[SMBX2] FNC2002's NPC Pack [v2.0.1] - That's EVEN MORE LunaLua power!

Share and discuss custom LunaLua code and content packs for SMBX2.

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FutureNyanCat
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Re: [SMBX2] FNC2002's NPC Pack [v1.9] - That's a lot of LunaLua power!

Postby FutureNyanCat » Fri Jan 10, 2025 10:54 am

First update of 2025 is up - v1.9! This is the last update I'll make before I head back to uni, thanks for all the support everyone!

Here's an preview dev video of a new feature I recently added to an existing NPC:
Spoiler: show

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Re: [SMBX2] FNC2002's NPC Pack [v1.9] - That's a lot of LunaLua power!

Postby Retro » Sat Jan 11, 2025 7:51 am

FutureNyanCat wrote:
Fri Jan 10, 2025 10:54 am
First update of 2025 is up - v1.9! This is the last update I'll make before I head back to uni, thanks for all the support everyone!

Here's an preview dev video of a new feature I recently added to an existing NPC:
Spoiler: show
Whoa. That looks incredibly cool, might use in my levels...sooner?

RotisserieSalad
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Re: [SMBX2] FNC2002's NPC Pack [v1.9] - That's a lot of LunaLua power!

Postby RotisserieSalad » Sat Jan 11, 2025 12:49 pm

This is awesome! There seems to be one little bug though, the ANTONBLAST bricks can be broken by Small Mario

FutureNyanCat
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Re: [SMBX2] FNC2002's NPC Pack [v1.9] - That's a lot of LunaLua power!

Postby FutureNyanCat » Mon Jan 13, 2025 12:23 am

RotisserieSalad wrote:
Sat Jan 11, 2025 12:49 pm
This is awesome! There seems to be one little bug though, the ANTONBLAST bricks can be broken by Small Mario
Use the block config "powercheck" to allow the blocks to check if Small Mario can break them. Note this may break interactions with NPCs like Tantrunts.

Also, I just uploaded v1.9.1 of my NPC pack to include a few new NPC configs.

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Re: [SMBX2] FNC2002's NPC Pack [v2.0.0] - That's EVEN MORE LunaLua power!

Postby FutureNyanCat » Mon Feb 10, 2025 11:00 am

I've updated the pack to v2.0.0, introducing a MASSIVE amount of new custom NPCs and bug fixes. Enjoy!

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Re: [SMBX2] FNC2002's NPC Pack [v2.0.0] - That's EVEN MORE LunaLua power!

Postby ducksarecool2001 » Sat Feb 15, 2025 9:25 pm

I am having a problem with the Kirby chests. When I put a star into the chest, it just launches it to the top of the screen. I know why this happens, but I want to make the chest not make the items go up when they come out, and I can't figure it out. Can someone help?
Image

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Re: [SMBX2] FNC2002's NPC Pack [v2.0.0] - That's EVEN MORE LunaLua power!

Postby mariobrigade2018 » Sat Feb 15, 2025 9:44 pm

ducksarecool2001 wrote:
Sat Feb 15, 2025 9:25 pm
I am having a problem with the Kirby chests. When I put a star into the chest, it just launches it to the top of the screen. I know why this happens, but I want to make the chest not make the items go up when they come out, and I can't figure it out. Can someone help?
Image
alright, so basically, you find NPC.spawn in the npc lua file, look at the variable name that NPC.spawn is set to, and then find variable name.speedY and remove it

FutureNyanCat
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Re: [SMBX2] FNC2002's NPC Pack [v2.0.1] - That's EVEN MORE LunaLua power!

Postby FutureNyanCat » Mon Feb 17, 2025 5:15 am

Updated the pack to v2.0.1, which fixes a few oversights and adds two bonus NPCs. Enjoy!

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Re: [SMBX2] FNC2002's NPC Pack [v2.0.1] - That's EVEN MORE LunaLua power!

Postby Bulletbill510 » Mon Mar 03, 2025 7:05 pm

The Flipswitch panels from Super Mario Galaxy are neat but you know what would even be more interesting? Variants of them where each time you activate one, they cycle through images such as numbers, colors, and shapes, which would be great for puzzles. I wonder if it would be possible to have custom sizable versions of them too.

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Re: [SMBX2] FNC2002's NPC Pack [v2.0.1] - That's EVEN MORE LunaLua power!

Postby FutureNyanCat » Mon Mar 03, 2025 7:59 pm

Hey folks, Patch 3 for Beta 5 is out, so I highly recommend testing these NPCs again in that version! Report any bugs to me and I'll look into 'em, thanks!


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