, you can check out the latest beta version of my episode while it's in the current state by downloading it! :D

mariobrigade2018
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Re: Mario and Luigi: The Legend of the Koopalings

Postby mariobrigade2018 » Tue Mar 11, 2025 5:24 pm

vitzie629 wrote:
Tue Mar 11, 2025 5:23 pm
Blackops Koopa wrote:
Tue Mar 11, 2025 5:21 pm
vitzie629 wrote:
Tue Mar 11, 2025 5:18 pm


That's nice where you can level design and lunalua scripting as of right now! :)
i can add autosaving and infinite lives
That's so cool, and BTW, you can check out the latest beta version of my episode while it's in the current state by downloading it! :D
Uh, advertising your episode isn’t really allowed.

vitzie629
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Re: Mario and Luigi: The Legend of the Koopalings

Postby vitzie629 » Tue Mar 11, 2025 5:27 pm

mariobrigade2018 wrote:
Tue Mar 11, 2025 5:24 pm
vitzie629 wrote:
Tue Mar 11, 2025 5:23 pm
Blackops Koopa wrote:
Tue Mar 11, 2025 5:21 pm

i can add autosaving and infinite lives
That's so cool, and BTW, you can check out the latest beta version of my episode while it's in the current state by downloading it! :D
Uh, advertising your episode isn’t really allowed.
How do you know that?

mariobrigade2018
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Re: Mario and Luigi: The Legend of the Koopalings

Postby mariobrigade2018 » Tue Mar 11, 2025 10:46 pm

vitzie629 wrote:
Tue Mar 11, 2025 5:27 pm
mariobrigade2018 wrote:
Tue Mar 11, 2025 5:24 pm
vitzie629 wrote:
Tue Mar 11, 2025 5:23 pm


That's so cool, and BTW, you can check out the latest beta version of my episode while it's in the current state by downloading it! :D
Uh, advertising your episode isn’t really allowed.
How do you know that?
Well, it’s quite simple:
The Rules wrote: Also please avoid posting topics that are just advertising for Discord servers, projects, etc. and put links to those in your signature instead
Added in 2 hours 59 minutes 12 seconds:
Wait this is your episode my bad I didn’t realize

vitzie629
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Re: Super Mario Bros.: The Legend of the Koopalings

Postby vitzie629 » Fri Apr 25, 2025 6:46 pm

Demo 3 of my project is now released and it is available for download! This demo consists of six worlds finished, and there are still three levels in the secret star world. The project is one step closer to being finished when worlds seven and eight, the next two levels of the star world, and the special world comes out in the future! Enjoy demo 3 everybody!

fnafan88888888
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Re: Super Mario Bros.: The Legend of the Koopalings

Postby fnafan88888888 » Mon May 05, 2025 1:45 pm

I get this error when trying to play the lastest demo:
Image

vitzie629
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Re: Super Mario Bros.: The Legend of the Koopalings

Postby vitzie629 » Thu May 08, 2025 8:06 am

fnafan88888888 wrote:
Mon May 05, 2025 1:45 pm
I get this error when trying to play the lastest demo:
Image
How did this happen?

fnafan88888888
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Re: Super Mario Bros.: The Legend of the Koopalings

Postby fnafan88888888 » Thu May 08, 2025 12:25 pm

vitzie629 wrote:
Thu May 08, 2025 8:06 am
How did this happen?
After exiting the intro level I got this message just before going to the world map.
Note: I played all of demo 2 before and everything was fine.


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